ALPHAClosed test. Bugs and wipes may happen. Open beta coming soon.Closed test, beta soon

Download and install

The launcher installs the client, keeps everything updated by itself and opens the game. No manual patching.

Updated on August 10, 2026

You download a single file, `Launcher.exe`. It handles the rest: it downloads the whole client on the first run, compares what you have against what the server published every time it opens, and replaces only what changed. The game itself (`Main.exe` and the `Data` folder) is not handed out loose, it arrives through the launcher.

  • 1file to download
  • ~3 GBof installed client
  • ~33 thousandfiles in the client
  • 0manual patches

How the launcher works

There is no login screen in the launcher. It is anonymous on purpose: the account login happens inside the game, the way it always did in MU. The launcher exists to deliver and update files, not to authenticate you.

  1. 1It opens

    First it checks whether a newer version of itself exists. If so, it downloads it, swaps itself out and reopens.

  2. 2It compares

    It pulls the server file list and compares it against your folder. Every file has a hash, so a corrupted file is detected and downloaded again.

  3. 3It downloads what is missing

    Only what is missing or changed. The download goes into a temporary file and only replaces the real one once it finishes completely.

  4. 4PLAY

    It checks one last time for a new build, asks the server for authorization and opens Main.exe.

Where the game is installed

In the same folder where `Launcher.exe` sits. There is no installer, it does not write to Program Files and it does not touch the Windows registry. Put the launcher in a folder of its own before the first run, because that is where the roughly 3 GB of client will land.

File or folderWhat it is
Launcher.exeThe launcher. The only file you download by hand.
Main.exeThe game. It arrives through the sync, never as a separate download.
Data\Maps, models, textures, icons and the language files.
config.iniYour resolution preferences and the server address. The sync downloads it if it is missing and never overwrites yours.
launcher.jsonOptional. It only exists when the launcher has to be pointed at a different server address.

Machine requirements

Our client is a 32 bit executable rendering with OpenGL. That defines almost everything that matters.

ItemWhat you need
SystemWindows. There is no Linux or macOS version, and no mobile client.
Disk spaceAround 3 GB for the client, plus headroom for the new builds that land on top.
MemoryThe game is 32 bit and works inside a 4 GB addressing ceiling, no matter how much RAM the machine has. More RAM helps the system, not the game.
GraphicsA card with OpenGL. The image effects (bloom, per map fog, antialiasing) need shader support and can be switched off on the spot with F9.
.NET installedNot needed. The launcher ships with the runtime bundled in.

When it gets stuck

SymptomLikely causeWhat to do
The launcher looks frozen on startupA new build came out and it is rechecking the files.Wait. The status text shows the count while it works.
Update failedThe connection dropped midway, or the content server is down.Close it and open it again. The download resumes and a half finished file corrupts nothing, because it only replaces the real file once it completes.
Main.exe was not foundThe sync has not finished yet, or the folder was moved after installation.Let the launcher finish the update before you click PLAY.
The game opens and closes by itselfOutdated client, or a file mangled by antivirus.Open the launcher again: it checks the hashes and replaces any altered file. If it keeps happening, delete the suspect file and let the launcher download it again.
Connection error when logging inServer under maintenance, or a `config.ini` with an old address.Open the launcher settings screen and save again: it rewrites the correct address into `config.ini`.

After installing