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Dark Wizard

The class that clears the screen: the longest area skill list in the game, range 6 or 7 on almost everything and damage coming only from energy.

Updated on August 10, 2026

The Dark Wizard exists to kill a lot of monsters from far away at once. Strength and agility generate no damage at all for him: they are only there to meet item requirements, for defense and for hit rate. All the damage comes from energy, in the range of energy divided by 9 up to energy divided by 4. It is the easiest build in the game to get right and, at the same time, the most fragile if you get the proportion wrong.

  • 5points per level
  • ENE/9 to ENE/4damage from energy
  • 60starting health
  • ×2mana per energy point

How he plays in practice

From start to finish you aim at a pack of monsters and drop an area skill. The classic sequence is Power Wave early, Evil Spirit in the midgame (damage 45, range 7) and Hellfire or Inferno once the mana allows. The Dark Wizard is the only class with Teleport, which from the second generation on becomes the fastest way out of danger and across a map.

The big limitation is mana. Inferno costs 200 mana per cast and Hellfire 160. Without Soul Barrier, without decent potions and without enough energy, you stand around waiting to regenerate. That is why a wizard build almost always ends up with very high energy: it pays for the damage and the mana at the same time.

Starting stats and points

ItemValue
Starting strength18
Starting agility18
Starting vitality15
Starting energy30
Starting health60
Starting mana60
Points per level5 (6 after the Gain Hero Status quest)

The formulas that matter

WhatFormula
Minimum magic damageEnergy / 9
Maximum magic damageEnergy / 4
Maximum health30 + level + (2 × vitality)
Maximum mana(2 × energy) + (2 × level)
Base defenseAgility × 0.25
Final defensehalf the base defense
Hit rate (PvM)(5 × total level) + (1.5 × agility) + (0.25 × strength)
Attack speedAgility / 20
Maximum Ability Gauge(0.2 × energy) + (0.4 × agility) + (0.2 × strength)
Maximum shield (SD)1.2 × (strength + agility + vitality + energy) + final defense + (total level² / 30)

The evolution chain

GenerationNameRequirement
1stDark Wizardfree creation
2ndSoul Masterlevel 150, Treasures of MU quest (Sebina, Devias)
3rdGrand Masterlevel 400, Into the 'Darkness' Zone quest (Priest Devin)
4thSoul Wizardtotal level 800, the three Cent trials in the Trial Area map
5thDarkness Wizardtotal level 1200, Eunice in Devias

Attack skills

The energy column is the total energy requirement to be able to use the skill, and it is a real requirement. Almost all of these skills are learned by consuming a scroll bought from the Skill Master, who stands in the four cities.

No.SkillDamageRangeManaEnergyTypeHow you learn it
17Energy Ball3610single targetComes with the character at creation
4Fire Ball86340single target, fireScroll of Fire Ball
11Power Wave146556single targetScroll of Power Wave
3Lightning1761572single target, lightningScroll of Lighting
2Meteorite21612104single target, earthScroll of Meteorite
7Ice10638120single target, ice with slowScroll of Ice
1Poison12642140single target, poison for 20 sScroll of Poison
5Flame25650160area, diameter 2, fireScroll of Flame
8Twister35660180cone area, windScroll of Twister
9Evil Spirit45790220areaScroll of Evil Spirit
10Hellfire1204160260area, radius 2, fireScroll of Hellfire
12Aqua Beam806140345long cone, waterScroll of Aqua Beam
13Cometfall703150436area, diameter 2Scroll of Cometfall
14Inferno1004200578area, fireScroll of Inferno
39Ice Storm806100849area, diameter 3, iceScroll of Ice Storm, Soul Master and Grand Master only
38Decay956110953area, radius 2, poisonScroll of Decay, Soul Master and Grand Master only
40Nova0615 per stage1052charges in stages, fireScroll of Nova, level 100
45Lance9061500single targetThere is no item that teaches it to the wizard today

Nova has two entries: number 58 only starts the charge (costing 45 AG) and number 40 is the release, which consumes 15 mana per charged stage.

The three Season 20 skills

No.SkillDamageRangeManaAGWhat it does
724Meteor Strike20079224Single target. The highest base skill damage the Grand Master has
725Meteor Shower105610527Ground area, diameter 12, 6 to 15 hits per cast
726Soul Seeker12579022Single target, lightning element. Reuses the Evil Spirit visual effect

Buffs and utility

No.SkillTargetDurationEffectManaAG
16Soul Barrierparty, range 660 s + energy/40Cuts 10% of incoming damage, plus energy/20000 and agility/5000. Consumes 2% of maximum mana per absorbed hit7022
233Expansion of Wizardryself1200 sMultiplies minimum magic damage by 1.220050
6TeleportselfinstantMoves you up to 6 tiles. Soul Master and Grand Master only300
15Teleport Allyanother playerinstantPulls an ally to you. Soul Master and Grand Master only9025

Soul Barrier is why a wizard with high energy is welcome in any party: it cuts damage for everyone around. The price is that every absorbed hit eats 2% of your maximum mana, so in a long fight the bar drains fast.

In the master skill tree

The Grand Master tree has 69 nodes. The nodes that pay the most are the Evil Spirit, Hellfire, Inferno and Expansion of Wizardry ones, because those are the skills you cast in volume. The server rule is that the evolved version replaces the old one on the bar and adds up the bonuses, so you never end up with two versions of the same skill.

Gear

CategoryHow many pieces the Grand Master can use
Staffs and books20
Swords3
Axes4
Maces2
Shields6
Helms, armor, pants, gloves and boots13 of each
Wings and back items9
Skill scrolls20
Count per item group, from the production database (item_classes.csv).

The wizard is the class with the smallest armor catalog in the game. In exchange, his staff multiplies magic damage by a percentage instead of adding a fixed number, which is what makes a good staff worth more to him than a good sword is worth to the Dark Knight.

Strengths and weaknesses

In favor
  • The longest area list in the game, with range 6 or 7 on almost everything.
  • Simple build: energy handles damage and mana at the same time.
  • Teleport to escape and cross maps, exclusive to him.
  • Soul Barrier makes the whole party take less damage.
  • Meteor Shower covers diameter 12 and hits up to 15 times per cast.
Against
  • The lowest health in the game: 60 to start, 1 per level and 2 per vitality.
  • Defense from agility is 0.25, the worst of all.
  • Mana is the real bottleneck: Inferno costs 200 per cast.
  • Skill damage multiplier of 1, half of what the Dark Knight gets.
  • Dies fast in PvP if something gets close, because he has no escape beyond Teleport.