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Deep Dungeon

The five Season 20 floors that start at a portal in Lorencia: 1,876 monsters, level 170 to 300, and the Deep Dungeon Gorgon at the end of the line.

Updated on August 10, 2026

The Deep Dungeon is five maps, numbered 116 to 120, linked in a chain: you enter the first through a portal in Lorencia, and each floor has a passage to the next one and another back to the previous one. It is the largest mass of monsters Season 20 brought to the server, 1,876 in total, and the only content here that requires 770 total level.

The idea behind the dungeon is to be a retelling of the classic Dungeon, map 1 that sits right below Lorencia. The monsters are literally the same creatures from the original Dungeon (skeleton, larva, cyclops, lich, hell hound), with Season 20 stats on top: a Deep Dungeon Skeleton Warrior is level 170 with 200,000 health, against the level 19 and 525 health of the Skeleton Warrior in Lorencia.

  • 116 to 120map numbers
  • 770total level required
  • 5floors
  • 1,876monsters
  • 170 to 300level range
  • 1.12 mGorgon health

How to get there

The door to the dungeon is inside Lorencia, which is a very good bad joke: the game's starting map has a portal that only opens for whoever adds up to 770 level. It is at (176,29), in the north of town.

RouteRequirementCostWhere you land
Portal in Lorencia (176,29)770 total levelfreeDeep Dungeon 1 (120,125)
Portal in Deep Dungeon 1 (117,124)770 total levelfreeLorencia (179,30)
Move "DeepDungeon1" through "DeepDungeon5"770 total level30,000 zenstraight to the chosen floor
Source: WarpList indexes 52 to 56 and portals 541 and 543.

The chain between floors runs both ways, always free and always asking for the same 770 total:

FromStep onGoes to
Deep Dungeon 1130,130Deep Dungeon 2 (131,128)
Deep Dungeon 2129,131Deep Dungeon 1 (128,127)
Deep Dungeon 2116,124Deep Dungeon 3 (123,123)
Deep Dungeon 3121,118Deep Dungeon 2 (131,127)
Deep Dungeon 3135,130Deep Dungeon 4 (125,119)
Deep Dungeon 4122,117Deep Dungeon 3 (135,127)
Deep Dungeon 4136,131Deep Dungeon 5 (126,119)
Deep Dungeon 5121,118Deep Dungeon 4 (136,127)

Floor by floor

The difficulty jump is not linear. From floor 1 to 2 little changes, from 2 to 3 the damage changes, and from 4 to 5 everything changes: the fifth floor has nearly double the monsters of any other, with 637 creatures, and it is where the boss lives.

FloorMapLevelMonstersWeakest healthStrongest healthWhat changes
Deep Dungeon 1116170340195,000374,945Entry floor, everything at the same level
Deep Dungeon 2117170 to 230297374,945616,900The Chief Skeleton Arc, level 230, shows up
Deep Dungeon 3118200 to 250330610,731789,632Health above 600,000 becomes the floor
Deep Dungeon 4119250 to 275272789,632999,378Fewer monsters, nearly 1 million health each
Deep Dungeon 5120170 to 300637200,0001,122,758Double the monsters and the Gorgon boss
Design values, imported from Season 20.
Monsters per floor
  • Deep Dungeon 1340 monsters
  • Deep Dungeon 2297 monsters
  • Deep Dungeon 3330 monsters
  • Deep Dungeon 4272 monsters
  • Deep Dungeon 5637 monstersincludes the Gorgon

The full list

MonsterLevelHealthDamageDefenseWhere it appearsHow many
Deep Dungeon Skeleton Warrior170200,0002,308 to 2,4081,756floors 1 and 5140
Deep Dungeon Larva170195,0002,480 to 2,5801,710floor 1114
Deep Dungeon Cyclops170374,9452,782 to 2,8821,844floors 1 and 2196
Deep Dungeon Ghost200384,8163,049 to 3,1491,844floor 2104
Deep Dungeon Hell Hound200610,7313,552 to 3,6522,252floor 3121
Deep Dungeon Chief Skeleton Arc230616,9003,670 to 3,7702,191floors 2 and 3220
Deep Dungeon Hell Spider250789,6324,090 to 4,1902,608floors 3 and 4177
Deep Dungeon Elite Skeleton Warrior250801,9703,891 to 3,9912,548floor 4100
Deep Dungeon Thunder Lich275999,3784,525 to 4,6252,877floors 4 and 5296
Deep Dungeon Poison Bull Fighter2751,005,5474,577 to 4,6772,932floor 5222
Deep Dungeon Dark Knight2751,011,7164,626 to 4,7262,966floor 5185
Deep Dungeon Gorgon3001,122,7584,925 to 5,0252,989floor 51
All with a 10 second respawn, except the Gorgon, who comes back every 23 hours.

Deep Dungeon Gorgon

The Gorgon is the fifth floor boss and the highest level monster in the whole dungeon, at level 300. He spawns on his own at a fixed point in the northeast corner of the map, between (235,228) and (239,232), and reappears 23 hours after dying. No ticket, no schedule and no summoning.

  1. 1Reach floor 5

    Through the direct Move or by going down the four floors.

  2. 2Cross 636 monsters

    The path to the northeast corner goes through Thunder Lich, Poison Bull Fighter and Dark Knight, all with around 1 million health.

  3. 3The fight

    1,122,758 health, 4,925 to 5,025 damage, 2,989 defense. No phases, no healing and no escorts.

  4. 4Afterward

    23 hours until the next one. The drop is the server standard for his level.

What drops here

The five floors use the four global groups and nothing else: zen on half the kills, random item on 30%, jewel at 0.1% and excellent at 0.01%. Since the weakest floor already starts at level 170, all four apply to any creature in the dungeon.

The five floors were registered with the medal groups only, and since no monster here fits the medal range, nothing dropped, not even zen, across 1,876 monsters. Today they drop the server standard, which makes a big difference on a map with this density: with 600 creatures on floor 5, the jewel chance per hour here is among the best in the game simply from the volume of kills.

Is it worth it?

If you have 770 total level, yes, and for one direct reason: it is the highest density of high level monsters on the server. The fifth floor alone has more than 600 level 275 creatures on a single map, with a 10 second respawn. There is nothing equivalent in the classic maps.

In favor
  • 1,876 monsters spread over five maps, all with the same entry requirement.
  • Floor 5 packs more than 600 creatures of level 275 to 300, ideal for master experience.
  • You can jump straight to the floor you can handle, through the Move, without going down the chain.
  • Entrance in Lorencia, meaning it is close to everything you use in town.
Against
  • 770 total level is the second highest wall in the game, behind only the Trial Area of the fourth class quest.
  • No exclusive drop. The five floors drop the server standard, and nothing that exists only here.
  • No NPC inside the dungeon: to store items, you go back to Lorencia.
  • Monsters with nearly 1 million health punish a low damage build more than any other map.