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The world of Zaikan

The order of the maps by level, the natural progression path and the three ways to get from one place to another.

Updated on August 10, 2026

The world of Zaikan is the entire Season 6 map, from Lorencia to the Swamp of Calmness, with the Season 20 maps hanging off the end of the ladder. You do not pick where to hunt by taste: each map has a monster level range, and staying on a map that is too weak is wasted time, while walking into one that is too strong means dying without taking off a health bar.

This page is the map of that ladder. It says in what order the places appear, how much it costs to reach each one and what rule separates the normal maps from the top maps.

  • 48destinations in the Move window
  • 2,000zen for the cheapest Move
  • 30,000zen for the most expensive Move
  • 800total level of the highest map

The three ways to change maps

Walking from one corner of the world to the other is not a serious option past the first few levels. There are three ways to travel, and they charge you different things.

  1. 1Portal on the ground

    You step on a marked area and get taken to the other side. It is free, but it has a level requirement of its own and only connects two neighboring maps.

  2. 2Move window

    The M key, or the move command. It takes you to any destination already unlocked, charges zen and requires level. It is the long distance transport.

  3. 3Event NPC

    Blood Castle, Devil Square, Chaos Castle and Kalima have no portal and no Move: you talk to the event NPC, hand over the ticket and get thrown inside.

The order of the maps by level

The column that really matters is the monster level: that is what tells you whether the map is right for you now. The entry level is just the lock on the door, and in several places it is far lower than the level at which it is worth being there.

MapMonster levelEntryHow to get thereMove
Lorencia2 to 1910Move, or it is where your character starts2,000
Noria3 to 1810Move, or portal in Lorencia (213,246), level 102,000
Elvenland4 to 4810Move, or portal in Devias (161,245), level 152,000
Devias20 to 5220Move, or portal in Lorencia (5,38), level 152,000
Dungeon19 to 5530Move, or portal in Lorencia (121,232), level 203,000
Lost Tower47 to 6650Move, or portal in Devias (2,248), level 405,000
Atlans43 to 7470Move, or portal in Noria (242,240), level 604,000
Tarkan72 to 93140Move, or portal in Atlans (14,225), level 1308,000
Icarus75 to 108170Move, or portal in Lost Tower (17,250), level 160. Wings required10,000
Aida72 to 120150Move, or portal in Noria (220,30), level 1308,500
Kanturu Ruins80 to 129160Move, or portal in Tarkan (6,199), level 1509,000
Land of Trials75 to 1280Portal in the Valley of Loren (59,7)none
Crywolf Fortress2 to 13410Portal in the Valley of Loren (161,37)none
Vulcanus90 to 12430Move15,000
Karutan 199 to 114170Move, or portal in Aida (237,167), level 16013,000
Karutan 2105 to 120170Move, or portal in Karutan 1 (186,210), level 16014,000
Raklion102 to 148280Move, or portal in Devias (52,92), level 24015,000
Kanturu Relics117 to 119230Move, or portal in Kanturu Ruins (89,89), level 22012,000
Barracks of Balgass117 to 119questNPC Werewolf, charges 3,000,000 zennone
Balgass Refuge119 to 128questNPC Gatekeeper, freenone
Raklion Boss10 to 145240Portal in Raklion (171,23)none
Swamp of Calmness95 to 137400Move15,000
Acheron88 to 113no lockMove18,000
Debenter105 to 119300Portal in Acheron (52,161)none
Urk Mountain115 to 180300Portal in Acheron (65,218)none
Nars116 to 190300Portal in Acheron (90,181)none
Ferea150 to 190no lockMove22,000
Nixie's Lake192 to 194630 totalMove, or portal in Raklion (208,219)25,000
Deep Dungeon 1170770 totalMove, or portal in Lorencia (176,29)30,000
Deep Dungeon 2170 to 230770 totalMove, or portal in Deep Dungeon 1 (130,130)30,000
Deep Dungeon 3200 to 250770 totalMove, or portal in Deep Dungeon 2 (116,124)30,000
Deep Dungeon 4250 to 275770 totalMove, or portal in Deep Dungeon 3 (135,130)30,000
Deep Dungeon 5170 to 300770 totalMove, or portal in Deep Dungeon 4 (136,131)30,000
Trial Areaquest800 totalMove, but only for those on the fourth class trial0
Monster level ranges read from the production database. Entry level and cost read from the Move table and from the portals.

The natural progression path

If you follow only the monster level range, the route writes itself. It is not mandatory, and each range has more than one option, but it is the path most people take.

  1. 1 to 20
    Lorencia and Noria

    The four corners of Lorencia and the Noria field. Monsters from level 2 to 19, everything close to an NPC and a safe zone.

  2. 20 to 50
    Devias, Elvenland and Dungeon

    Devias has the Elite Yeti, the most numerous monster on the map. The Dungeon goes deeper, up to the level 55 Gorgon.

  3. 50 to 90
    Lost Tower and Atlans

    The seven floors of the tower cover 47 to 66. Atlans goes up to the level 70 Lizard King and the level 74 Hydra.

  4. 90 to 150
    Tarkan, Icarus, Aida and Kanturu

    This is where jewels and excellent start to drop, because the line is the level 76 monster. Icarus requires wings.

  5. 150 to 400
    Karutan, Raklion, Vulcanus and Swamp

    The long stretch. The Swamp of Calmness asks for level 400 in the Move window and has the toughest monsters in classic Season 6.

  6. Total 400+
    The Season 20 maps

    Ferea, the Acheron region, Nixie's Lake and the five Deep Dungeons, which end with the level 300 Deep Dungeon Gorgon.

A safe zone is per tile, not per map

This is the rule that confuses people coming from other servers the most. The protection does not belong to the map: it belongs to each little square of ground. An attack is blocked when the attacker or the target is standing on a safe zone tile, and that is that.

  • Inside the protected area of the towns nobody hits anybody, and no monster hits you either.
  • One step outside it and PvP is on, including on the outskirts of Lorencia, Devias, Noria and Elvenland.
  • A hunting map has no safe zone beyond the arrival point, when it has one at all.
  • The Arena and the Duel Arena are the two places made for fighting, and they have rules of their own.

Every destination in the Move window

The complete list, with the cost in zen and the required level, read from the database. Where the level column says total, the comparison is against level plus master level.

DestinationZenLevelMapArrives at
Arena2,00050Arena101,115
Lorencia2,00010Lorencia133,118
Noria2,00010Noria171,108
Devias2,00020Devias197,35
Devias22,50020Devias23,24
Devias33,00020Devias224,227
Devias43,50020Devias69,178
Dungeon3,00030Dungeon107,247
Dungeon23,50040Dungeon231,126
Dungeon34,00050Dungeon3,83
Atlans4,00070Atlans15,11
Atlans24,50080Atlans225,50
Atlans35,00090Atlans62,157
LostTower5,00050Lost Tower203,70
LostTower25,50050Lost Tower241,237
LostTower36,00050Lost Tower86,166
LostTower46,50060Lost Tower87,86
LostTower57,00060Lost Tower128,53
LostTower67,50070Lost Tower52,53
LostTower78,00070Lost Tower8,85
Tarkan8,000140Tarkan187,63
Tarkan28,500140Tarkan91,160
Icarus10,000170Icarus14,13
Aida18,500150Aida82,8
Aida28,500150Aida186,173
KanturuRuins19,000160Kanturu Ruins19,217
KanturuRuins29,000160Kanturu Ruins205,36
KanturuRuins315,000160Kanturu Ruins66,183
KanturuRelics12,000230Kanturu Relics71,104
Elveland2,00010Elvenland51,224
Elveland22,50010Elvenland99,55
Elveland33,00010Elvenland191,148
PeaceSwamp15,000400Swamp of Calmness135,105
Raklion15,000280Raklion222,211
LaCleon15,000280Raklion222,211
Vulcanus15,00030Vulcanus120,129
LorenMarket18,000200Loren Market126,142
Karutan113,000170Karutan 1124,123
Karutan214,000170Karutan 2162,16
Acheron18,000no lockAcheron58,195
Ferea22,000no lockFerea235,151
NixiesLake25,000630 totalNixie's Lake24,118
DeepDungeon130,000770 totalDeep Dungeon 1120,125
DeepDungeon230,000770 totalDeep Dungeon 2131,128
DeepDungeon330,000770 totalDeep Dungeon 3123,123
DeepDungeon430,000770 totalDeep Dungeon 4125,119
DeepDungeon530,000770 totalDeep Dungeon 5126,119
TrialArea0800 totalTrial Area146,27
48 destinations. LaCleon is the internal name of Raklion and takes you to the same place.

A portal is free and needs no window: you walk to the coordinate and cross. Several of them ask for a lower level than the Move to the same destination, so early in the game the portal is always the better option.

Where you stepCoordinateLevelGoes to
Lorencia121,23220Dungeon (107,247)
Lorencia5,3815Devias (7,38)
Lorencia213,24610Noria (213,244)
Lorencia239,1410Valley of Loren (235,13)
Lorencia176,29770 totalDeep Dungeon 1
Devias244,340Lorencia (7,38)
Devias2,24840Lost Tower (162,2)
Devias161,24515Elvenland (26,29)
Devias52,92240Raklion (222,211)
Noria148,310Lorencia (213,244)
Noria242,24060Atlans (16,225)
Noria220,30130Aida (76,9)
Atlans9,960Noria (240,240)
Atlans14,225130Tarkan (248,40)
Atlans13,1910Elvenland (243,149)
Elvenland24,2915Devias (161,241)
Elvenland247,14960Atlans (16,19)
Lost Tower17,250160Icarus (14,13)
Icarus14,1250Lost Tower (17,249)
Tarkan246,40130Atlans (16,225)
Tarkan6,199150Kanturu Ruins (17,219)
Aida74,910Noria (220,31)
Aida237,167160Karutan 1 (118,44)
Karutan 1186,210160Karutan 2 (162,12)
Kanturu Ruins89,89220Kanturu Relics (70,104)
Kanturu Relics69,104150Kanturu Event (78,93)
Valley of Loren161,3710Crywolf Fortress (231,37)
Valley of Loren59,70Land of Trials
Raklion171,23240Raklion Boss (160,24)
Raklion208,219630 totalNixie's Lake
Acheron52,161300Debenter (19,104)
Acheron65,218300Urk Mountain (24,86)
Acheron90,181300Nars (213,193)

Where you respawn when you die

Each map points at a return place. The default rule is simple: if the map has an arrival point of its own, you come back to it; if it does not, you land in Lorencia. The exceptions worth remembering are the Dungeon, which sends you to Lorencia, the Devil Square, which sends you to Noria, Blood Castle and Chaos Castle, which send you to Devias, and Kalima, which sends you to Lorencia.