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Socket and Harmony

The two advanced upgrade systems, what each one delivers and where the chain that leads to them begins.

Updated on August 10, 2026

Socket and Harmony are the last two upgrade steps of an item, above refining and options. Both depend on the same jewel, the Jewel of Harmony, and that one in turn comes from the Gemstone. The whole chain begins in Kanturu.

The whole chain

  1. 1Gemstone

    0.5% in Kanturu Ruins and Relics, monster level 93+

  2. 2Jewel of Harmony

    refined from the Gemstone at the Elphis Refinery, 80% success

  3. 3Seed

    created with a Jewel of Harmony; it does not drop from monsters

  4. 4Seed Sphere

    seed plus sphere, 80% success

  5. 5Filled socket

    fitted into the piece, 100% success

  • The spheres (Sphere Mono, Di and Tri) drop normally, from monsters of level 102, 122 and 132 up. The top two, Sphere (4) and Sphere (5), started dropping too, with drop level 142 and 148.
  • The seeds do not drop from monsters: the only source is the recipe that consumes a Jewel of Harmony.
  • An item with sockets drops normally, with one to five slots, always empty. Filling them is your job.
  • The two refine stones have their own recipe at Osbourne and do not depend on Gemstone. They serve to raise the level of a Harmony option already applied.
  • A round number for planning: each Gemstone has an 80% chance of becoming a jewel, and each jewel has a 60% chance of landing the option. On average that is two Gemstones per Harmony option applied.

Harmony, in theory

The Jewel of Harmony adds a rolled option to the item, at a 60% chance. If it fails, nothing happens: the item stays as it was and the jewel is spent. After that, the level of that option goes up with the two refine stones.

JewelSuccessFailure
Jewel of Harmony60%nothing happens
Lower refine stone20%the option goes back to the minimum level
Higher refine stone80%the option goes back to the minimum level

There are three families of Harmony option, and the item falls into one of them according to its type. Each family has a pool with different weights: the stronger options have a lower weight and only become available from a higher item level on.

Physical attack

OptionWeightMinimum item levelValue at the top
Minimum physical damage400+20
Maximum physical damage400+29
Reduces required strength400minus 40
Reduces required agility400minus 40
Base physical damage306+19
Critical damage bonus306+30
Skill damage bonus209+22
Attack rate in PvP209+14
Pierces the opponent's shield20910%
Chance to ignore the shield101310%

Magic attack

OptionWeightMinimum item levelValue at the top
Base magic damage400+31
Reduces required strength400minus 40
Reduces required agility400minus 40
Skill damage bonus306+30
Critical damage bonus306+28
Attack rate in PvP209+14
Pierces the opponent's shield20913%
Chance to ignore the shield101315%

Defense

OptionWeightMinimum item levelValue at the top
Defense500+25
Maximum AG403+25
Maximum health403+30
Health recovery306+8
Mana recovery209+5
Defense rate in PvP209+8
Armor damage reduction2097%
Shield rate increase10135%
  • The options that reduce a required stat only enter the draw if the item actually has that requirement. An item that does not ask for agility never rolls the agility reduction.
  • An ancient item does not take a Jewel of Harmony. The jewel is refused, and that is intentional.
  • To remove a Harmony option there is a recipe at Jerridon, with 100% success and a price that grows with the option level, from 100,000 to 500,000 zen.

The "pierces the opponent's shield" option deserves a line of its own. In PvP, the defender's shield absorbs 90% of the hit; this option cuts into that number, and it runs from 3% to 10% in the physical family and from 4% to 13% in the magic one. It was once broken by a scale mistake: the values were read as 300% to 1300%, and a single level zeroed the opponent's whole absorption. That was fixed and today it is worth what the table says.

Socket, in theory

A socket item has one to five slots. Into each slot goes a Seed Sphere, which is the combination of an elemental seed with a sphere. The element of the seed decides the option family, and its level decides which specific option you get.

ElementWhat it delivers
Firedamage, attack speed and reduced AG consumption
Icehealth and mana per monster killed, skill damage, attack rate and item duration
Lightningexcellent damage, critical damage and the chances of each
Windmaximum health, mana and AG, and their recovery
Waterdefense rate, final defense, shield defense, damage reduction and reflection
Eartha single option: up to +38 maximum health

The spheres come in five levels, and the level decides the strength of the option. A concrete example, with the fire attack speed option: level 1 gives +7 and level 5 gives +11. The fire maximum damage option runs from +30 to +50.

Socket itemSlotsAccepted elementsExamples
Level 380 weapons3fire, lightning and iceFlamberge, Sword Breaker, Imperial Sword, Frost Mace, Absolute Scepter, Deadly Staff, Imperial Staff, Eternal Wing Stick
Stinger Bow5fire, lightning and icethe only five slot item in the game
Top shields3water, earth and windCrimson Glory, Salamander Shield, Frost Barrier, Guardian Shield
Sets 45 to 533 per piecewater, earth and windTitan, Brave, Destory, Phantom, Seraphim, Faith, Paewang, Hades

Filling three slots with fire, lightning and ice in the right order gives a 30% chance of the item gaining a socket bonus on top, which adds base damage and skill damage on a weapon, or defense and health on armor.

Where to start

  • Farm Kanturu. The Relics are the better of the two: a small map, 159 monsters, all above level 93, and they also drop Symbol of Kundun +7.
  • Keep the spheres you find, including the old ones. They do not spoil and you will need one per slot.
  • Refine before fitting. An item with a socket loses 20 percentage points of chance in the Chaos Machine, the heaviest penalty in the table.
  • If you are between level 260 and 289, the Elf Soldier random quests are still worth it as an extra source of Gemstone and Jewel of Harmony.