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Kalima

The seven levels of Kundun's lair, how to put together the Lost Map for each one and what changes from one level to the next.

Updated on August 10, 2026

Kalima is the same map repeated seven times, each time with the same eight monsters at a bigger scale. You do not get there by portal or through the Move window: the entrance is an item, the Lost Map, which you drop on the ground to open a temporary passage. The level of the Lost Map decides which of the seven Kalimas you land in.

Everybody's goal is the same: the boss at the end of each level, the Illusion of Kundun. He is the only thing that really changes from one level to the next, because his health jumps from 3,000 in Kalima 1 to 140,000 in Kalima 6.

  • 7levels
  • 5Symbol of Kundun per map
  • 1 minportal duration
  • 5people per portal

How to get in

The whole chain starts from an item that drops from any monster in the game: the Symbol of Kundun. It stacks up to five, and the moment the fifth piece joins the stack the item turns into a Lost Map by itself, in your inventory.

  1. 1Hunt 5 Symbol of Kundun

    0.3% chance per kill, of the same level. All five need to be the same +N.

  2. 2Stack them

    Drag one onto the other in the inventory. When you complete 5, it becomes a Lost Map with the same +N.

  3. 3Drop it on the ground

    Outside a safe zone and outside an event map. A portal is born where the item landed.

  4. 4Get in within 1 minute

    The portal lasts 60 seconds and takes you and your party. After 5 entries it closes.

The level of the Symbol of Kundun that drops depends on the level of the monster you killed, and in practice that is what limits which Kalima you have access to. There is no level requirement on the map itself.

KalimaMapLost MapSymbol comes from monstersMonsters on that levelBoss
Kalima 124+1level 25 to 46level 17 to 40Illusion of Kundun 1, level 52
Kalima 225+2level 47 to 65level 32 to 53Illusion of Kundun 2, level 65
Kalima 326+3level 66 to 77level 46 to 69Illusion of Kundun 3, level 81
Kalima 427+4level 78 to 84level 62 to 88Illusion of Kundun 4, level 100
Kalima 528+5level 85 to 91level 79 to 105Illusion of Kundun 5, level 117
Kalima 629+6level 92 to 107level 95 to 119Illusion of Kundun 6, level 140
Kalima 736+7level 108 or higherlevel 111 to 135Illusion of Kundun 7, level 140
Illusion of Kundun health per level
  • Kalima 13.000 health
  • Kalima 26.000 health
  • Kalima 314.000 health
  • Kalima 450.000 health
  • Kalima 5100.000 health
  • Kalima 6140.000 health
  • Kalima 7140.000 health

Who lives inside

The same eight species on all seven levels, in the same counts and in the same places. Only the numbers grow. The table below is Kalima 1; the layout is identical in the other six, and the count column applies to all of them.

MonsterLevelHealthDamageDefenseHow many
Aegis 11744055 to 621711
Rogue Centurion 11950060 to 672010
Blood Soldier 12160070 to 77257
Death Angel 12474080 to 87309
Necron 12890095 to 102388
Death Centurion 1331,250110 to 117505
Schriker 1401,800130 to 1376610
Illusion of Kundun 1523,000165 to 172901
Kalima 1. Sixty one monsters on the whole map, including the boss.

To compare the two ends: in Kalima 7 the Aegis is level 111 with 82,000 health, the Schriker is level 135 with 170,000, and the damage of the common monsters goes past a thousand per hit. It is the same map and the same layout, with numbers twenty times bigger.

SpeciesKalima 1Kalima 4Kalima 7
Aegislv 17, 440 healthlv 62, 6,000lv 111, 82,000
Death Angellv 24, 740lv 74, 12,000lv 121, 110,000
Necronlv 28, 900lv 78, 16,000lv 125, 125,000
Schrikerlv 40, 1,800lv 88, 30,000lv 135, 170,000

What drops inside

Kalima has no exclusive drop. The same global groups as any map apply: zen on half the kills, a random item on 30%, medals, Symbol of Kundun and, when the monster is past 76, jewels at 0.1% and excellent at 0.01%.

That changes everything when you pick a level. Up to Kalima 3 no monster reaches level 76, so no jewels and no excellent drop in there. From Kalima 4 up it starts to count, and in Kalima 5 practically the whole map is above the cut.

LevelDo jewels and excellent drop?Why
Kalima 1 to 3nothe strongest monster is Schriker 3, at level 69
Kalima 4partlyNecron 4 (78), Death Centurion 4 (83), Schriker 4 (88) and the boss (100)
Kalima 5 to 7yesalmost every species is past level 76

NPC

All seven levels have an Oracle Layla at (7,19), next to the arrival point. It is the only NPC in Kalima.

Is it worth it?

Kalima is one of the few pieces of content in the game you run by party and by item, not by level. It has no spots marked on the minimap, no shop and no vault: you go in, clear it, kill the boss and leave.

In favor
  • A closed map that is only yours: whoever is not in your party does not come through your portal.
  • From Kalima 5 up, high density of monsters above 76, which is where jewels drop.
  • The entrance material drops from any monster in the game, with no dependency on an event or a schedule.
  • The cycle feeds itself: farming Kalima produces the Symbol for the next Kalima.
Against
  • Five Symbol of the same level per entry, at a 0.3% chance per kill. It is expensive.
  • The portal lasts 1 minute and disappears. Missing the timing costs you the whole map.
  • Kalima 1 to 3 drop no jewels and no excellent, so they are worth little beyond the boss.
  • No spots on the minimap and no useful NPC inside.