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Dark Lord

The only class with Command: a mount, a raven, the party pulled in from anywhere and four buffs that raise everyone's stats.

Updated on August 10, 2026

The Dark Lord is the party class. He is the only one with a fifth stat, Command, and the only one who can bring the whole party to him with a skill. His buffs are not small: Crown Force adds dozens of points to each of the four stats for everyone for several minutes, and Divine Force and Divine Aura last 20 minutes each.

  • 7points per level
  • CMD/12 to CMD/8damage from command
  • 10range of Earthshake
  • 1200 sduration of Divine Force

How he plays in practice

He is born with Force and Fire Blast and grows with skills bought by scroll. The moment he changes gear is when he gets the mount: with the Dark Horse equipped he receives Earthshake, an area with range 10 and diameter 10 that hits 9 to 15 targets per cast and spends no mana at all, only 50 AG.

From the midgame on, the pair that defines the class is Electric Spike and Chaotic Diseier. Electric Spike has base damage 250, range 10 and its damage grows with the number of party members. Chaotic Diseier has 190 base damage in a cone that guarantees at least 7 hits. Neither of them spends meaningful mana: their cost is AG.

Starting stats and points

ItemValue
Starting strength26
Starting agility20
Starting vitality20
Starting energy15
Starting command25
Starting health90
Starting mana40
Points per level7, fixed

The formulas that matter

WhatFormula
Physical damage from strengthStrength / 7 to strength / 5
Damage from energyEnergy / 14 to energy / 10
Damage from commandCommand / 12 to command / 8
Maximum health48.5 + (1.5 × level) + (2 × vitality)
Maximum mana38 + (1.5 × (energy minus 15)) + level
Base defenseAgility / 7
Final defensehalf the base defense
Hit rate (PvM)(5 × level) + (2.5 × agility) + (strength / 6) + (command / 10)
Attack speedAgility / 10
Maximum Ability Gauge(0.15 × energy) + (0.2 × agility) + (0.3 × strength) + (0.3 × command)
Maximum shield (SD)1.2 × (strength + agility + vitality + energy) + final defense + (total level² / 30)
Maximum guild size(0.1 × level) + (0.1 × command)

The evolution chain

GenerationNameRequirement
1stDark Lordlevel 250 character on the account
2nddoes not existthe class jumps straight to the third
3rdLord Emperorlevel 400, Into the 'Darkness' Zone quest (Priest Devin)
4thEmpire Lordtotal level 800, the three Cent trials in the Trial Area map
5thForce Emperortotal level 1200, Eunice in Devias

Attack skills

No.SkillDamageRangeManaAGRequirementHow you learn it
60Force104100noneComes with the character at creation
74Fire Blast15063010noneComes with the character at creation
66Force Wave504100noneLent by the equipped scepter
62Earthshake15010050noneDark Horse or Divine Horse equipped
61Fire Burst100625079 energyScroll of FireBurst, 115,000 zen
78Fire Scream1306451070 energy, 150 commandScroll of Fire Scream, 300,000 zen
65Electric Spike250100100126 energy, 340 commandScroll of Electric Spark, 295,000 zen
238Chaotic Diseier19065015level 100, 16 energyScroll of Chaotic Diseier, 380,000 zen
76Plasma Storm6065020level 110Horn of Fenrir equipped
72Abolish Magic009070noneThere is no item that teaches it today

Earthshake and Electric Spike are the two strongest clearing skills in the game in terms of reach: both hit 10 tiles. Neither spends mana, only AG, which makes the Dark Lord depend far more on AG regeneration than on mana regeneration.

The Season 20 skill

No.SkillDamageRangeManaAGWhat it does
737Wind Soul13064024Hits the target and enemies within 2 tiles of it, wind element

The four party buffs

These are the third class base skills, handed out on the Lord Emperor evolution quest. All of them scale with the Dark Lord's Command at the moment he casts, not with the stats of whoever receives them.

No.BuffTargetDurationEffectManaAG
2097Crown Forceparty300 s plus command/10+30 plus command/20 to each of the four stats10025
2098Divine Forceparty1200 s+25 plus command/10 of base damage bonus12030
2099Divine Auraparty1200 s+40 plus command/8 of base defense12030
2100Battle Gloryself300 s+5% plus command/20000 damage11028
64Increase Critical Damageparty60 s plus energy/10, capped at 180 s+energy/30 plus command/25 critical damage5050
63SummonpartyinstantPulls the party members to you7030

Increase Critical Damage comes from the Scroll of Critical Damage (220,000 zen, 102 energy and 300 command) and Summon comes from the Scroll of Summon (375,000 zen, 153 energy and 400 command). Those two requirements are real and still apply.

Spirit Blast and the raven

Spirit Blast (number 2095) is a ground area of diameter 12, range 6, with base damage 90, and it costs 70 mana and 24 AG. The detail that sets it apart from every other skill in the game is that its damage adds the raven's minimum damage: the stronger your Dark Raven, the stronger the skill.

The Divine Horse and the Divine Spirit lend skills while they are active: the horse gives Earthshake and Divine Aura, and the spirit gives Divine Force. Since those are skills lent by an equipped item, they disappear from the list when you take the pet off.

In the master skill tree

The Lord Emperor tree has 66 nodes. The four buff strengtheners (Crown Force Strengthener, Divine Force Strengthener, Divine Aura Strengthener and Battle Glory Enhancement) are the ones that change party output the most, and the Earthshake and Fire Burst ones add stun to the hits.

Gear

CategoryHow many pieces the Lord Emperor can use
Scepters and maces17
Shields16
Swords10
Axes4
Helms, armor, pants, gloves and boots14 of each
Wings and back items16
Miscellaneous items, including pets and mounts45
Count per item group, from the production database (item_classes.csv).

He is the class with the most items in the miscellaneous group, because the mounts and the ravens are his. The scepter is his signature weapon: besides the damage, every scepter lends the Force Wave skill.

Strengths and weaknesses

In favor
  • Range 10 on two skills, the longest in the game.
  • Four party buffs that add stats, damage and defense for up to 20 minutes.
  • Summon brings the whole party to you, at no zen cost.
  • Command has no dead point: it gives damage, buffs, the raven, hit rate and guild size.
  • Best hit rate per point of agility in the game, 2.5 per point.
Against
  • Needs a level 250 character on the account to exist, the highest requirement of all.
  • Five stats to split the same 7 points per level across.
  • His strength to damage conversion is the weakest among the physical classes (strength/7 to strength/5).
  • The big skills cost AG, and AG regenerates slowly: 2 per tick plus 3% of the maximum.
  • Without a mount he loses Earthshake, which is half of what the class does in the field.