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Fortress of Imperial Guardian

The four Imperial Guardian fortresses are complete on the server, with monsters and bosses. What is missing is the event logic.

Updated on August 10, 2026

The Fortress of Imperial Guardian is a sequence of four fortresses where the group has to break gates and statues within a time limit, under fire from traps, until it reaches the boss of each floor. On Zaikan the four maps are complete and there is no event wired to them.

The four fortresses

Every floor has the same structure: destructible targets, traps, troops and two bosses at the end. The level 2 objects with almost a million health (Evil Gate, Lion Gate, Statue, Star Gate and Rush Gate) are not enemies: they are targets that exist to be broken within the time limit, and they hit for 15 to 30 damage.

FortressDestructible targetsMain troopsBosses
Imperial Guardian 14 Evil Gate, 10 Lion Gate, 12 StatueForsaker, Defender, Eric the Guard, Ocelot the Lord, plus 42 trapsDevil Lord, level 141, and Fred, level 145
Imperial Guardian 24 Evil Gate, 10 Lion Gate, 12 Statuethe same troops, plus Dark Ghost and Aticle's HeadLucas, level 142, and Hammerize, level 143
Imperial Guardian 34 Evil Gate, 10 Lion Gate, 12 Statuethe same troops, plus Banshee and Head MounterDual Berserker, level 144, and Raymond, level 146
Imperial Guardian 48 Statue, 3 Star Gate, 7 Rush GateForsaker, Defender and Eric the Guard in greater numbersGayion The Gladiator, Jerry, Lucas and Raymond
Content registered on maps 69 to 72. The bosses have 1 to 1.8 million health in the seed.

The traps, called simply Trap, are level 57 but hit for 1,570 to 1,880 damage each. In a real event they are the main cause of death, not the monsters.

The items that already exist

The item chain of the event is fully registered: Suspicious Scrap of Paper, Gaion's Order, the six Secromicon fragments and the Complete Secromicon, this last one with a recipe of its own at the Chaos Machine.

What is missing

The central piece is missing: the minigame definition and the context that counts the time, fires the waves, checks the broken targets and unlocks the next floor. It is the same kind of piece that makes Blood Castle and Chaos Castle work, and here it was never written.

When it arrives, this page will carry the level requirement, the ticket, the time of each floor and the reward as measured on our server. Until then, there is no reward to promise.