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Fairy Elf

A bow with range 8, damage coming from agility and the only class in the game that truly heals, summons and strengthens the party.

Updated on August 10, 2026

The Elf is the only class whose main damage comes from agility, and the only one that switches formula depending on what is in her hands: with a bow or crossbow equipped she uses the archer math, and without them she falls back to the melee math, which is far worse. She is also the only class with real healing, with summons and with Bless, the buff that raises all four stats of an ally.

  • 5points per level
  • 3·AGI/14 to 3·AGI/8damage with a bow
  • 8range of Starfall and Ice Arrow
  • AGI/50attack speed

How she plays in practice

From start to finish you shoot from far away. Starfall comes free at creation, has base damage 120 and range 8, and on its own it carries the Elf through a good chunk of the game. Then come Ice Arrow (freezes for 5 seconds from Muse Elf on), Penetration for lines of monsters and Multi-Shot for packs.

From the second generation on she becomes the most requested class in the game for parties, because she stacks four roles: healing (Heal and Party Healing), offensive buff (Greater Damage), defensive buff (Greater Defense) and shield regeneration (Recovery). Those four scale with energy, not with agility, and that is where the Elf build splits.

Starting stats and points

ItemValue
Starting strength22
Starting agility25
Starting vitality20
Starting energy15
Starting health80
Starting mana30
Points per level5 (6 after the Gain Hero Status quest)

The formulas that matter

WhatFormula
Bow or crossbow damage, minimum(3 × agility) / 14
Bow or crossbow damage, maximum(3 × agility) / 8
Melee damage, minimumAgility / 7
Melee damage, maximumAgility / 4
Maximum health39 + level + (2 × vitality)
Maximum mana6 + (1.5 × energy) + (1.5 × level)
Base defenseAgility / 10
Final defensehalf the base defense
Hit rate (PvM)(5 × total level) + (1.5 × agility) + (0.25 × strength)
Attack speedAgility / 50
Maximum Ability Gauge(0.2 × energy) + (0.2 × agility) + (0.3 × strength)
Maximum shield (SD)1.2 × (strength + agility + vitality + energy) + final defense + (total level² / 30)

The evolution chain

GenerationNameRequirement
1stFairy Elffree creation, starts in Noria
2ndMuse Elflevel 150, Treasures of MU quest (Sebina, Devias)
3rdHigh Elflevel 400, Into the 'Darkness' Zone quest (Priest Devin)
4thNoble Elftotal level 800, the three Cent trials in the Trial Area map
5thRoyal Elftotal level 1200, Eunice in Devias

Attack skills

No.SkillDamageRangeManaAGHow you learn it
24Triple Shot0650Lent by the equipped bow or crossbow
46Starfall12082015Comes with the character at creation
51Ice Arrow10581012Orb of Ice Arrow, 258 agility, 195,000 zen
52Penetration70679Orb of Penetration, level 130, 72,000 zen
76Plasma Storm6065020Horn of Fenrir equipped, level 110
235Multi-Shot406107Crystal of Multi-Shot, level 100, 380,000 zen
427Poison Arrow2762227Master skill tree node

Triple Shot fires three projectiles and can hit the same target up to three times. Ice Arrow applies a 5 second freeze from Muse Elf on, which makes it the best control tool in the class.

The three Season 20 skills

No.SkillDamageRangeManaAGWhat it does
727Focus Shot11072216Area centered on the target, radius 5, wind element
2023Raining Arrow6572014Area centered on the target, radius 7, the widest coverage in the class
2025Holy Bolt3066022Third class base skill, handed out on the evolution quest

Buffs, healing and summons

No.SkillTargetEffectManaAGEnergyHow you learn it
26Healone playerRestores 5 health plus energy/5, instantly20052Orb of Healing, 800 zen
27Greater Defenseone player+2 final defense plus energy/8, for 60 s30072Orb of Greater Defense, 3,000 zen
28Greater Damageone player+3 damage bonus plus energy/7, for 60 s40092Orb of Greater Damage, 7,000 zen
234Recoveryone playerRestores shield equal to level plus energy/4401037Crystal of Recovery, level 100, 250,000 zen
77Infinity ArrowselfFor 600 s, ammunition is not consumed50100Gain Hero Status quest, level 220
425Cureone playerRemoves negative effects72100Master skill tree node
426Party HealingpartyHeals the whole party at once6612100Master skill tree node
430Blessone player+1 to each of the four stats for every 100 energy, for 60 s10818100Master skill tree node

The four buffs and the heal scale with the caster's energy at the moment of the cast, not with the energy of whoever receives it. An Elf with 1000 energy gives +10 to each stat with Bless, to any ally.

Summons

No.SummonManaEnergy
30Summon Goblin4090
31Summon Stone Golem70170
32Summon Assassin110190
33Summon Elite Yeti160230
34Summon Dark Knight200250
35Summon Bali250260
36Summon Soldier350280
432Summon Satyros525280 (plus 52 AG)

The whole summon chain comes from the Orb of Summoning, which costs 150 zen and goes up to +6: each orb level teaches the next summon. Summon Satyros is different: it is a master skill tree node, not an orb.

In the master skill tree

The High Elf tree has 74 nodes, the largest of the seven. It is the only one where the tree hands out new active skills instead of just strengthening the old ones: Cure, Party Healing, Poison Arrow, Bless and Summon Satyros exist only there. The evolution rule applies the same way: the strengthened version replaces the old one on the bar and adds up the bonuses.

Gear

CategoryHow many pieces the High Elf can use
Bows and crossbows33
Spears10
Swords8
Axes5
Maces4
Shields13
Helms, armor, pants, gloves and boots19 of each
Wings and back items17
Count per item group, from the production database (item_classes.csv).

Strengths and weaknesses

In favor
  • Range 8 on Starfall and Ice Arrow, the longest in the game.
  • One single stat buys damage, defense, hit rate and speed.
  • Real healing, Bless and two damage and defense buffs make her the most sought after class for parties.
  • Ice Arrow freezes for 5 seconds, the best control available.
  • Infinity Arrow removes the ammunition cost from the entire game.
Against
  • Attack speed of agility/50, almost four times worse than the Dark Knight's.
  • Defense from agility is 0.10, so she takes a beating when something reaches her.
  • Buffs and healing ask for energy, which gives no damage at all: the build is always pulled in two directions.
  • Without a bow in hand, damage drops to the melee formula, which is much lower.
  • The three Season 20 skills are areas centered on a target, so she still has to aim at someone.