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Magic Gladiator

Sword and magic in the same character, 7 points per level to pay for both and no second class along the way.

Updated on August 10, 2026

The Magic Gladiator has the wizard skills and the knight skills in the same list, with the same numbers as the original classes, and converts strength into physical damage and energy into magic damage at the same time. To pay for that he gets 7 points per level instead of 5 and starts with 26 in all four stats. He is the most flexible class in the game and the one that punishes a scattered point spread the hardest.

  • 7points per level
  • STR/6 to STR/4physical damage
  • ENE/9 to ENE/4magic damage
  • 220level required to create

How he plays in practice

He is born with Mana Rays and Spiral Slash, which covers both range and melee from level 1. From there the route depends on the build: whoever went strength uses Fire Slash and later Flame Strike; whoever went energy uses the wizard areas, from Twister to Inferno. On both routes Gigantic Storm comes in at level 220 as the big late game area.

He is also the only class besides the Dark Lord and the Dark Knight with a skill damage multiplier of 2, twice that of the pure magic classes. Since the Magic Gladiator can carry both a sword and a staff, that multiplier applies to both sides.

Starting stats and points

ItemValue
Starting strength26
Starting agility26
Starting vitality26
Starting energy26
Starting health110
Starting mana60
Points per level7, fixed

The formulas that matter

WhatFormula
Minimum physical damageStrength / 6
Maximum physical damageStrength / 4
Minimum magic damageEnergy / 9
Maximum magic damageEnergy / 4
Maximum health57 + level + (2 × vitality)
Maximum mana7 + (2 × energy) + level
Base defenseAgility / 5
Final defensehalf the base defense
Hit rate (PvM)(5 × total level) + (1.5 × agility) + (0.25 × strength)
Attack speedAgility / 15
Maximum Ability Gauge(0.15 × energy) + (0.25 × agility) + (0.2 × strength)
Maximum shield (SD)1.2 × (strength + agility + vitality + energy) + final defense + (total level² / 30)

The evolution chain

GenerationNameRequirement
1stMagic Gladiatorlevel 220 character on the account
2nddoes not existthe class jumps straight to the third
3rdDuel Masterlevel 400, Into the 'Darkness' Zone quest (Priest Devin)
4thMagic Knighttotal level 800, the three Cent trials in the Trial Area map
5thDuple Knighttotal level 1200, Eunice in Devias

Attack skills

His own skills and sword skills

No.SkillDamageRangeManaAGHow you learn it
73Mana Rays8561307Comes with the character at creation
57Spiral Slash7552015Comes with the character at creation
19 to 23Falling Slash, Lunge, Uppercut, Cyclone, Slash02 to 38 to 100Lent by the equipped sword
56Power Slash05150Lent by the equipped magic sword
47Impale15380Orb of Impale, level 28, 10,000 zen
41Twisting Slash021010Orb of Twisting Slash, level 80, 29,000 zen
55Fire Slash8021520Orb of Fire Slash, 320 strength, 51,000 zen. Cuts the target's defense by 10% for 10 s
76Plasma Storm6065020Horn of Fenrir equipped, level 110
236Flame Strike14032025Crystal of Flame Strike, level 100, 380,000 zen
237Gigantic Storm110612010Scroll of Gigantic Storm, level 220, 118 energy

Wizard skills

All of them are learned from the same scroll the Dark Wizard uses, bought at the Skill Master, and they work with the same numbers. Left out of his list are Teleport, Teleport Ally, Soul Barrier, Decay, Ice Storm and Nova, which stay exclusive to the Soul Master and the Grand Master.

No.SkillDamageRangeManaEnergy
17Energy Ball3610
4Fire Ball86340
11Power Wave146556
3Lightning1761572
2Meteorite21612104
7Ice10638120
1Poison12642140
5Flame25650160
8Twister35660180
9Evil Spirit45790220
10Hellfire1204160260
12Aqua Beam806140345
13Cometfall703150436
14Inferno1004200578

The Season 20 skills

No.SkillDamageRangeManaAGWhat it does
2012Chaos Blade35034024Short frontal cone. The highest base skill damage in the class
2013Havok Spear15069227360 degree ground area, diameter 6, lightning element
733Dark Blast12079224Area centered on the target, radius 2, earth element

The three Charges

These are the Duel Master's third class base skills, handed out on the evolution quest. All three are buffs on yourself and last 60 seconds plus energy divided by 10.

No.ChargeEffectManaAG
2014Spiral ChargeAdds energy/10 to minimum and maximum physical damage2122
2015Crusher ChargeAdds energy/10 to minimum and maximum physical damage2122
2016Elemental ChargeAdds energy/10 to minimum and maximum magic damage6524

In the master skill tree

The Duel Master tree has 76 nodes, the second largest in the game, because it has to cover both halves of the class. The evolution rule applies the same way: the strengthened version replaces the old one on the bar and adds up the bonuses, so the tree never duplicates a skill in your list.

Gear

CategoryHow many pieces the Duel Master can use
Swords32
Staffs and books17
Spears11
Axes9
Maces7
Shields15
Helms1
Armor, pants, gloves and boots25 of each
Wings and back items21
Count per item group, from the production database (item_classes.csv).

He is the class with the largest weapon catalog in the game counting swords and staffs together, and the second in number of wings. In the Season 20 mastery weapons he has three lines of his own: one handed magic sword, two handed magic sword and staff.

Strengths and weaknesses

In favor
  • 7 points per level from start to finish, with no quest to depend on.
  • Two skill lists, the wizard's and the knight's, with the original numbers of both.
  • Skill damage multiplier of 2 applying to physical and magic alike.
  • Base health of 57, tied for the highest in the game.
  • 34% discount on gate levels, so he farms high maps before everyone else.
Against
  • Needs a level 220 character on the account to exist at all.
  • Wears no helm, which costs defense and a whole slot of options.
  • Does not do Gain Hero Status, so the 7 point advantage shrinks late in the game.
  • Splitting points between strength and energy hands you two weak halves instead of one good build.
  • Three of his six Season 20 skills are disabled.