Enhance Skill Tree
The fourth class tree, on key N: groups instead of roots, two prerequisites per node, passives in three tiers and a big chunk that still does nothing.
Updated on August 10, 2026The Enhance Skill Tree is the game's second tree. It opens when you become fourth class and it is fed by master levels 401 to 800, from a point pool completely separate from the first tree's. It is not a second Master Skill Tree: the structure is different, the prerequisites are different and the way it grows is different.
- Nkey that opens it
- 400available points
- 134nodes in total
- 16passives
- 2prerequisites per node
- 40max passive level
The structure: groups, not roots
Instead of three columns with nine ranks, each class tree is split into groups, which show up as tabs in the window. Each group is a grid of rows and columns, and each tab shows the skill that sub tree improves, instead of a number.
| Lineage | Nodes the class can learn | Groups |
|---|---|---|
| Dark Knight (Dragon Knight, Ignition Knight) | 90 | 6 |
| Fairy Elf (Noble Elf, Royal Elf) | 86 | 6 |
| Magic Gladiator (Magic Knight, Duple Knight) | 86 | 8 |
| Summoner (Dimension Summoner, Endless Summoner) | 82 | 4 |
| Dark Lord (Empire Lord, Force Emperor) | 81 | 4 |
| Dark Wizard (Soul Wizard, Darkness Wizard) | 80 | 4 |
| Rage Fighter (Fist Blazer, Bloody Fighter) | 80 | 4 |
How you invest points
| Rule | How it works |
|---|---|
| Where the points come from | 1 per master level, from 401 to 800. Only fourth and fifth classes receive them. |
| Retroactive points | When you evolve to fourth class you get your master level minus 400 all at once, capped at 400 points. |
| Cost of the first point | Most cost 1. Several unlock nodes cost 10 or 15 at once. |
| Cost of the following points | 1 per point. |
| Prerequisites | Up to two per node. Each one asks for 10 points in the parent node, or just that the parent is learned. |
| Class | The node only takes points if your class is on its list. |
The 16 passives and their tiers
The passives are the only place in the tree where the level cap grows with how much you have already invested in the whole tree. Each passive has three tiers, and the pattern is always the same: tier 1 opens up to level 10, tier 2 up to 20 and tier 3 up to 40. What changes from passive to passive is how many invested points you need to open each tier.
| Passive | Group | Tier 1 (pts) | Tier 2 (pts) | Tier 3 (pts) | What it raises |
|---|---|---|---|---|---|
| Add Physi Damage | 1 | 10 | 35 | 60 | base physical damage |
| Add Magic Damage | 1 | 10 | 35 | 60 | base magic damage |
| Add Damage | 1 | 10 | 35 | 60 | base damage bonus |
| Add Curse Damage | 1 | 10 | 35 | 60 | curse damage |
| Add Max HP | 0 | 20 | 45 | 65 | maximum health |
| Add Stat Point (group 1) | 1 | 30 | 70 | 110 | stat points, see below |
| 4th Stat Increase (group 1) | 1 | 30 | 70 | 110 | stat points, see below |
| Add Stat Point (group 0) | 0 | 40 | 80 | 120 | stat points, see below |
| 4th Stat Increase (group 0) | 0 | 40 | 80 | 120 | stat points, see below |
| Add Skill Damage | 1 | 50 | 90 | 130 | skill damage |
| Add Impenetrable Defense | 0 | 60 | 100 | 140 | impenetrable defense |
| Increase ATK of Lv.4 Wings/Cape | 1 | 60 | 100 | 140 | 4th gen wing damage |
| Add 4th Wing Defense | 1 | 60 | 100 | 140 | 4th gen wing defense |
| Add 4th Wing Damage | 1 | 60 | 100 | 140 | 4th gen wing damage |
| Add 4th Wing Curse Damage | 1 | 60 | 100 | 140 | 4th gen wing curse damage |
| Increase Defense of Lv.4 Wings/Cape | 0 | 70 | 110 | 150 | 4th gen wing defense |
Each class qualifies for eight of those sixteen, so you never see the full list in your window. The passives that are good for everyone are the damage ones and the health one; the wing ones only pay off once you already have the fourth generation wing equipped.
What the nodes do
Apart from the passives there are three families, and this is where you separate what is worth it from what is not.
- These are the ones that add damage to the matching base skill.
- Examples: Add Death Stab Extended, Add Fire Blow Extended, Add Triple Shot Extended, Add Meteor Strike Extended, Add Wind Soul Extended, Add Dark Side Extended.
- It is the safest investment in the tree.
- They strengthen a whole skill and swap the icon on the bar.
- Examples: Chaos Blade, Spirit Blast, Raining Arrow, Sword Blow, Havok Spear, Heal, Party Healing, Bless, Greater Damage, Greater Defense.
- Magic Field: Add Poison Storm, Add Chill Explosion, Add Bleed Explosion and the twelve damage and explosion effect nodes hanging off them.
- Toxic, Chill and Bleed debuffs: the forty five rate, value, count, improved, target, range and chance nodes.
- Add Ext Skill: the eleven damage, count, speed, radio, splash, range, target number and remove cooldown nodes.
- Solid Protection Enhancement: the six Max HP, Party Damage, HP Convert Rate, Dmg Convert Rate, Defense Party and Defense nodes.
Where to start
With 400 points and part of the tree inert, this is the order that gets the most out of each point.
- Add Physi Damage or Add Magic Damage, depending on your class, along with Add Damage. All three open tier 1 with only 10 invested points and pay off from the very first click.
- The Extended nodes of the skills you actually use day to day. Do not spread them out: focus on the two or three skills in your routine.
- Add Max HP, which opens tier 1 at 20 points and is what keeps you alive on the top maps.
- Add Skill Damage once you pass 50 invested points.
- The wing passives only after you have the fourth generation wing, which asks for total level 500.