Magic Gladiator
Sword and magic in the same character, 7 points per level to pay for both and no second class along the way.
Updated on August 10, 2026The Magic Gladiator has the wizard skills and the knight skills in the same list, with the same numbers as the original classes, and converts strength into physical damage and energy into magic damage at the same time. To pay for that he gets 7 points per level instead of 5 and starts with 26 in all four stats. He is the most flexible class in the game and the one that punishes a scattered point spread the hardest.
- 7points per level
- STR/6 to STR/4physical damage
- ENE/9 to ENE/4magic damage
- 220level required to create
How he plays in practice
He is born with Mana Rays and Spiral Slash, which covers both range and melee from level 1. From there the route depends on the build: whoever went strength uses Fire Slash and later Flame Strike; whoever went energy uses the wizard areas, from Twister to Inferno. On both routes Gigantic Storm comes in at level 220 as the big late game area.
He is also the only class besides the Dark Lord and the Dark Knight with a skill damage multiplier of 2, twice that of the pure magic classes. Since the Magic Gladiator can carry both a sword and a staff, that multiplier applies to both sides.
Starting stats and points
| Item | Value |
|---|---|
| Starting strength | 26 |
| Starting agility | 26 |
| Starting vitality | 26 |
| Starting energy | 26 |
| Starting health | 110 |
| Starting mana | 60 |
| Points per level | 7, fixed |
The formulas that matter
| What | Formula |
|---|---|
| Minimum physical damage | Strength / 6 |
| Maximum physical damage | Strength / 4 |
| Minimum magic damage | Energy / 9 |
| Maximum magic damage | Energy / 4 |
| Maximum health | 57 + level + (2 × vitality) |
| Maximum mana | 7 + (2 × energy) + level |
| Base defense | Agility / 5 |
| Final defense | half the base defense |
| Hit rate (PvM) | (5 × total level) + (1.5 × agility) + (0.25 × strength) |
| Attack speed | Agility / 15 |
| Maximum Ability Gauge | (0.15 × energy) + (0.25 × agility) + (0.2 × strength) |
| Maximum shield (SD) | 1.2 × (strength + agility + vitality + energy) + final defense + (total level² / 30) |
The evolution chain
| Generation | Name | Requirement |
|---|---|---|
| 1st | Magic Gladiator | level 220 character on the account |
| 2nd | does not exist | the class jumps straight to the third |
| 3rd | Duel Master | level 400, Into the 'Darkness' Zone quest (Priest Devin) |
| 4th | Magic Knight | total level 800, the three Cent trials in the Trial Area map |
| 5th | Duple Knight | total level 1200, Eunice in Devias |
Attack skills
His own skills and sword skills
| No. | Skill | Damage | Range | Mana | AG | How you learn it |
|---|---|---|---|---|---|---|
| 73 | Mana Rays | 85 | 6 | 130 | 7 | Comes with the character at creation |
| 57 | Spiral Slash | 75 | 5 | 20 | 15 | Comes with the character at creation |
| 19 to 23 | Falling Slash, Lunge, Uppercut, Cyclone, Slash | 0 | 2 to 3 | 8 to 10 | 0 | Lent by the equipped sword |
| 56 | Power Slash | 0 | 5 | 15 | 0 | Lent by the equipped magic sword |
| 47 | Impale | 15 | 3 | 8 | 0 | Orb of Impale, level 28, 10,000 zen |
| 41 | Twisting Slash | 0 | 2 | 10 | 10 | Orb of Twisting Slash, level 80, 29,000 zen |
| 55 | Fire Slash | 80 | 2 | 15 | 20 | Orb of Fire Slash, 320 strength, 51,000 zen. Cuts the target's defense by 10% for 10 s |
| 76 | Plasma Storm | 60 | 6 | 50 | 20 | Horn of Fenrir equipped, level 110 |
| 236 | Flame Strike | 140 | 3 | 20 | 25 | Crystal of Flame Strike, level 100, 380,000 zen |
| 237 | Gigantic Storm | 110 | 6 | 120 | 10 | Scroll of Gigantic Storm, level 220, 118 energy |
Wizard skills
All of them are learned from the same scroll the Dark Wizard uses, bought at the Skill Master, and they work with the same numbers. Left out of his list are Teleport, Teleport Ally, Soul Barrier, Decay, Ice Storm and Nova, which stay exclusive to the Soul Master and the Grand Master.
| No. | Skill | Damage | Range | Mana | Energy |
|---|---|---|---|---|---|
| 17 | Energy Ball | 3 | 6 | 1 | 0 |
| 4 | Fire Ball | 8 | 6 | 3 | 40 |
| 11 | Power Wave | 14 | 6 | 5 | 56 |
| 3 | Lightning | 17 | 6 | 15 | 72 |
| 2 | Meteorite | 21 | 6 | 12 | 104 |
| 7 | Ice | 10 | 6 | 38 | 120 |
| 1 | Poison | 12 | 6 | 42 | 140 |
| 5 | Flame | 25 | 6 | 50 | 160 |
| 8 | Twister | 35 | 6 | 60 | 180 |
| 9 | Evil Spirit | 45 | 7 | 90 | 220 |
| 10 | Hellfire | 120 | 4 | 160 | 260 |
| 12 | Aqua Beam | 80 | 6 | 140 | 345 |
| 13 | Cometfall | 70 | 3 | 150 | 436 |
| 14 | Inferno | 100 | 4 | 200 | 578 |
The Season 20 skills
| No. | Skill | Damage | Range | Mana | AG | What it does |
|---|---|---|---|---|---|---|
| 2012 | Chaos Blade | 350 | 3 | 40 | 24 | Short frontal cone. The highest base skill damage in the class |
| 2013 | Havok Spear | 150 | 6 | 92 | 27 | 360 degree ground area, diameter 6, lightning element |
| 733 | Dark Blast | 120 | 7 | 92 | 24 | Area centered on the target, radius 2, earth element |
The three Charges
These are the Duel Master's third class base skills, handed out on the evolution quest. All three are buffs on yourself and last 60 seconds plus energy divided by 10.
| No. | Charge | Effect | Mana | AG |
|---|---|---|---|---|
| 2014 | Spiral Charge | Adds energy/10 to minimum and maximum physical damage | 21 | 22 |
| 2015 | Crusher Charge | Adds energy/10 to minimum and maximum physical damage | 21 | 22 |
| 2016 | Elemental Charge | Adds energy/10 to minimum and maximum magic damage | 65 | 24 |
In the master skill tree
The Duel Master tree has 76 nodes, the second largest in the game, because it has to cover both halves of the class. The evolution rule applies the same way: the strengthened version replaces the old one on the bar and adds up the bonuses, so the tree never duplicates a skill in your list.
Gear
| Category | How many pieces the Duel Master can use |
|---|---|
| Swords | 32 |
| Staffs and books | 17 |
| Spears | 11 |
| Axes | 9 |
| Maces | 7 |
| Shields | 15 |
| Helms | 1 |
| Armor, pants, gloves and boots | 25 of each |
| Wings and back items | 21 |
He is the class with the largest weapon catalog in the game counting swords and staffs together, and the second in number of wings. In the Season 20 mastery weapons he has three lines of his own: one handed magic sword, two handed magic sword and staff.
Strengths and weaknesses
- 7 points per level from start to finish, with no quest to depend on.
- Two skill lists, the wizard's and the knight's, with the original numbers of both.
- Skill damage multiplier of 2 applying to physical and magic alike.
- Base health of 57, tied for the highest in the game.
- 34% discount on gate levels, so he farms high maps before everyone else.
- Needs a level 220 character on the account to exist at all.
- Wears no helm, which costs defense and a whole slot of options.
- Does not do Gain Hero Status, so the 7 point advantage shrinks late in the game.
- Splitting points between strength and energy hands you two weak halves instead of one good build.
- Three of his six Season 20 skills are disabled.