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Nars

Map 110, the toughest in the Acheron region: monsters of level 116 to 120 with up to 92,000 health and Core Magriffy, the region's biggest map boss.

Updated on August 10, 2026

Nars is map 110 and it closes out the Acheron region. It has fewer monsters than its neighbors, 68 in total, but they are the strongest of the four maps: level 116 to 120, health between 80,000 and 92,000 and defense between 770 and 830, the highest in the region. Anyone who walks straight from Debenter to here feels the difference on the first group.

The main reason to come here is Core Magriffy, a level 190 boss with 9.75 million health, who spawns at a fixed point and comes back every 23 hours. He is the heaviest map boss in the region.

  • 110map number
  • 300level required
  • 68common monsters
  • 120level of the strongest
  • 830defense of the toughest
  • 9.75 mMagriffy health
Minimap of Nars
Nars. The entrance is in the southeast corner, at 213,193, and the map is split into areas linked by four pairs of teleports.

How to get there

  1. 1Move to Acheron

    18,000 zen, level 380. You land in Acheron (58,195).

  2. 2Walk to 90,181

    That is the Nars portal, in the center of Acheron.

  3. 3Step on the portal

    It asks for level 300 and is free. You arrive in Nars (213,193).

  4. 4To go back

    The portal at 211,190 returns you to Acheron (94,184).

Nars is the most fragmented map in the region: there are four pairs of internal teleports, all asking for level 300, linking areas that do not connect on foot. They start at (179,148), (131,170), (179,185) and (179,210), and each one has its matching return portal.

Who lives in Nars

MonsterLevelHealthDamageDefenseHow manyRespawn
Nars Devil Fairy11680,000820 to 8557701610 s
Nars Elemental Beast11890,000880 to 9108002710 s
Nars Elemental Knight12092,000920 to 9508302510 s
Core Magriffy1909,750,0007,500 to 8,0001,650123 h
Design values, imported from Season 20.

Compared with Debenter, the map of the same family at level 105 to 109, the Nars monsters have about 40% more health, 40% more damage and 60% more defense. The biggest jump is in defense, and that is what decides it: whoever handled Debenter handles Nars, but takes much longer to bring each one down.

Core Magriffy

Core Magriffy is a map boss, with no ticket, no schedule and no trigger. He spawns on his own at a fixed point between (145,138) and (152,147), at full health, and reappears 23 hours after dying. Whoever gets there first after the respawn finds him waiting.

  1. Approach
    Sees you from 12 tiles

    Aggressive by default. There is no safe route past his side.

  2. Range
    Attacks from 6 tiles, moves 5

    He hits for 7,500 to 8,000 per strike, the highest raw damage of any map boss in the region.

  3. During the fight
    No phases and no healing

    It is 9.75 million health straight through, with 1,650 defense and a defense rate of 5,300. It is a test of sustained damage, not of mechanics.

  4. Afterward
    23 hours until the next one

    The drop follows the server's standard table for his level, with no exclusive list.

What drops here

The four global groups and nothing beyond them: zen on half the kills, random item on 30%, jewel at 0.1% and excellent at 0.01%. Every monster in Nars is past level 76, so the last two apply across the whole map, and none of them fit the medal range.

It is worth knowing that until recently Nars dropped nothing, not even zen: the map only had the medal groups registered, and no monster here is in their range. Anyone who farmed here before that was not unlucky.

Is it worth it?

Nars is the map in the region where the cost per kill is highest and the density is lowest. For farming, Debenter and Urk Mountain pay off more. Nars makes up for it in two ways: it is the only road to Core Magriffy and it holds the highest level monsters in the region, which matters for anyone hunting master experience per kill rather than per volume.

In favor
  • The highest level monsters in the Acheron region, with 92,000 health.
  • The region's biggest map boss, with no ticket and no schedule.
  • Level 300 to enter, the same as its neighbors.
  • Practically deserted of players.
Against
  • Only 68 monsters on a map fragmented into four areas.
  • No exclusive drop. It drops the same as any map in the bracket.
  • High defense: a low damage build spends a long time on each one.
  • No vault NPC, no direct Move and a 23 hour wait for the boss.