Fairy Elf
A bow with range 8, damage coming from agility and the only class in the game that truly heals, summons and strengthens the party.
Updated on August 10, 2026The Elf is the only class whose main damage comes from agility, and the only one that switches formula depending on what is in her hands: with a bow or crossbow equipped she uses the archer math, and without them she falls back to the melee math, which is far worse. She is also the only class with real healing, with summons and with Bless, the buff that raises all four stats of an ally.
- 5points per level
- 3·AGI/14 to 3·AGI/8damage with a bow
- 8range of Starfall and Ice Arrow
- AGI/50attack speed
How she plays in practice
From start to finish you shoot from far away. Starfall comes free at creation, has base damage 120 and range 8, and on its own it carries the Elf through a good chunk of the game. Then come Ice Arrow (freezes for 5 seconds from Muse Elf on), Penetration for lines of monsters and Multi-Shot for packs.
From the second generation on she becomes the most requested class in the game for parties, because she stacks four roles: healing (Heal and Party Healing), offensive buff (Greater Damage), defensive buff (Greater Defense) and shield regeneration (Recovery). Those four scale with energy, not with agility, and that is where the Elf build splits.
Starting stats and points
| Item | Value |
|---|---|
| Starting strength | 22 |
| Starting agility | 25 |
| Starting vitality | 20 |
| Starting energy | 15 |
| Starting health | 80 |
| Starting mana | 30 |
| Points per level | 5 (6 after the Gain Hero Status quest) |
The formulas that matter
| What | Formula |
|---|---|
| Bow or crossbow damage, minimum | (3 × agility) / 14 |
| Bow or crossbow damage, maximum | (3 × agility) / 8 |
| Melee damage, minimum | Agility / 7 |
| Melee damage, maximum | Agility / 4 |
| Maximum health | 39 + level + (2 × vitality) |
| Maximum mana | 6 + (1.5 × energy) + (1.5 × level) |
| Base defense | Agility / 10 |
| Final defense | half the base defense |
| Hit rate (PvM) | (5 × total level) + (1.5 × agility) + (0.25 × strength) |
| Attack speed | Agility / 50 |
| Maximum Ability Gauge | (0.2 × energy) + (0.2 × agility) + (0.3 × strength) |
| Maximum shield (SD) | 1.2 × (strength + agility + vitality + energy) + final defense + (total level² / 30) |
The evolution chain
| Generation | Name | Requirement |
|---|---|---|
| 1st | Fairy Elf | free creation, starts in Noria |
| 2nd | Muse Elf | level 150, Treasures of MU quest (Sebina, Devias) |
| 3rd | High Elf | level 400, Into the 'Darkness' Zone quest (Priest Devin) |
| 4th | Noble Elf | total level 800, the three Cent trials in the Trial Area map |
| 5th | Royal Elf | total level 1200, Eunice in Devias |
Attack skills
| No. | Skill | Damage | Range | Mana | AG | How you learn it |
|---|---|---|---|---|---|---|
| 24 | Triple Shot | 0 | 6 | 5 | 0 | Lent by the equipped bow or crossbow |
| 46 | Starfall | 120 | 8 | 20 | 15 | Comes with the character at creation |
| 51 | Ice Arrow | 105 | 8 | 10 | 12 | Orb of Ice Arrow, 258 agility, 195,000 zen |
| 52 | Penetration | 70 | 6 | 7 | 9 | Orb of Penetration, level 130, 72,000 zen |
| 76 | Plasma Storm | 60 | 6 | 50 | 20 | Horn of Fenrir equipped, level 110 |
| 235 | Multi-Shot | 40 | 6 | 10 | 7 | Crystal of Multi-Shot, level 100, 380,000 zen |
| 427 | Poison Arrow | 27 | 6 | 22 | 27 | Master skill tree node |
Triple Shot fires three projectiles and can hit the same target up to three times. Ice Arrow applies a 5 second freeze from Muse Elf on, which makes it the best control tool in the class.
The three Season 20 skills
| No. | Skill | Damage | Range | Mana | AG | What it does |
|---|---|---|---|---|---|---|
| 727 | Focus Shot | 110 | 7 | 22 | 16 | Area centered on the target, radius 5, wind element |
| 2023 | Raining Arrow | 65 | 7 | 20 | 14 | Area centered on the target, radius 7, the widest coverage in the class |
| 2025 | Holy Bolt | 30 | 6 | 60 | 22 | Third class base skill, handed out on the evolution quest |
Buffs, healing and summons
| No. | Skill | Target | Effect | Mana | AG | Energy | How you learn it |
|---|---|---|---|---|---|---|---|
| 26 | Heal | one player | Restores 5 health plus energy/5, instantly | 20 | 0 | 52 | Orb of Healing, 800 zen |
| 27 | Greater Defense | one player | +2 final defense plus energy/8, for 60 s | 30 | 0 | 72 | Orb of Greater Defense, 3,000 zen |
| 28 | Greater Damage | one player | +3 damage bonus plus energy/7, for 60 s | 40 | 0 | 92 | Orb of Greater Damage, 7,000 zen |
| 234 | Recovery | one player | Restores shield equal to level plus energy/4 | 40 | 10 | 37 | Crystal of Recovery, level 100, 250,000 zen |
| 77 | Infinity Arrow | self | For 600 s, ammunition is not consumed | 50 | 10 | 0 | Gain Hero Status quest, level 220 |
| 425 | Cure | one player | Removes negative effects | 72 | 10 | 0 | Master skill tree node |
| 426 | Party Healing | party | Heals the whole party at once | 66 | 12 | 100 | Master skill tree node |
| 430 | Bless | one player | +1 to each of the four stats for every 100 energy, for 60 s | 108 | 18 | 100 | Master skill tree node |
The four buffs and the heal scale with the caster's energy at the moment of the cast, not with the energy of whoever receives it. An Elf with 1000 energy gives +10 to each stat with Bless, to any ally.
Summons
| No. | Summon | Mana | Energy |
|---|---|---|---|
| 30 | Summon Goblin | 40 | 90 |
| 31 | Summon Stone Golem | 70 | 170 |
| 32 | Summon Assassin | 110 | 190 |
| 33 | Summon Elite Yeti | 160 | 230 |
| 34 | Summon Dark Knight | 200 | 250 |
| 35 | Summon Bali | 250 | 260 |
| 36 | Summon Soldier | 350 | 280 |
| 432 | Summon Satyros | 525 | 280 (plus 52 AG) |
The whole summon chain comes from the Orb of Summoning, which costs 150 zen and goes up to +6: each orb level teaches the next summon. Summon Satyros is different: it is a master skill tree node, not an orb.
In the master skill tree
The High Elf tree has 74 nodes, the largest of the seven. It is the only one where the tree hands out new active skills instead of just strengthening the old ones: Cure, Party Healing, Poison Arrow, Bless and Summon Satyros exist only there. The evolution rule applies the same way: the strengthened version replaces the old one on the bar and adds up the bonuses.
Gear
| Category | How many pieces the High Elf can use |
|---|---|
| Bows and crossbows | 33 |
| Spears | 10 |
| Swords | 8 |
| Axes | 5 |
| Maces | 4 |
| Shields | 13 |
| Helms, armor, pants, gloves and boots | 19 of each |
| Wings and back items | 17 |
Strengths and weaknesses
- Range 8 on Starfall and Ice Arrow, the longest in the game.
- One single stat buys damage, defense, hit rate and speed.
- Real healing, Bless and two damage and defense buffs make her the most sought after class for parties.
- Ice Arrow freezes for 5 seconds, the best control available.
- Infinity Arrow removes the ammunition cost from the entire game.
- Attack speed of agility/50, almost four times worse than the Dark Knight's.
- Defense from agility is 0.10, so she takes a beating when something reaches her.
- Buffs and healing ask for energy, which gives no damage at all: the build is always pulled in two directions.
- Without a bow in hand, damage drops to the melee formula, which is much lower.
- The three Season 20 skills are areas centered on a target, so she still has to aim at someone.