Aida
The misty forest out of Noria, covering level 150 to 300 and the only entrance to Karutan.
Updated on August 10, 2026Aida is map 33, the forest north of Noria. It has two very different blocks of content on the same terrain: the classic monsters, from level 72 to 98, and the Bloody, from level 114 to 120, which were added later and are a whole step above. In practice the map serves from level 150 to close to 300.

How to get there
| Route | Where | Level | Cost | Arrives at |
|---|---|---|---|---|
| Ground portal | Noria (220,30) | 130 | free | Aida (76,9) |
| Move "Aida1" | anywhere | 150 | 8,500 zen | Aida (82,8) |
| Move "Aida2" | anywhere | 150 | 8,500 zen | Aida (186,173) |
Exits: (74,9) goes back to Noria and (237,167) is the passage to Karutan 1, which asks for level 160. The "Aida2" Move already lands near the strong part of the map, so anyone past 200 saves a walk by going straight through it.
Who lives here
Ten species, split into two groups. The first six are classic Aida; the four Bloody are reinforced versions that occupy the upper part of the map and have between 85 thousand and 130 thousand health. The numbers are the design values from the server; in the closed test the monsters are temporarily weaker.
| Monster | Level | Health | Damage | Defense | How many |
|---|---|---|---|---|---|
| Death Tree | 72 | 10,000 | 248 to 272 | 187 | 20 |
| Forest Orc | 74 | 11,000 | 258 to 282 | 197 | 27 |
| Death Rider | 78 | 14,000 | 260 to 294 | 222 | 32 |
| Blue Golem | 84 | 25,000 | 288 to 322 | 277 | 39 |
| Witch Queen | 94 | 38,500 | 408 to 442 | 357 | 5 |
| Hell Maine | 98 | 50,000 | 550 to 600 | 520 | 5 |
| Bloody Orc | 114 | 117,000 | 675 to 710 | 420 | 15 |
| Bloody Death Rider | 115 | 88,000 | 795 to 830 | 460 | 15 |
| Bloody Golem | 117 | 129,700 | 715 to 750 | 470 | 15 |
| Bloody Witch Queen | 120 | 85,700 | 835 to 870 | 480 | 10 |
Notice that the Bloody do not follow health order by level: the Bloody Golem, at level 117, has more health than the Bloody Witch Queen, at 120. The one that hits hardest is the Witch Queen, the one that takes the most is the Golem. For area damage, the Bloody Golem gives you more punishment time; for a fast kill, the Witch Queen goes down first.
What drops here
Aida uses only the global drop groups, with nothing exclusive. The important point is that every monster here, with no exception, is past level 76, which is the server's cut for jewels and excellent.
- Jewels at 0.1% and excellent items at 0.01% from any monster on the map.
- Zen on 50% of the kills and a random item on 30%.
- Gold Medal at 0.2% from monsters up to level 110, meaning the classics. The Bloody are past 110 and give no medal.
- Symbol of Kundun from +3 to +7 according to the monster, which is the material for the Kalima Lost Map.
- Old Scroll and Illusion Sorcerer Covenant at 1% per range, the materials for the Illusion Temple ticket.
NPCs
| NPC | Coordinate |
|---|---|
| Osbourne | 78.13 |
| Jerridon | 86.14 |
Aida has no vault and no potion shop. Anyone spending hours here needs to bring potions from home or go back with a scroll.
Is it worth it?
It is worth it as a mid game map and as a road. Aida has 31 regular spots and 4 hot spots marked on the minimap, and it is the only entrance to Karutan, so almost everyone passes through here at least once.
- Every monster on the map drops jewels, with no dead range like in Atlans.
- Two ranges on the same map: you can farm from 150 to 300 without changing screens.
- Comfortable source of Symbol of Kundun +6 and +7.
- The only road to Karutan 1 and 2.
- No vault and no shop: no potion restock on the map.
- The jump from the classics to the Bloody is big, and there is no step in between.
- No exclusive drop: everything that drops here also drops somewhere else.