Experience
The formula the server uses, the level 256 step and everything that multiplies your gain per monster.
Updated on August 10, 2026The experience you need for each level is not a hand written table: it is a formula the server calculates once at boot and keeps in memory. Knowing the formula explains in one go why level 100 arrives fast, why 250 drags and why from 256 onward the curve becomes something else entirely.
- 400max level
- 3,822,148,080total experience 1 to 400
- 69,195,800the last level alone
- 256where the curve changes
The formula
The value returned is the accumulated experience to reach that level, not the cost of the level on its own. The cost of one level is the difference between it and the previous one.
if level == 0 -> 0
if level < 256 -> 10 * (level + 8) * (level - 1)^2
if level >= 256 -> 10 * (level + 8) * (level - 1)^2
+ 1000 * (level - 247) * (level - 256)^2Up to level 255 only the first term exists, and it grows roughly with the square of the level. From 256 on the second term kicks in, and it grows with the cube. That is why the cost per level jumps from around 2 million to 4.5 million in a bit over twenty levels, and reaches 69 million on the last one.
The level 256 step
Compare the two halves of the journey. From level 1 to 255 you accumulate 169 million experience. From 256 to 400 you accumulate another 3.65 billion. In other words, the last 145 levels cost more than twenty times what the first 255 cost.
Table by range
Values calculated with the formula above. The middle column is the running total from the start, and the right one is how much that level costs on its own. The full table, level by level, is on the reference page.
| Level | Accumulated experience | Cost of this level |
|---|---|---|
| 10 | 14,580 | 3,700 |
| 20 | 101,080 | 13,600 |
| 30 | 319,580 | 29,500 |
| 40 | 730,080 | 51,400 |
| 50 | 1,392,580 | 79,300 |
| 60 | 2,367,080 | 113,200 |
| 70 | 3,713,580 | 153,100 |
| 80 | 5,492,080 | 199,000 |
| 90 | 7,762,580 | 250,900 |
| 100 | 10,585,080 | 308,800 |
| 120 | 18,126,080 | 442,600 |
| 140 | 28,595,080 | 600,400 |
| 160 | 42,472,080 | 782,200 |
| 180 | 60,237,080 | 988,000 |
| 200 | 82,370,080 | 1,217,800 |
| 220 | 109,351,080 | 1,471,600 |
| 240 | 141,660,080 | 1,749,400 |
| 255 | 169,677,080 | 1,973,500 |
| 256 | 171,666,000 | 1,988,920 |
| 280 | 243,190,080 | 4,457,000 |
| 300 | 377,963,080 | 9,186,800 |
| 320 | 632,784,080 | 16,340,600 |
| 340 | 1,056,133,080 | 25,918,400 |
| 360 | 1,696,490,080 | 37,920,200 |
| 380 | 2,602,335,080 | 52,346,000 |
| 400 | 3,822,148,080 | 69,195,800 |
What multiplies your gain
When you kill a monster, the server starts from that monster's base experience (which already accounts for the gap between its level and your total level) and applies the multipliers, in this order.
- 1Monster base experience
Depends on the monster and on your level gap to it.
- 2Server rate
The global experience multiplier, the same for everyone.
- 3Character bonus
Experience rate stats and temporary bonuses added up.
- 4Map multiplier
Each map has its own, and today they are all at 1.
| Multiplier | Value today | Note |
|---|---|---|
| Global server rate | 500 | test value, see the warning below |
| Map multiplier | 1 on all 85 maps | no map gives extra experience today |
| Character bonus | 1 at the base of every class | goes up with a buff, item or event that grants rate |
| Party | splits the experience among members in range | party caps at 5 players |
Party, death and the details nobody tells you
- A party takes up to 5 players. The monster's experience is split among everyone nearby, so a party only pays off when the group kills faster than the split costs.
- Dying costs experience. The server takes a slice of your progress, and treats normal level and master level separately: if you are already at 400, the master is the one that pays.
- When you level up, health, mana, shield and AG go back to maximum for free, and you get that level's stat points (5 per level on the four basic classes, 7 on Magic Gladiator, Dark Lord and Rage Fighter).
- From level 1 to 400 you get 1,995 stat points on the classes that give 5, and 2,793 on the ones that give 7, not counting the points that come from quests.