Player trading
Direct trade, personal store, account vault and the rules the server applies so nothing goes missing along the way.
Updated on August 10, 2026There are three ways for items and zen to change hands: the direct trade (both players on screen, both confirming), the personal store (you leave your character standing there selling) and the vault, which is how you pass things between your own characters. None of the three charges a fee: what leaves your hand arrives whole in the other person's.
- 32slots in the personal store
- 120slots in the account vault
- 6minimum level to set a price
- 0fee on any trade
Direct trade
The trade is the fastest way and the most dangerous one, because it depends on you checking the screen. The server does its part: before moving anything it saves a copy of both inventories and only undoes the operation as a whole, never halfway. What it does not do is judge whether the deal is fair.
- 1Request the trade
Click the other player and ask. They accept or refuse.
- 2Put in the items
Each side drags what they are giving into the trade grid.
- 3Put in the zen
The amount leaves your pocket the moment you type it and comes back if the trade falls through.
- 4Confirm
Both sides lock in. If one of them changes anything after that, the other's confirmation drops.
Personal store
The personal store turns your character into a stall: you set the price item by item, give the store a name and it stays open while you are connected. It has 32 slots, in a grid of four rows by eight columns, separate from the inventory.
- Reach level 6. Below that the server refuses to set a price, and without a price the store does not open.
- Drag what you want to sell into the store grid.
- Set a price for every item. A single item without a price stops the whole store from opening.
- Give the store a name and open it. The name shows above your head for anyone walking by.
- Stand still. Whoever clicks on you sees the stock and buys without needing your attention.
The natural meeting point is Loren Market, which exists exactly for that: a safe map, with no monsters, and with the Move window connected to it for 18,000 zen from level 200 on. The starting towns work too, and that is where most of the movement happens in the first weeks of a server.
The vault
The vault is opened by Baz The Vault Keeper, who is in the four towns and also in Lost Tower, Atlans, Arena, Crywolf, Karutan, Acheron and Ferea. It has 120 slots (fifteen rows of eight) and a zen space of its own, with the same cap of 2,147,483,647 as the inventory.
| Detail | How it is |
|---|---|
| Scope | the vault belongs to the account: all your characters see the same content |
| Size | 120 slots, plus the stored zen |
| Expansion | the Wandering Merchant Zyro quest, from level 50 on, for 500,000 zen |
| Lock | numeric PIN, set and removed with the account password |
Passing items between your own characters
There is no item mail and no shared vault through any other path. The procedure is always the same: leave the piece and the zen in the vault, go out to the character selection screen, log in with the other character and take it out. Since the vault belongs to the account, nothing is lost along the way.
The rules that apply to everything
- No operation charges a tax. The agreed price is the price received.
- The server refuses any move that would push someone's zen past the cap or into negative, instead of rounding it.
- A trade that fails halfway is undone entirely, with both inventories going back to their previous state.
- The staff never asks for your password, not in the game, not on Discord, not in a private message.
- A deal arranged outside the game and paid outside the game cannot be verified, and therefore cannot be recovered.