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Rage Fighter

The only class in the game where vitality turns into damage: claws, multiple hits per attack and the fastest attack speed available.

Updated on August 10, 2026

The Rage Fighter breaks the rule that holds for the rest of the server. On any other class vitality only gives health; on him, vitality is the main source of melee damage, in the range of vitality divided by 7 up to vitality divided by 5. Strength does almost nothing (strength/15 to strength/12). That means that, on him, getting thick and getting strong are the same investment.

  • 7points per level
  • VIT/7 to VIT/5damage from vitality
  • AGI/9attack speed
  • 150level required to create

How he plays in practice

He starts with Charge, the gap closer, and from there he depends on two kinds of source: the claws, which lend skills while equipped, and the parchments, which teach them for good. Killing Blow, Beast Uppercut and Phoenix Shot come from the weapon; Chain Drive, Dark Side, Dragon Roar and Dragon Slasher come from parchments.

What defines him in the field is the number of hits per attack. Killing Blow, Chain Drive, Dragon Roar and Phoenix Shot hit four times per cast, and Beast Uppercut hits twice. Combined with an attack speed of agility divided by 9, the best in the game, he puts far more hits on screen per second than any other class.

Starting stats and points

ItemValue
Starting strength32
Starting agility27
Starting vitality25
Starting energy20
Starting health100
Starting mana40
Points per level7, fixed

The formulas that matter

WhatFormula
Damage from vitality, minimumVitality / 7
Damage from vitality, maximumVitality / 5
Damage from strength, minimumStrength / 15
Damage from strength, maximumStrength / 12
Maximum health57 + (1.3 × level) + (2 × vitality)
Maximum mana7 + (1.3 × energy) + level
Base defenseAgility / 8
Final defensehalf the base defense
Hit rate (PvM)(3 × level) + (1.25 × agility) + (strength / 6)
Attack speedAgility / 9
Maximum Ability Gaugeenergy + (0.2 × agility) + (0.15 × strength)
Maximum shield (SD)1.2 × (strength + agility + vitality + energy) + final defense + (total level² / 30)

The evolution chain

GenerationNameRequirement
1stRage Fighterlevel 150 character on the account
2nddoes not existthe class jumps straight to the third
3rdFist Masterlevel 400, Into the 'Darkness' Zone quest (Priest Devin)
4thFist Blazertotal level 800, the three Cent trials in the Trial Area map
5thBloody Fightertotal level 1200, Eunice in Devias

Attack skills

No.SkillRangeManaAGLevelHitsHow you learn it
269Charge4201501Comes with the character at creation
19Falling Slash39001Lent by the equipped weapon
260Killing Blow29004Sacred Glove or Piercing Blade Glove equipped. Applies Weakness with a 10% chance
261Beast Uppercut29002Storm Hard Glove equipped. Cuts the target's defense with a 10% chance
270Phoenix Shot430004Phoenix Soul Star or a mastery claw equipped. Applies a block reduction
262Chain Drive415201504Chain Drive Parchment. Ice element, with a 40% chance to freeze
264Dragon Roar350301504Dragon Roar Parchment. Area centered on the target, earth element
263Dark Side47001801Dark Side Parchment. Wind element
265Dragon Slasher41001002001Dragon Slasher Parchment. Wind element
76Plasma Storm650201101Horn of Fenrir equipped

Chain Drive is the best control tool in the class: four hits with a 40% chance to freeze per hit. Dragon Slasher costs 100 mana and 100 AG per cast, the highest AG cost in the game, which makes it an opener, not a rotation skill.

The two Season 20 skills

No.SkillDamageRangeManaAGWhat it does
282Spirit Hook25533024Area centered on the target, radius 2
739Dark Phoenix Shot65073516Area centered on the target, radius 2, fire element. The highest base skill damage in the game

Buffs

No.BuffTargetDurationEffectManaAGRequirement
268Increase Blockparty, range 760 s plus energy/10+16 plus energy/10 to defense rate, against monsters and against players5010level 50, 80 energy
267Increase Healthparty, range 760 s plus energy/10+16 plus energy/10 total vitality, capped at 2005010level 80, 132 energy
266Ignore Defenseself60 s plus energy/10+1% chance to ignore the target's defense for every 100 energy5010level 120, 404 energy

All three come from parchments bought at the Skill Master. Note that all three scale with energy, a stat that gives the Rage Fighter no damage: it is the only real reason for him to add energy beyond what he needs for mana and AG.

In the master skill tree

The Fist Master tree has 58 nodes, the smallest of the seven. The Killing Blow, Chain Drive and Dragon Roar nodes pay the most, because those are the four hit skills. The Increase Block chain was collapsed: the mastery node points at the strengthener instead of the base, and only the tip shows up on the bar.

Gear

CategoryHow many pieces the Fist Master can use
Claws and fist weapons10
Maces5
Axes3
Shieldsnone
Armor glovesnone
Helms, armor, pants and boots12 of each
Wings and back items7
Skill parchments7
Count per item group, from the production database (item_classes.csv).

The claw is his signature weapon: besides the damage, each model lends a different skill. In the Season 20 mastery weapons the claw line exists across all ten tiers, from Bloodangel Claw to Lightning Claw, and all of them lend Phoenix Shot.

Strengths and weaknesses

In favor
  • Vitality is damage, health and shield at the same time: one stat handles everything.
  • The fastest attack speed in the game, agility divided by 9.
  • Four hits per cast on four different skills.
  • Chain Drive freezes with a 40% chance per hit.
  • Dark Phoenix Shot has base damage 650, the highest of any skill in the game.
Against
  • The worst hit rate in the game, with 3 times the level instead of 5.
  • No shield and no armor gloves: two slots fewer.
  • Defense from agility of 1/8, among the worst.
  • Skill damage multiplier of 0.5, the lowest of all.
  • Depends on expensive parchments for almost his whole skill list, and Dragon Slasher eats 100 AG per cast.