Deep Dungeon
The five Season 20 floors that start at a portal in Lorencia: 1,876 monsters, level 170 to 300, and the Deep Dungeon Gorgon at the end of the line.
Updated on August 10, 2026The Deep Dungeon is five maps, numbered 116 to 120, linked in a chain: you enter the first through a portal in Lorencia, and each floor has a passage to the next one and another back to the previous one. It is the largest mass of monsters Season 20 brought to the server, 1,876 in total, and the only content here that requires 770 total level.
The idea behind the dungeon is to be a retelling of the classic Dungeon, map 1 that sits right below Lorencia. The monsters are literally the same creatures from the original Dungeon (skeleton, larva, cyclops, lich, hell hound), with Season 20 stats on top: a Deep Dungeon Skeleton Warrior is level 170 with 200,000 health, against the level 19 and 525 health of the Skeleton Warrior in Lorencia.
- 116 to 120map numbers
- 770total level required
- 5floors
- 1,876monsters
- 170 to 300level range
- 1.12 mGorgon health

Floor 1, map 116. Entrance coming from Lorencia. 
Floor 2, map 117. 
Floor 3, map 118. 
Floor 4, map 119. 
Floor 5, map 120. The Gorgon sits in the northeast corner.
How to get there
The door to the dungeon is inside Lorencia, which is a very good bad joke: the game's starting map has a portal that only opens for whoever adds up to 770 level. It is at (176,29), in the north of town.
| Route | Requirement | Cost | Where you land |
|---|---|---|---|
| Portal in Lorencia (176,29) | 770 total level | free | Deep Dungeon 1 (120,125) |
| Portal in Deep Dungeon 1 (117,124) | 770 total level | free | Lorencia (179,30) |
| Move "DeepDungeon1" through "DeepDungeon5" | 770 total level | 30,000 zen | straight to the chosen floor |
The chain between floors runs both ways, always free and always asking for the same 770 total:
| From | Step on | Goes to |
|---|---|---|
| Deep Dungeon 1 | 130,130 | Deep Dungeon 2 (131,128) |
| Deep Dungeon 2 | 129,131 | Deep Dungeon 1 (128,127) |
| Deep Dungeon 2 | 116,124 | Deep Dungeon 3 (123,123) |
| Deep Dungeon 3 | 121,118 | Deep Dungeon 2 (131,127) |
| Deep Dungeon 3 | 135,130 | Deep Dungeon 4 (125,119) |
| Deep Dungeon 4 | 122,117 | Deep Dungeon 3 (135,127) |
| Deep Dungeon 4 | 136,131 | Deep Dungeon 5 (126,119) |
| Deep Dungeon 5 | 121,118 | Deep Dungeon 4 (136,127) |
Floor by floor
The difficulty jump is not linear. From floor 1 to 2 little changes, from 2 to 3 the damage changes, and from 4 to 5 everything changes: the fifth floor has nearly double the monsters of any other, with 637 creatures, and it is where the boss lives.
| Floor | Map | Level | Monsters | Weakest health | Strongest health | What changes |
|---|---|---|---|---|---|---|
| Deep Dungeon 1 | 116 | 170 | 340 | 195,000 | 374,945 | Entry floor, everything at the same level |
| Deep Dungeon 2 | 117 | 170 to 230 | 297 | 374,945 | 616,900 | The Chief Skeleton Arc, level 230, shows up |
| Deep Dungeon 3 | 118 | 200 to 250 | 330 | 610,731 | 789,632 | Health above 600,000 becomes the floor |
| Deep Dungeon 4 | 119 | 250 to 275 | 272 | 789,632 | 999,378 | Fewer monsters, nearly 1 million health each |
| Deep Dungeon 5 | 120 | 170 to 300 | 637 | 200,000 | 1,122,758 | Double the monsters and the Gorgon boss |
The full list
| Monster | Level | Health | Damage | Defense | Where it appears | How many |
|---|---|---|---|---|---|---|
| Deep Dungeon Skeleton Warrior | 170 | 200,000 | 2,308 to 2,408 | 1,756 | floors 1 and 5 | 140 |
| Deep Dungeon Larva | 170 | 195,000 | 2,480 to 2,580 | 1,710 | floor 1 | 114 |
| Deep Dungeon Cyclops | 170 | 374,945 | 2,782 to 2,882 | 1,844 | floors 1 and 2 | 196 |
| Deep Dungeon Ghost | 200 | 384,816 | 3,049 to 3,149 | 1,844 | floor 2 | 104 |
| Deep Dungeon Hell Hound | 200 | 610,731 | 3,552 to 3,652 | 2,252 | floor 3 | 121 |
| Deep Dungeon Chief Skeleton Arc | 230 | 616,900 | 3,670 to 3,770 | 2,191 | floors 2 and 3 | 220 |
| Deep Dungeon Hell Spider | 250 | 789,632 | 4,090 to 4,190 | 2,608 | floors 3 and 4 | 177 |
| Deep Dungeon Elite Skeleton Warrior | 250 | 801,970 | 3,891 to 3,991 | 2,548 | floor 4 | 100 |
| Deep Dungeon Thunder Lich | 275 | 999,378 | 4,525 to 4,625 | 2,877 | floors 4 and 5 | 296 |
| Deep Dungeon Poison Bull Fighter | 275 | 1,005,547 | 4,577 to 4,677 | 2,932 | floor 5 | 222 |
| Deep Dungeon Dark Knight | 275 | 1,011,716 | 4,626 to 4,726 | 2,966 | floor 5 | 185 |
| Deep Dungeon Gorgon | 300 | 1,122,758 | 4,925 to 5,025 | 2,989 | floor 5 | 1 |
Deep Dungeon Gorgon
The Gorgon is the fifth floor boss and the highest level monster in the whole dungeon, at level 300. He spawns on his own at a fixed point in the northeast corner of the map, between (235,228) and (239,232), and reappears 23 hours after dying. No ticket, no schedule and no summoning.
- 1Reach floor 5
Through the direct Move or by going down the four floors.
- 2Cross 636 monsters
The path to the northeast corner goes through Thunder Lich, Poison Bull Fighter and Dark Knight, all with around 1 million health.
- 3The fight
1,122,758 health, 4,925 to 5,025 damage, 2,989 defense. No phases, no healing and no escorts.
- 4Afterward
23 hours until the next one. The drop is the server standard for his level.
What drops here
The five floors use the four global groups and nothing else: zen on half the kills, random item on 30%, jewel at 0.1% and excellent at 0.01%. Since the weakest floor already starts at level 170, all four apply to any creature in the dungeon.
The five floors were registered with the medal groups only, and since no monster here fits the medal range, nothing dropped, not even zen, across 1,876 monsters. Today they drop the server standard, which makes a big difference on a map with this density: with 600 creatures on floor 5, the jewel chance per hour here is among the best in the game simply from the volume of kills.
Is it worth it?
If you have 770 total level, yes, and for one direct reason: it is the highest density of high level monsters on the server. The fifth floor alone has more than 600 level 275 creatures on a single map, with a 10 second respawn. There is nothing equivalent in the classic maps.
- 1,876 monsters spread over five maps, all with the same entry requirement.
- Floor 5 packs more than 600 creatures of level 275 to 300, ideal for master experience.
- You can jump straight to the floor you can handle, through the Move, without going down the chain.
- Entrance in Lorencia, meaning it is close to everything you use in town.
- 770 total level is the second highest wall in the game, behind only the Trial Area of the fourth class quest.
- No exclusive drop. The five floors drop the server standard, and nothing that exists only here.
- No NPC inside the dungeon: to store items, you go back to Lorencia.
- Monsters with nearly 1 million health punish a low damage build more than any other map.