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Rarity and Gear Score

The five colors, the three ladders that decide an item's color, the number that measures its strength and the five ranks it unlocks.

Updated on August 10, 2026

Every equipment item in Zaikan has a color and a number. The color is the rarity, which you read at a glance on the ground, in the slot and in the tooltip. The number is the gear score, which measures strength continuously and feeds the character panel, the site ranking and the Discord card. Both come from the same signals, but neither derives from the other.

  • 5rarity levels
  • 3ladders that define the color
  • 270maximum gear score of an item
  • 3000maximum gear score of a character

The five colors

  1. 1
    Common

    No excellent option, no ancient, outside the mastery line.

    gray
  2. 2
    Uncommon

    One excellent option, or one wing option.

    green
  3. 3
    Rare

    Two options, or any ancient, or the first three mastery tiers.

    blue
  4. 4
    Epic

    Three options, or the mastery tiers from Awakening Soul to Manticore.

    purple
  5. 5
    Legendary

    Four options or more, or the Brilliant, Apocalypse and Lightning tiers.

    gold

The three ladders

Rarity does not come from a single test. There are three independent readings of the same item, and the highest of them always wins. No ladder demotes the result of another.

LevelLadder 1: excellent and wing optionsLadder 2: ancientLadder 3: mastery tier
Commonno optionsnot ancientnot mastery
Uncommon1 option
Rare2 optionsany classic ancientBloodangel, Darkangel, Holyangel
Epic3 optionsAwakening Soul, Blue Eye, Silver Heart, Manticore
Legendary4 options or moreBrilliant, Apocalypse, Lightning

Two examples that close the rule: a Bloodangel sword starts at rare by the tier ladder, and with four excellent options it climbs to legendary. A Lightning sword with no excellent at all stays legendary, because the tier ladder alone already puts it there.

  • Socket does not count toward rarity. It counts toward gear score, which is the continuous reading.
  • The Horn of Fenrir is a coded exception: on it the option field stores which Fenrir it is, not a count. So the gold one is legendary, the blue and the black ones are rare and the colorless one is common.
  • The classic pets have a ladder of their own that lives only in the client: the first evolution ones (Guardian Angel, Imp, Horn of Uniria) are common and the second evolution ones (Dinorant, Demon, Spirit of Guardian, Rudolf, Panda, Unicorn, Skeleton, Dark Horse, Dark Raven) are rare.

Gear Score

The gear score of a piece adds up six parts. It is the same calculation everywhere: character panel, ranking and Discord all show the same number.

PartCalculationMaximum
Item tierdropLevel divided by 2, with a ceiling90
Refiningtable by level, not linear70
Excellent8 points per excellent option48
Luck4 fixed points4
Ancient20 points, plus 6 per active ancient marker26
Socket6 points per fitted sphere30
Adding everything up, the real ceiling of a piece sits around 268.
LevelPointsLevelPointsLevelPointsLevelPoints
+00+49+830+1258
+11+513+937+1364
+23+618+1044+1468
+36+724+1151+1570
How much each refining level is worth in gear score.

The character gear score is the sum of the twelve equipped pieces. The server's declared calibration is: a starting character close to 100, mid game close to 1200, and everything at its best close to 2900, with a soft ceiling at 3000.

The five ranks

The gear score is also translated into a rank, with an insignia and a name. It uses the same five colors as rarity, but it is measuring something else: rarity measures luck, rank measures strength. The character steps were calibrated on real progression milestones, not on round fractions of the ceiling.

RankColorCharacter gear scoreGear score of one item
Recruitgray0 to 2990 to 59
Veterangreen300 to 89960 to 109
Eliteblue900 to 1499110 to 159
Championpurple1500 to 2199160 to 209
Legendgold2200 and up210 and up

The rank shows up in the character panel, in the strip right below the level: insignia, rank name in a serif font and the number in large type, all in the prestige color. In the item tooltip it shows up the same way, measuring that piece on its own.

Where the color shows up

PlaceHow rarity is shown
Tooltipit opens with the rarity word in a serif font and in its color, with the gear score right below, and the frame lit up in the outline and the halo
Item on the groundthe name in color, over a dark plate with an outline and a halo. Epic and legendary come out in bold
Inventory, vault, shop and trade slota wash of color in the background, a three layer halo, a one pixel outline and corner marks on all four corners
Equipped piecethe same aura as the slot