ALPHAClosed test. Bugs and wipes may happen. Open beta coming soon.Closed test, beta soon

Friends and letters

The friend list, invisible mode, the group chat room and the internal mail that works with the recipient offline.

Updated on August 10, 2026

MU has three contact tools outside of public chat: the friend list, which shows who is online, the chat room for talking to several people at once, and internal mail, which delivers a message to someone who is not even in the game. All three belong to the server, not the client, so they work between any pair of characters.

  • 1,000zen per letter sent
  • 50letters in the mailbox
  • Ffriend list key

Friend list

Adding someone means sending a request. It only becomes a friendship when the other person accepts, and then the link is stored on both sides. Removing also deletes it on both: there is no one way friendship.

  1. 1You send the request

    By typing the character's name.

  2. 2The other person receives it

    Right away if they are online; on their next login if they are not.

  3. 3They accepted

    You show up on each other's list, with the online state.

  • The server sets no limit on friends. The real cap comes from the protocol and the client interface.
  • When you log in, the list arrives all marked as offline and each person's real state shows up shortly after.
  • There is an invisible mode: you keep playing and show up as offline to your friends.

Chat room

From the friend list you open a chat room with one of them and invite more people in. It is the channel for organizing an event or coordinating farming without cluttering the map chat.

RuleDetail
To open the roomboth need to be online and actually friends
To invite someone elsethey have to be your friend and not offline or invisible
Participant limitthe server checks none; the cap is the client interface's
When the room closesas soon as it is empty

Internal mail

A letter is the only way to leave a message for someone who is not online. It stores the date, the sender, the subject, the text and even the appearance of the character who sent it, which is the figure shown when you open the message.

RuleValue
Cost per letter1,000 zen
Mailbox capacity50 letters
Minimum level to sendnone
Need to be friends with the recipientno
Recipient offlinereceives it on their next login
Recipient onlinereceives it right away
LetterSendPrice and MaximumLetters in GameConfigurationInitializerBase.cs
  1. The server first checks that you have the 1,000 zen.
  2. Then it checks that a character with that name exists. If it does not, the letter is refused.
  3. The zen is only taken after the letter is successfully stored.

Where everything lives

WhatHow to open it
Friend list and chat roomkey F
Mailboxthrough the same friends window
Party chatthe ~ prefix on your message
Guild chatthe @ prefix
Alliance chatthe @@ prefix
Whisper to a playerthrough the chat's recipient field