Dark Lord
The only class with Command: a mount, a raven, the party pulled in from anywhere and four buffs that raise everyone's stats.
Updated on August 10, 2026The Dark Lord is the party class. He is the only one with a fifth stat, Command, and the only one who can bring the whole party to him with a skill. His buffs are not small: Crown Force adds dozens of points to each of the four stats for everyone for several minutes, and Divine Force and Divine Aura last 20 minutes each.
- 7points per level
- CMD/12 to CMD/8damage from command
- 10range of Earthshake
- 1200 sduration of Divine Force
How he plays in practice
He is born with Force and Fire Blast and grows with skills bought by scroll. The moment he changes gear is when he gets the mount: with the Dark Horse equipped he receives Earthshake, an area with range 10 and diameter 10 that hits 9 to 15 targets per cast and spends no mana at all, only 50 AG.
From the midgame on, the pair that defines the class is Electric Spike and Chaotic Diseier. Electric Spike has base damage 250, range 10 and its damage grows with the number of party members. Chaotic Diseier has 190 base damage in a cone that guarantees at least 7 hits. Neither of them spends meaningful mana: their cost is AG.
Starting stats and points
| Item | Value |
|---|---|
| Starting strength | 26 |
| Starting agility | 20 |
| Starting vitality | 20 |
| Starting energy | 15 |
| Starting command | 25 |
| Starting health | 90 |
| Starting mana | 40 |
| Points per level | 7, fixed |
The formulas that matter
| What | Formula |
|---|---|
| Physical damage from strength | Strength / 7 to strength / 5 |
| Damage from energy | Energy / 14 to energy / 10 |
| Damage from command | Command / 12 to command / 8 |
| Maximum health | 48.5 + (1.5 × level) + (2 × vitality) |
| Maximum mana | 38 + (1.5 × (energy minus 15)) + level |
| Base defense | Agility / 7 |
| Final defense | half the base defense |
| Hit rate (PvM) | (5 × level) + (2.5 × agility) + (strength / 6) + (command / 10) |
| Attack speed | Agility / 10 |
| Maximum Ability Gauge | (0.15 × energy) + (0.2 × agility) + (0.3 × strength) + (0.3 × command) |
| Maximum shield (SD) | 1.2 × (strength + agility + vitality + energy) + final defense + (total level² / 30) |
| Maximum guild size | (0.1 × level) + (0.1 × command) |
The evolution chain
| Generation | Name | Requirement |
|---|---|---|
| 1st | Dark Lord | level 250 character on the account |
| 2nd | does not exist | the class jumps straight to the third |
| 3rd | Lord Emperor | level 400, Into the 'Darkness' Zone quest (Priest Devin) |
| 4th | Empire Lord | total level 800, the three Cent trials in the Trial Area map |
| 5th | Force Emperor | total level 1200, Eunice in Devias |
Attack skills
| No. | Skill | Damage | Range | Mana | AG | Requirement | How you learn it |
|---|---|---|---|---|---|---|---|
| 60 | Force | 10 | 4 | 10 | 0 | none | Comes with the character at creation |
| 74 | Fire Blast | 150 | 6 | 30 | 10 | none | Comes with the character at creation |
| 66 | Force Wave | 50 | 4 | 10 | 0 | none | Lent by the equipped scepter |
| 62 | Earthshake | 150 | 10 | 0 | 50 | none | Dark Horse or Divine Horse equipped |
| 61 | Fire Burst | 100 | 6 | 25 | 0 | 79 energy | Scroll of FireBurst, 115,000 zen |
| 78 | Fire Scream | 130 | 6 | 45 | 10 | 70 energy, 150 command | Scroll of Fire Scream, 300,000 zen |
| 65 | Electric Spike | 250 | 10 | 0 | 100 | 126 energy, 340 command | Scroll of Electric Spark, 295,000 zen |
| 238 | Chaotic Diseier | 190 | 6 | 50 | 15 | level 100, 16 energy | Scroll of Chaotic Diseier, 380,000 zen |
| 76 | Plasma Storm | 60 | 6 | 50 | 20 | level 110 | Horn of Fenrir equipped |
| 72 | Abolish Magic | 0 | 0 | 90 | 70 | none | There is no item that teaches it today |
Earthshake and Electric Spike are the two strongest clearing skills in the game in terms of reach: both hit 10 tiles. Neither spends mana, only AG, which makes the Dark Lord depend far more on AG regeneration than on mana regeneration.
The Season 20 skill
| No. | Skill | Damage | Range | Mana | AG | What it does |
|---|---|---|---|---|---|---|
| 737 | Wind Soul | 130 | 6 | 40 | 24 | Hits the target and enemies within 2 tiles of it, wind element |
The four party buffs
These are the third class base skills, handed out on the Lord Emperor evolution quest. All of them scale with the Dark Lord's Command at the moment he casts, not with the stats of whoever receives them.
| No. | Buff | Target | Duration | Effect | Mana | AG |
|---|---|---|---|---|---|---|
| 2097 | Crown Force | party | 300 s plus command/10 | +30 plus command/20 to each of the four stats | 100 | 25 |
| 2098 | Divine Force | party | 1200 s | +25 plus command/10 of base damage bonus | 120 | 30 |
| 2099 | Divine Aura | party | 1200 s | +40 plus command/8 of base defense | 120 | 30 |
| 2100 | Battle Glory | self | 300 s | +5% plus command/20000 damage | 110 | 28 |
| 64 | Increase Critical Damage | party | 60 s plus energy/10, capped at 180 s | +energy/30 plus command/25 critical damage | 50 | 50 |
| 63 | Summon | party | instant | Pulls the party members to you | 70 | 30 |
Increase Critical Damage comes from the Scroll of Critical Damage (220,000 zen, 102 energy and 300 command) and Summon comes from the Scroll of Summon (375,000 zen, 153 energy and 400 command). Those two requirements are real and still apply.
Spirit Blast and the raven
Spirit Blast (number 2095) is a ground area of diameter 12, range 6, with base damage 90, and it costs 70 mana and 24 AG. The detail that sets it apart from every other skill in the game is that its damage adds the raven's minimum damage: the stronger your Dark Raven, the stronger the skill.
The Divine Horse and the Divine Spirit lend skills while they are active: the horse gives Earthshake and Divine Aura, and the spirit gives Divine Force. Since those are skills lent by an equipped item, they disappear from the list when you take the pet off.
In the master skill tree
The Lord Emperor tree has 66 nodes. The four buff strengtheners (Crown Force Strengthener, Divine Force Strengthener, Divine Aura Strengthener and Battle Glory Enhancement) are the ones that change party output the most, and the Earthshake and Fire Burst ones add stun to the hits.
Gear
| Category | How many pieces the Lord Emperor can use |
|---|---|
| Scepters and maces | 17 |
| Shields | 16 |
| Swords | 10 |
| Axes | 4 |
| Helms, armor, pants, gloves and boots | 14 of each |
| Wings and back items | 16 |
| Miscellaneous items, including pets and mounts | 45 |
He is the class with the most items in the miscellaneous group, because the mounts and the ravens are his. The scepter is his signature weapon: besides the damage, every scepter lends the Force Wave skill.
Strengths and weaknesses
- Range 10 on two skills, the longest in the game.
- Four party buffs that add stats, damage and defense for up to 20 minutes.
- Summon brings the whole party to you, at no zen cost.
- Command has no dead point: it gives damage, buffs, the raven, hit rate and guild size.
- Best hit rate per point of agility in the game, 2.5 per point.
- Needs a level 250 character on the account to exist, the highest requirement of all.
- Five stats to split the same 7 points per level across.
- His strength to damage conversion is the weakest among the physical classes (strength/7 to strength/5).
- The big skills cost AG, and AG regenerates slowly: 2 per tick plus 3% of the maximum.
- Without a mount he loses Earthshake, which is half of what the class does in the field.