Top farming routes
Where your time pays best after total level 800, and why the map with the strongest monsters is not the one that pays the most.
Updated on August 10, 2026After 800 you do not pick a map by the monster level: you pick it by what you want to walk away with. Master experience, zen, jewels and excellent items come from different places, and ever since the Season 20 maps started dropping like everyone else, the map that gives the most experience is also the one that pays the most. This page still splits the two accounts, because time per kill changes everything.
The rule that decides everything: who has a drop table
Every map on the server gets the four global drop groups: zen (50% of kills), random item (30%), jewel (0.1%) and excellent (0.01%), plus medals and event items. Today that also covers the maps ported from Season 20, which for a while dropped absolutely nothing: they only had the medal groups registered, and none of their monsters fits in the medal range.
| Map | Drop table | What actually drops |
|---|---|---|
| Raklion, Swamp of Calmness, Crywolf, Kanturu, Karutan, Vulcanus, Barracks, Icarus, Tarkan, Aida | complete | zen, random item, jewel, excellent, medal and event items |
| Ferea | complete | same as the classics, with monsters from level 150 to 160 |
| Acheron | complete | same as the classics, with monsters from level 88 to 113 |
| Debenter | complete | zen, random item, jewel and excellent, plus Gold Medal on the creatures from 105 to 109 |
| Urk Mountain, Nars | complete | zen, random item, jewel and excellent |
| Nixie's Lake, Deep Dungeon 1 to 5 | complete | zen, random item, jewel and excellent |
For master experience
The first rule is the floor: a monster below level 95 gives no master experience at all. The second is that base experience grows fast with the monster level, and at the top the difference is brutal.
| Map | Monster level | Creatures on the map | Health of the strongest | Damage of the strongest |
|---|---|---|---|---|
| Deep Dungeon 5 | 275, with the Gorgon at 300 | 637 | 607,030 | 3,308 |
| Deep Dungeon 4 | 250 to 275 | 272 | 599,627 | 3,238 |
| Deep Dungeon 3 | 200 to 250 | 330 | 473,779 | 2,933 |
| Deep Dungeon 2 | 170 to 230 | 297 | 370,140 | 2,639 |
| Deep Dungeon 1 | 170 | 340 | 224,967 | 2,017 |
| Nixie's Lake | 192 to 194 | 335 | 144,000 | 2,240 |
Choosing between floors is not only about level: Deep Dungeon 5 has 621 creatures of level 275 across three species, the highest density of high level monsters on the server. Deep Dungeon 4 has similar monsters and less than half the population.
For zen, jewels and excellent
Here the math changes little, and it changed for good once the new maps started dropping: you want the highest level monster you can kill fast. Zen derives from experience, so level still rules; jewels need a monster of level 76 or higher; and excellent items do too, with the detail that their pool follows the monster level minus 25. The table below lists the best species on each map, from highest level to lowest.
| Map | Best species | Level | Health | Damage | Count |
|---|---|---|---|---|---|
| Deep Dungeon 5 | Deep Dungeon Dark Knight | 275 | 607,030 | 3,308 | 621 of level 275 |
| Nixie's Lake | Vasuki | 194 | 72,000 | 1,120 | 125 |
| Ferea | Ferea Fighter | 156 | 72,000 | 910 | 109 |
| Raklion | Dark Iron Knight | 148 | 9,752 | 1,277 | 27 |
| Raklion | Dark Coolutin | 145 | 9,424 | 1,177 | 27 |
| Raklion | Dark Giant | 143 | 9,855 | 1,164 | 37 |
| Swamp of Calmness | Shadow Master | 137 | 24,926 | 1,038 | 27 |
| Swamp of Calmness | Ice Napin | 135 | 24,150 | 1,024 | 32 |
| Crywolf Fortress | Soram | 134 | 17,384 | 647 | 15 |
| Kanturu Ruins | Genocider Warrior | 129 | 24,253 | 687 | 17 |
| Vulcanus | Ruthless Lava Giant (superior) | 124 | 61,480 | 497 | 12 |
| Karutan 2 | Narcondra | 120 | 11,520 | 411 | 54 |
| Kanturu Relics | Dreadfear | 119 | 11,750 | 505 | 37 |
| Barracks of Balgass | Soram (Trainee Soldier) | 119 | 11,250 | 355 | 9 |
| Aida | Bloody Witch Queen | 120 | 10,284 | 438 | 10 |
- The best classic map by monster level: 148 on the Dark Iron Knight, with no total level requirement.
- Low health for the level: between 3,700 and 9,900 on the top species.
- Very high damage, above 1,100 on the five strongest species.
- 188 creatures on the map, entry through the Move window for 15,000 from level 280.
- 362 creatures across three species, with a 5 second respawn.
- Level 150 to 156, the only band between 148 and 170 that exists on the server.
- High health (58,800 to 72,000), so you need damage to avoid stalling.
- Entry through the Move window for 22,000. Worth checking the map first: it has a boss of its own.
For excellent items
Excellent has two locks. The first is the base chance of the global group, 0.01%, which is low on purpose. The second is that it only comes off a monster of level 76 or higher, and the item pool is that of the monster level minus 25. Anyone after high bracket excellent needs high bracket monsters, which today includes Raklion, Swamp of Calmness, Crywolf and also Ferea, Nixie's Lake and the Deep Dungeon, which now drop like any other map.
- Every excellent is born with skill and with at least one guaranteed excellent option; the others come by chance.
- The item always comes at +0: the refining is your job.
- The additional option that comes with it can reach +16, because the server roll cap is at 4.
- Each excellent option doubles the price of the piece at the NPC, which also makes it the best thing you can sell.
Summary by goal
| What you want | Where to go |
|---|---|
| Master experience, as fast as possible | Deep Dungeon 5, and Deep Dungeon 4 if your damage is not there yet |
| Experience without needing total level 770 | Nixie's Lake, with total level 630 |
| Zen | Raklion, and Ferea if you prefer monster volume |
| Jewels | any map with a complete table and monsters of level 76 or higher; level only changes the zen, not the chance |
| High bracket excellent | Raklion and Swamp of Calmness |
| Silver Medal | any map, on monsters of level 20 to 75 |
| Gold Medal | any map, on monsters of level 45 to 110; Debenter is the only new map that falls in that range |
| Flame of Condor | Barracks of Balgass, 0.1% |
| Jewel of Guardian | Land of Trials, 0.1% |
| Gemstone, and with it all of harmony and sockets | Kanturu Ruins and Kanturu Relics, 0.5% on monsters of level 93 or higher |
| Fenrir material | Crywolf: Splinter of Armor on the Scout (10%), Bless of Guardian on the Werewolf (10%), Claw of Beast on the Balram and the Soram (3%) |