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Buffs

Every enhancement in the game in one table: who applies it, what it does, how long it lasts and whether it catches the whole party or just you.

Updated on August 10, 2026

A buff in MU is a magic effect with a timer. It goes into the character's list of active effects, shows up as an icon at the top of the screen and drops off on its own when the time runs out. Some last 4 seconds, others last 20 minutes, and the gap between a buffed party and an unbuffed one is big enough to change which map it can farm.

One thing holds for all of them and explains a lot: a buff's numbers are calculated with the stats of whoever cast it, at the moment of the cast. A party member gets the Dark Lord's energy, not their own. That is why it pays for the support to invest in energy or command even without hitting anything.

Third class buffs

These are the buffs that come with the third class evolution, handed out by the quest and not bought. The Dark Lord's four scale with command, not with energy.

BuffClassTargetDurationEffect
Sword's FuryBlade Masterself60 s+30 skill damage bonus
Strong BeliefBlade Masterself60 s+50 base defense
Solid ProtectionBlade Masterparty (6 tiles)60 s+20 base damage, +30 defense, +100 maximum health and +10 skill damage
DarknessDimension Masterself60 s+25 curse damage and +10 base defense
Crown ForceLord Emperorparty300 s + command/10+30 + command/20 to strength, agility, vitality and energy
Divine ForceLord Emperorparty1200 s+25 + command/10 base damage bonus
Divine AuraLord Emperorparty1200 s+40 + command/8 base defense
Battle GloryLord Emperorself300 s+5% + command/20000 damage
ThirdClassBuffEffectsInitializer.cs

The Magic Gladiator's three Charges

BuffTargetDurationEffect
Spiral Chargeself60 s + energy/10+ energy/10 to minimum and maximum physical damage
Crusher Chargeself60 s + energy/10+ energy/10 to minimum and maximum physical damage
Elemental Chargeself60 s + energy/10+ energy/10 to minimum and maximum magic damage

Classic buffs

BuffSkillClassTargetDurationEffect
Greater Damage28Fairy Elfally (6 tiles)60 s+3 + energy/7 damage bonus
Greater Defense27Fairy Elfally (6 tiles)60 s+2 + energy/8 final defense
Bless430High Elfally (6 tiles)60 s+1 to each of the four stats per 100 energy
Heal26Fairy Elfallyinstant+5 + energy/5 health
Party Healing426High Elfpartyinstantthe same heal, on the whole party
Recovery234Muse Elfallyinstant+ level + energy/4 SD
Infinity Arrow77Muse Elfself600 sammunition stops being consumed
Soul Barrier16Soul Masterparty (6 tiles)60 s + energy/40cuts 10% + energy/20000 + agility/5000 of the damage taken, charging 2% of maximum mana per hit
Expansion of Wizardry233Soul Masterself1200 sminimum magic damage multiplied by 1.2
Swell Life48Blade Knightparty60 s + energy/5maximum health multiplied by 1.12, going up 1% per 20 energy and 1% per 100 vitality
Defense18Dark Knightself4 shalves the damage taken
Increase Critical Damage64Dark Lordparty60 s + energy/10, up to 180 s+ energy/30 + command/25 critical damage bonus
Damage Reflection217Summonerally30 s + energy/24, up to 180 sreflects 30% + energy/4200 of the damage, capped at 60%
Berserker218Summonerself30 s + energy/20raises physical damage and mana a lot, at the cost of health and defense
Ignore Defense266Rage Fighterself60 s + energy/10+1% chance to ignore defense per 100 energy
Increase Health267Rage Fighterparty60 s + energy/10+16 + energy/10 vitality, capped at 200
Increase Block268Rage Fighterparty60 s + energy/10+16 + energy/10 to the PvM and PvP defense rates
*EffectInitializer.cs files in src/Persistence/Initialization/Skills/

Buffs that come from consumables

ItemDurationEffect
Potion of Bless120 sdamage multiplied by 1.2
Potion of Soul60 s+20 attack speed, half resistance to ice and lightning, +8 AG recovery
Ale (drink)80 s+20 attack speed
magic effects, numbers 10, 11 and 201

The debuffs, so you know them when they land on you

On the other side of the same machine are the negative effects. They follow the same rules: they have a duration, they show up as an icon and they can be applied by a player skill or a monster skill.

DebuffComes fromDurationEffect
PoisonedPoison, Decay20 s / 10 sdamage per second
Icedice skills, Chain Drive, Pollution2 s or 10 smovement halved
FreezeIce Arrow5 starget frozen, cannot move
ColdStrike of Destruction, Chain Drive10 smovement down to a third
StunFire Burst Mastery, Earthshake Mastery2 starget stunned
SleepSleep, from the Summonerup to 20 s on a monster, up to 10 s on a playertarget asleep
BlindBlind, from the High Elf5 sattack rates cut in half
Weaknessthe Summoner's Weakness, Killing Blow10 s or morecuts the target's physical damage
InnovationInnovation, from the Summonersame as Weaknesscuts the target's defense
Defense ReductionFire Slash, Beast Uppercut10 starget's defense down to 90%
Decrease BlockPhoenix Shot10 sthe target's defense rate drops
BleedingRequiem, Explosion5 sdamage per second proportional to the hit

An elemental debuff has a chance to be resisted tied to the target's resistance to that element. A target with resistance 255 or more is immune to that element. That is what makes resistance rings and pendants worth something.

Rules that hold for every buff

  • The icon at the top of the screen is the same icon as the skill on the bar. A new buff without the right icon is considered incomplete on our server.
  • Dying clears the buffs flagged for it, and gives all four bars back full.
  • A new buff of the same subtype replaces the old one. You cannot stack two effects from the same group.
  • The evolved version of a buff replaces the base on the bar and already adds everything up. You will never cast Bless and Bless Strengthener separately.
  • A buff applied to yourself with a self target restriction has to be cast with no target. That matters when you are configuring the MU Helper.