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Wings

From the first to the fifth generation: defense, damage increase, absorption, requirement and how to make each one in the Chaos Machine.

Updated on August 10, 2026

The wing is the most important item in the game after level. It gives defense, it increases the damage of everything you do, it absorbs part of the damage you take, it makes the character faster and it is what lets you enter Icarus. There are six generations on the server, and the jump between the third and the fourth is the biggest in the whole equipment progression.

  • 36wings and capes
  • 15maximum refining level
  • 73%fifth generation +15 absorption
  • 2737fifth generation +15 defense

What every wing does

  • It lets you fly, which is the entry requirement for Icarus and for several movement mechanics.
  • Damage increase: a percentage added to the final damage, which grows with refining.
  • Damage absorption: a percentage taken off the hit you receive. It grows 2 percentage points per item level on every wing in the game, no exceptions.
  • Defense, which adds straight into your base defense.
  • Movement speed, normally 15, and 16 on the Dark Knight wings.
  • They all take Luck and they can all go up to +15.

The six generations

  1. 1
    First generation

    Four wings, 12% damage and 12% absorption. They take no wing option.

    level 180
  2. 2
    Hybrid capes

    Cape of Lord and Cape of Fighter. They grow like the first generation, but they start higher.

    level 180
  3. 3
    Second generation

    Five wings, 32% damage and 25% absorption.

    level 215
  4. 4
    Generation 2.5

    Four wings shared by several classes.

    level 290
  5. 5
    Third generation

    One per third rank class, 39% damage and 39% absorption.

    level 400
  6. 6
    Fourth generation

    140 base defense and attack power of its own.

    total level 500
  7. 7
    Fifth generation

    900 base defense and the biggest damage bonus in the game.

    total level 600

First generation, level 180

WingClassDefense +0Defense +15Damage increaseAbsorption
Wings of ElfFairy Elf107612% to 42%12% to 42%
Wings of HeavenDark Wizard, Magic Gladiator107612% to 42%12% to 42%
Wings of SatanDark Knight, Magic Gladiator208612% to 42%12% to 42%
Wings of CurseSummoner107612% to 42%12% to 42%
The first generation ones are the only wings in the game that take no wing option.

Hybrid capes, level 180

CapeClassDefense +0Defense +15Damage increaseAbsorption
Cape of LordDark Lord158120% to 50%10% to 40%
Cape of FighterRage Fighter158120% to 50%10% to 40%
The Cape of Lord is the only one that can take the command option, +10 plus 5 per level.

Second generation, level 215

WingClassDefense +0Defense +15Damage increaseAbsorption
Wings of SpiritsFairy Elf309632% to 47%25% to 55%
Wings of SoulDark Wizard309632% to 47%25% to 55%
Wings of DragonDark Knight4511132% to 47%25% to 55%
Wings of DarknessMagic Gladiator4010632% to 47%25% to 55%
Wings of DespairSummoner309632% to 47%25% to 55%

Generation 2.5, level 290

WingClassesDefense +0Defense +15Damage increaseAbsorption
Cloak of DeathDark Lord, Rage Fighter279321% to 36%30% to 60%
Wings of ChaosDark Knight, Magic Gladiator4611233% to 48%30% to 60%
Wings of MagicDark Wizard, Magic Gladiator, Summoner3710335% to 50%29% to 59%
Wings of LifeFairy Elf3710335% to 50%29% to 59%
The 60% absorption at +15 is the highest of everything that comes before the fourth generation.

Third generation, level 400

WingClassDefense +0Defense +15Damage increaseAbsorption
Wing of StormBlade Master6014139% to 69%39% to 69%
Wing of RuinDuel Master5513639% to 69%39% to 69%
Wing of EternalGrand Master4512639% to 69%39% to 69%
Wing of IllusionHigh Elf4512639% to 69%39% to 69%
Wing of DimensionDimension Master4512639% to 69%39% to 69%
Cape of OverruleFist Master4512639% to 69%39% to 69%
Cape of EmperorLord Emperor4512639% to 69%24% to 54%
The Cape of Emperor has lower absorption than its siblings. That is how it is in the original game.

Fourth and fifth generation

These two change category. On top of defense and the percentages, they add attack power, a raw damage bonus that goes into both physical and magic damage. The numbers below are confirmed on both sides, server and client: the tooltip shows exactly what the server applies.

WingClassDefense +0Attack power +0Damage increaseAbsorption
Wings of ElysiumDark Wizard140+10055% to 70%43% to 73%
Wings of Flame GodDark Knight140+10055% to 70%43% to 73%
Wing of Celestial BodyFairy Elf140+10055% to 70%43% to 73%
Wings of AnnihilationMagic Gladiator140+10055% to 70%43% to 73%
Cloak of DominatorDark Lord140+10055% to 70%43% to 73%
Wings of Other WorldSummoner140+10055% to 70%43% to 73%
Cloak of JudgmentRage Fighter140+10055% to 70%43% to 73%
Wings of VirtueDark Wizard900+30055% to 70%43% to 73%
Wings of DestructionDark Knight900+30055% to 70%43% to 73%
Wings of FantasyFairy Elf900+30055% to 70%43% to 73%
Wings of PunishmentMagic Gladiator900+30055% to 70%43% to 73%
Cloak of AuthorityDark Lord900+30055% to 70%43% to 73%
Wings of BarrierSummoner900+30055% to 70%43% to 73%
Cloak of OathRage Fighter900+30055% to 70%43% to 73%
The first seven are fourth generation, total level 500. The last seven are fifth, total level 600.

The defense and the attack power of these two generations grow in an accelerated way with refining, not a linear one. From +11 on each level is worth much more than the previous one.

Level4th defense4th attack power5th defense5th attack power
+0140100900300
+1155111918323
+2182127950369
+3217144993433
+42601621044511
+53071811101602
+63602011164704
+74172211233817
+84792431307940
+954526413861073
+1061428714691215
+1170030915831366
+1281833217651525
+1397235620161693
+14115938023391868
+15138440427372051

The wing options

There are two option systems living on the same wing, and they do not mix.

Normal option, from the Jewel of Life
  • One option per wing, with a 25% chance of existing in the drop or in the craft.
  • Defense: +4 per level.
  • Physical, magic or curse damage: +4 per level.
  • Health recovery: +1% per level.
  • Each wing takes a different subset: the first generation takes only one, the second takes two, the third on takes three.
Wing option, the equivalent of excellent
  • Also one per wing, with a 10% chance.
  • Second generation, capes and 2.5: maximum health +50, maximum mana +50 or 3% ignore defense.
  • The Cape of Lord has an exclusive fourth possibility: +10 command, plus 5 per level.
  • Third, fourth and fifth generation: 5% ignore defense, 5% to reflect the whole hit, 5% to recover all health or 5% to recover all mana when hit.

The wing option travels in the same field of the packet as the excellent options. That is why it counts on the rarity ladder exactly like an excellent counts: a wing with one option is green, with two it is blue, and so on, from the first to the fifth generation, with no special case.

How each wing is made

Every wing comes out of the Chaos Goblin. None of them drops from monsters. The recipes chain: you need the wing of the previous generation to make the next one.

  1. 1Chaos weapon

    A refined chaos weapon becomes the first generation wing.

  2. 2First generation

    Plus a Loch's Feather and a Jewel of Chaos: second generation.

  3. 3Second generation

    Two paths: 2.5 directly, or the Feather of Condor from the first step of the third.

  4. 4Third generation

    The Feather of Condor plus an excellent item become the third generation wing.

  5. 5Fourth generation

    A third generation wing at +11 or more, a Feather of Condor and twenty jewels.

  6. 6Fifth generation

    A fourth generation wing at +11 or more, both feathers and twenty jewels.

RecipeWhat goes inZenSuccess rate
First generation1 chaos weapon from +4 to +15 with an option, 1 Jewel of Chaos, and as many Bless and Soul as you want to addby the rate reachedit goes up according to the value of what you put in
Second generation1 first generation wing, 1 Jewel of Chaos, 1 Loch's Feather, optionally 1 excellent item from +4 to +155,000,000up to 90%
Cape of Lord or Cape of Fightersame as the second generation, but with the Loch's Feather at level 1 (Crest of Monarch)5,000,000up to 90%
Third generation, step 11 second generation wing from +9 to +15 with an option, 1 ancient item from +7 to +15 with bonus and option, 1 Chaos, 1 Creation, 10 Soulaccording to the rateup to 60%, it results in a Feather of Condor
Third generation, step 21 excellent item from +9 to +15, 1 Chaos, 1 Creation, 10 Soul, 10 Bless, 1 Feather of Condor, 1 Flame of Condoraccording to the rateup to 40%
Generation 2.51 second generation wing from +9 to +15 with an option, 1 Chaos, 1 Creation, 10 Soul12,000,00060%
Fourth generation1 third generation wing from +11 to +15 with an option, 1 Feather of Condor, 1 Chaos, 10 Bless, 10 Soul20,000,00040%
Fifth generation1 fourth generation wing from +11 to +15, 1 Feather of Condor, 1 Flame of Condor, 1 Chaos, 10 Bless, 10 Soul30,000,00030%

The three top recipes were once worth 1% because of a configuration mistake, which in practice stopped anyone from making a 2.5, fourth or fifth generation wing. Today they run at the rate the client always showed, 60%, 40% and 30%, and the zen follows: it is 12, 20 and 30 million per attempt. It is expensive on purpose, and it is the official price of a wing.

Counting the failures, the expected zen per finished wing is 20 million on the 2.5, 50 million on the fourth and 100 million on the fifth, and every failed attempt takes the material with it. Gather the zen before you start: stopping halfway through the chain means making the base wing all over again.