Dark Wizard
The class that clears the screen: the longest area skill list in the game, range 6 or 7 on almost everything and damage coming only from energy.
Updated on August 10, 2026The Dark Wizard exists to kill a lot of monsters from far away at once. Strength and agility generate no damage at all for him: they are only there to meet item requirements, for defense and for hit rate. All the damage comes from energy, in the range of energy divided by 9 up to energy divided by 4. It is the easiest build in the game to get right and, at the same time, the most fragile if you get the proportion wrong.
- 5points per level
- ENE/9 to ENE/4damage from energy
- 60starting health
- ×2mana per energy point
How he plays in practice
From start to finish you aim at a pack of monsters and drop an area skill. The classic sequence is Power Wave early, Evil Spirit in the midgame (damage 45, range 7) and Hellfire or Inferno once the mana allows. The Dark Wizard is the only class with Teleport, which from the second generation on becomes the fastest way out of danger and across a map.
The big limitation is mana. Inferno costs 200 mana per cast and Hellfire 160. Without Soul Barrier, without decent potions and without enough energy, you stand around waiting to regenerate. That is why a wizard build almost always ends up with very high energy: it pays for the damage and the mana at the same time.
Starting stats and points
| Item | Value |
|---|---|
| Starting strength | 18 |
| Starting agility | 18 |
| Starting vitality | 15 |
| Starting energy | 30 |
| Starting health | 60 |
| Starting mana | 60 |
| Points per level | 5 (6 after the Gain Hero Status quest) |
The formulas that matter
| What | Formula |
|---|---|
| Minimum magic damage | Energy / 9 |
| Maximum magic damage | Energy / 4 |
| Maximum health | 30 + level + (2 × vitality) |
| Maximum mana | (2 × energy) + (2 × level) |
| Base defense | Agility × 0.25 |
| Final defense | half the base defense |
| Hit rate (PvM) | (5 × total level) + (1.5 × agility) + (0.25 × strength) |
| Attack speed | Agility / 20 |
| Maximum Ability Gauge | (0.2 × energy) + (0.4 × agility) + (0.2 × strength) |
| Maximum shield (SD) | 1.2 × (strength + agility + vitality + energy) + final defense + (total level² / 30) |
The evolution chain
| Generation | Name | Requirement |
|---|---|---|
| 1st | Dark Wizard | free creation |
| 2nd | Soul Master | level 150, Treasures of MU quest (Sebina, Devias) |
| 3rd | Grand Master | level 400, Into the 'Darkness' Zone quest (Priest Devin) |
| 4th | Soul Wizard | total level 800, the three Cent trials in the Trial Area map |
| 5th | Darkness Wizard | total level 1200, Eunice in Devias |
Attack skills
The energy column is the total energy requirement to be able to use the skill, and it is a real requirement. Almost all of these skills are learned by consuming a scroll bought from the Skill Master, who stands in the four cities.
| No. | Skill | Damage | Range | Mana | Energy | Type | How you learn it |
|---|---|---|---|---|---|---|---|
| 17 | Energy Ball | 3 | 6 | 1 | 0 | single target | Comes with the character at creation |
| 4 | Fire Ball | 8 | 6 | 3 | 40 | single target, fire | Scroll of Fire Ball |
| 11 | Power Wave | 14 | 6 | 5 | 56 | single target | Scroll of Power Wave |
| 3 | Lightning | 17 | 6 | 15 | 72 | single target, lightning | Scroll of Lighting |
| 2 | Meteorite | 21 | 6 | 12 | 104 | single target, earth | Scroll of Meteorite |
| 7 | Ice | 10 | 6 | 38 | 120 | single target, ice with slow | Scroll of Ice |
| 1 | Poison | 12 | 6 | 42 | 140 | single target, poison for 20 s | Scroll of Poison |
| 5 | Flame | 25 | 6 | 50 | 160 | area, diameter 2, fire | Scroll of Flame |
| 8 | Twister | 35 | 6 | 60 | 180 | cone area, wind | Scroll of Twister |
| 9 | Evil Spirit | 45 | 7 | 90 | 220 | area | Scroll of Evil Spirit |
| 10 | Hellfire | 120 | 4 | 160 | 260 | area, radius 2, fire | Scroll of Hellfire |
| 12 | Aqua Beam | 80 | 6 | 140 | 345 | long cone, water | Scroll of Aqua Beam |
| 13 | Cometfall | 70 | 3 | 150 | 436 | area, diameter 2 | Scroll of Cometfall |
| 14 | Inferno | 100 | 4 | 200 | 578 | area, fire | Scroll of Inferno |
| 39 | Ice Storm | 80 | 6 | 100 | 849 | area, diameter 3, ice | Scroll of Ice Storm, Soul Master and Grand Master only |
| 38 | Decay | 95 | 6 | 110 | 953 | area, radius 2, poison | Scroll of Decay, Soul Master and Grand Master only |
| 40 | Nova | 0 | 6 | 15 per stage | 1052 | charges in stages, fire | Scroll of Nova, level 100 |
| 45 | Lance | 90 | 6 | 150 | 0 | single target | There is no item that teaches it to the wizard today |
Nova has two entries: number 58 only starts the charge (costing 45 AG) and number 40 is the release, which consumes 15 mana per charged stage.
The three Season 20 skills
| No. | Skill | Damage | Range | Mana | AG | What it does |
|---|---|---|---|---|---|---|
| 724 | Meteor Strike | 200 | 7 | 92 | 24 | Single target. The highest base skill damage the Grand Master has |
| 725 | Meteor Shower | 105 | 6 | 105 | 27 | Ground area, diameter 12, 6 to 15 hits per cast |
| 726 | Soul Seeker | 125 | 7 | 90 | 22 | Single target, lightning element. Reuses the Evil Spirit visual effect |
Buffs and utility
| No. | Skill | Target | Duration | Effect | Mana | AG |
|---|---|---|---|---|---|---|
| 16 | Soul Barrier | party, range 6 | 60 s + energy/40 | Cuts 10% of incoming damage, plus energy/20000 and agility/5000. Consumes 2% of maximum mana per absorbed hit | 70 | 22 |
| 233 | Expansion of Wizardry | self | 1200 s | Multiplies minimum magic damage by 1.2 | 200 | 50 |
| 6 | Teleport | self | instant | Moves you up to 6 tiles. Soul Master and Grand Master only | 30 | 0 |
| 15 | Teleport Ally | another player | instant | Pulls an ally to you. Soul Master and Grand Master only | 90 | 25 |
Soul Barrier is why a wizard with high energy is welcome in any party: it cuts damage for everyone around. The price is that every absorbed hit eats 2% of your maximum mana, so in a long fight the bar drains fast.
In the master skill tree
The Grand Master tree has 69 nodes. The nodes that pay the most are the Evil Spirit, Hellfire, Inferno and Expansion of Wizardry ones, because those are the skills you cast in volume. The server rule is that the evolved version replaces the old one on the bar and adds up the bonuses, so you never end up with two versions of the same skill.
Gear
| Category | How many pieces the Grand Master can use |
|---|---|
| Staffs and books | 20 |
| Swords | 3 |
| Axes | 4 |
| Maces | 2 |
| Shields | 6 |
| Helms, armor, pants, gloves and boots | 13 of each |
| Wings and back items | 9 |
| Skill scrolls | 20 |
The wizard is the class with the smallest armor catalog in the game. In exchange, his staff multiplies magic damage by a percentage instead of adding a fixed number, which is what makes a good staff worth more to him than a good sword is worth to the Dark Knight.
Strengths and weaknesses
- The longest area list in the game, with range 6 or 7 on almost everything.
- Simple build: energy handles damage and mana at the same time.
- Teleport to escape and cross maps, exclusive to him.
- Soul Barrier makes the whole party take less damage.
- Meteor Shower covers diameter 12 and hits up to 15 times per cast.
- The lowest health in the game: 60 to start, 1 per level and 2 per vitality.
- Defense from agility is 0.25, the worst of all.
- Mana is the real bottleneck: Inferno costs 200 per cast.
- Skill damage multiplier of 1, half of what the Dark Knight gets.
- Dies fast in PvP if something gets close, because he has no escape beyond Teleport.