ALPHAClosed test. Bugs and wipes may happen. Open beta coming soon.Closed test, beta soon

Top farming routes

Where your time pays best after total level 800, and why the map with the strongest monsters is not the one that pays the most.

Updated on August 10, 2026

After 800 you do not pick a map by the monster level: you pick it by what you want to walk away with. Master experience, zen, jewels and excellent items come from different places, and ever since the Season 20 maps started dropping like everyone else, the map that gives the most experience is also the one that pays the most. This page still splits the two accounts, because time per kill changes everything.

The rule that decides everything: who has a drop table

Every map on the server gets the four global drop groups: zen (50% of kills), random item (30%), jewel (0.1%) and excellent (0.01%), plus medals and event items. Today that also covers the maps ported from Season 20, which for a while dropped absolutely nothing: they only had the medal groups registered, and none of their monsters fits in the medal range.

MapDrop tableWhat actually drops
Raklion, Swamp of Calmness, Crywolf, Kanturu, Karutan, Vulcanus, Barracks, Icarus, Tarkan, Aidacompletezen, random item, jewel, excellent, medal and event items
Fereacompletesame as the classics, with monsters from level 150 to 160
Acheroncompletesame as the classics, with monsters from level 88 to 113
Debentercompletezen, random item, jewel and excellent, plus Gold Medal on the creatures from 105 to 109
Urk Mountain, Narscompletezen, random item, jewel and excellent
Nixie's Lake, Deep Dungeon 1 to 5completezen, random item, jewel and excellent

For master experience

The first rule is the floor: a monster below level 95 gives no master experience at all. The second is that base experience grows fast with the monster level, and at the top the difference is brutal.

Base experience per kill, before the server rates
  • Deep Dungeon Gorgon (300)62.750
  • Deep Dungeon Dark Knight (275)52.508
  • Deep Dungeon Hell Spider (250)43.177
  • Deep Dungeon Chief Skeleton Arc (230)36.369
  • Deep Dungeon Ghost (200)27.250
  • Vasuki, Nixie's Lake (194)25.584
  • Deep Dungeon Cyclops (170)19.444
  • Ferea Fighter (156)16.250
  • Dark Iron Knight, Raklion (148)14.553
  • Shadow Master, Swamp (137)12.373
MapMonster levelCreatures on the mapHealth of the strongestDamage of the strongest
Deep Dungeon 5275, with the Gorgon at 300637607,0303,308
Deep Dungeon 4250 to 275272599,6273,238
Deep Dungeon 3200 to 250330473,7792,933
Deep Dungeon 2170 to 230297370,1402,639
Deep Dungeon 1170340224,9672,017
Nixie's Lake192 to 194335144,0002,240

Choosing between floors is not only about level: Deep Dungeon 5 has 621 creatures of level 275 across three species, the highest density of high level monsters on the server. Deep Dungeon 4 has similar monsters and less than half the population.

For zen, jewels and excellent

Here the math changes little, and it changed for good once the new maps started dropping: you want the highest level monster you can kill fast. Zen derives from experience, so level still rules; jewels need a monster of level 76 or higher; and excellent items do too, with the detail that their pool follows the monster level minus 25. The table below lists the best species on each map, from highest level to lowest.

MapBest speciesLevelHealthDamageCount
Deep Dungeon 5Deep Dungeon Dark Knight275607,0303,308621 of level 275
Nixie's LakeVasuki19472,0001,120125
FereaFerea Fighter15672,000910109
RaklionDark Iron Knight1489,7521,27727
RaklionDark Coolutin1459,4241,17727
RaklionDark Giant1439,8551,16437
Swamp of CalmnessShadow Master13724,9261,03827
Swamp of CalmnessIce Napin13524,1501,02432
Crywolf FortressSoram13417,38464715
Kanturu RuinsGenocider Warrior12924,25368717
VulcanusRuthless Lava Giant (superior)12461,48049712
Karutan 2Narcondra12011,52041154
Kanturu RelicsDreadfear11911,75050537
Barracks of BalgassSoram (Trainee Soldier)11911,2503559
AidaBloody Witch Queen12010,28443810
Raklion, if you can take the damage
  • The best classic map by monster level: 148 on the Dark Iron Knight, with no total level requirement.
  • Low health for the level: between 3,700 and 9,900 on the top species.
  • Very high damage, above 1,100 on the five strongest species.
  • 188 creatures on the map, entry through the Move window for 15,000 from level 280.
Ferea, if you want volume
  • 362 creatures across three species, with a 5 second respawn.
  • Level 150 to 156, the only band between 148 and 170 that exists on the server.
  • High health (58,800 to 72,000), so you need damage to avoid stalling.
  • Entry through the Move window for 22,000. Worth checking the map first: it has a boss of its own.

For excellent items

Excellent has two locks. The first is the base chance of the global group, 0.01%, which is low on purpose. The second is that it only comes off a monster of level 76 or higher, and the item pool is that of the monster level minus 25. Anyone after high bracket excellent needs high bracket monsters, which today includes Raklion, Swamp of Calmness, Crywolf and also Ferea, Nixie's Lake and the Deep Dungeon, which now drop like any other map.

  • Every excellent is born with skill and with at least one guaranteed excellent option; the others come by chance.
  • The item always comes at +0: the refining is your job.
  • The additional option that comes with it can reach +16, because the server roll cap is at 4.
  • Each excellent option doubles the price of the piece at the NPC, which also makes it the best thing you can sell.

Summary by goal

What you wantWhere to go
Master experience, as fast as possibleDeep Dungeon 5, and Deep Dungeon 4 if your damage is not there yet
Experience without needing total level 770Nixie's Lake, with total level 630
ZenRaklion, and Ferea if you prefer monster volume
Jewelsany map with a complete table and monsters of level 76 or higher; level only changes the zen, not the chance
High bracket excellentRaklion and Swamp of Calmness
Silver Medalany map, on monsters of level 20 to 75
Gold Medalany map, on monsters of level 45 to 110; Debenter is the only new map that falls in that range
Flame of CondorBarracks of Balgass, 0.1%
Jewel of GuardianLand of Trials, 0.1%
Gemstone, and with it all of harmony and socketsKanturu Ruins and Kanturu Relics, 0.5% on monsters of level 93 or higher
Fenrir materialCrywolf: Splinter of Armor on the Scout (10%), Bless of Guardian on the Werewolf (10%), Claw of Beast on the Balram and the Soram (3%)