Chaos Machine
The 42 recipes on the server, with ingredients, zen cost, success rate and what happens when it goes wrong.
Updated on August 10, 2026The Chaos Machine is the combination table of MU. You put items in, it charges zen, it rolls against a percentage and it hands back something else. It is what handles refining above +9, every wing, the pets, the event tickets and the special options. It is not all on the same NPC: the Chaos Goblin in Noria has 32 recipes and another 10 are spread across six different NPCs.
- 42recipes
- 32at the Chaos Goblin
- 7NPCs with a combination table
- +15maximum refining through the machine
How a mix is resolved
- 1You fill the box
Each item goes into a slot of the recipe. An item that matches no slot fails the whole mix.
- 2The rate is calculated
The recipe base rate, plus what the value of the ingredients adds, plus the modifiers of the target item.
- 3The zen is charged
A fixed recipe cost plus a value per percentage point of rate reached.
- 4The roll happens
It worked, you get the result. It failed, see below what disappears.
| Rule | Detail |
|---|---|
| The count is in pieces, not in slots | a stack of 10 Jewel of Soul satisfies a requirement of 10 Souls, taking a single space |
| Leftover stack does not fail the mix | the machine consumes only what the recipe asks for and gives the rest of the stack back |
| A stray item fails everything | any piece in the box that does not match a recipe slot produces an incorrect mix error |
| A rate ceiling only cuts downward | a recipe with a 40% ceiling never goes past it, but the ceiling raises nothing |
On the refining recipes, the target item itself moves the rate. Those modifiers add up with each other.
| Item condition | Effect on the rate |
|---|---|
| It has the Luck option | +25 percentage points |
| It is excellent | minus 10 points |
| It is ancient | minus 10 points |
| It has the level 380 Guardian option | minus 10 points |
| It has a socket | minus 20 points |
Raising the item from +10 to +15
Up to +9 you use jewels straight in the inventory and the item is never lost. From +10 on it is mandatory here, and the rule changes completely.
| Target | What goes in | Zen | Base rate |
|---|---|---|---|
| +10 | 1 item at exactly +9, 1 Chaos, 1 Bless, 1 Soul | 2,000,000 | 60% |
| +11 | 1 item +10, 1 Chaos, 2 Bless, 2 Soul | 4,000,000 | 60% |
| +12 | 1 item +11, 1 Chaos, 3 Bless, 3 Soul | 6,000,000 | 55% |
| +13 | 1 item +12, 1 Chaos, 4 Bless, 4 Soul | 8,000,000 | 55% |
| +14 | 1 item +13, 1 Chaos, 5 Bless, 5 Soul | 10,000,000 | 50% |
| +15 | 1 item +14, 1 Chaos, 6 Bless, 6 Soul | 12,000,000 | 50% |
Making a wing
| Recipe | Ingredients | Zen | Rate | Result |
|---|---|---|---|---|
| First generation | 1 chaos weapon from +4 to +15 with an option, 1 Chaos, and as much Bless and Soul as you like to inflate the rate | according to the rate | it goes up with the value of what you put in | Wings of Elf, Heaven, Satan or Curse |
| Second generation | 1 first generation wing, 1 Chaos, 1 Loch's Feather, optionally 1 excellent item from +4 to +15 | 5,000,000 | up to 90% | Spirits, Soul, Dragon, Darkness or Despair, with a 20% chance of luck |
| Cape of Lord or Fighter | the same, with a level 1 Loch's Feather | 5,000,000 | up to 90% | Cape of Lord or Cape of Fighter |
| Third generation, step 1 | 1 second generation wing from +9 to +15 with an option, 1 ancient from +7 to +15, 1 Chaos, 1 Creation, 10 Soul | according to the rate | up to 60% | Feather of Condor |
| Third generation, step 2 | 1 excellent from +9 to +15, 1 Chaos, 1 Creation, 10 Soul, 10 Bless, Feather and Flame of Condor | according to the rate | up to 40% | the 7 third generation wings |
| Generation 2.5 | 1 second generation wing from +9 to +15 with an option, 1 Chaos, 1 Creation, 10 Soul | 12,000,000 | 60% | Cloak of Death, Wings of Chaos, Magic or Life |
| Fourth generation | 1 third generation wing from +11 to +15 with an option, 1 Feather of Condor, 1 Chaos, 10 Bless, 10 Soul | 20,000,000 | 40% | the 7 fourth generation wings |
| Fifth generation | 1 fourth generation wing from +11 to +15, Feather and Flame of Condor, 1 Chaos, 10 Bless, 10 Soul | 30,000,000 | 30% | the 7 fifth generation wings |
The three top recipes once ran at 1% success because of a configuration mistake, which in practice blocked any 2.5, fourth or fifth generation wing. Today they are worth the 60%, 40% and 30% the client always showed, and the zen followed: 12, 20 and 30 million per attempt, which is their official price. Counting the failures, they come out at 20, 50 and 100 million on average.
Another fix worth knowing: the wing recipes asked for packed jewels, which only came from a disabled NPC. They now ask for 10 loose jewels in place of each packed one, at the same cost, and the unlocking of the third generation wings and up came from that.
Pets and mounts
| Recipe | NPC | Ingredients | Zen | Rate |
|---|---|---|---|---|
| Horn of Dinorant | Chaos Goblin | 1 Chaos, 10 Horn of Uniria | 500,000 | 70% |
| Dark Horse | Pet Trainer | 1 level 0 Spirit, 5 Bless, 5 Soul, 1 Chaos, 1 Creation | 5,000,000 | 60% |
| Dark Raven | Pet Trainer | 1 level 1 Spirit, 2 Bless, 2 Soul, 1 Chaos, 1 Creation | 1,000,000 | 60% |
| Fenrir, step 1 | Chaos Goblin | 20 Bless of Guardian, 1 Chaos, 20 Splinter of Armor | 0 | 70% |
| Fenrir, step 2 | Chaos Goblin | 5 Fragment of Horn, 1 Chaos, 10 Claw of Beast | 0 | 50% |
| Fenrir, step 3 | Chaos Goblin | 1 Broken Horn, 1 Chaos, 3 Jewel of Life | 10,000,000 | 30% |
| Evolved Fenrir | Chaos Goblin | 1 Horn of Fenrir, 1 Chaos, 5 Jewel of Life, and one weapon or one armor piece at +4 with an option | 10,000,000 | according to the value of the piece, up to 79% |
The three Fenrir materials drop in Crywolf, each one from a different monster bracket: Splinter of Armor at 10% from the three Scouts, Bless of Guardian at 10% from the two Werewolves and Claw of Beast at 3% from the Balram and the Soram. All three steps can fail and the material is gone on failure, so a Horn of Fenrir costs on average 952 Bless of Guardian, 952 Splinter of Armor and 67 Claw of Beast, something like 9,500 kills in Crywolf. That is days of farming, not hours.
In the Fenrir evolution, weapon and armor cannot go in together: the piece you choose sets the color. A weapon makes the black Fenrir, armor makes the blue one.
Jewels, potions and recovery items
| Recipe | Ingredients | Zen | Rate | Result |
|---|---|---|---|---|
| Potion of Bless | as many Jewel of Bless as you like | 100,000 | 100% | one Siege Potion per jewel |
| Potion of Soul | as many Jewel of Soul as you like | 50,000 | 100% | one level 1 Siege Potion per jewel |
| Life Stone | 1 Guardian, 5 Bless, 5 Soul, 1 Chaos | 5,000,000 | 100% | Life Stone |
| Small Shield Potion | 3 Large Healing Potion | 100,000 | 50% | Small Shield Potion |
| Medium Shield Potion | 3 Small Complex Potion | 500,000 | 30% | Medium Shield Potion |
| Large Shield Potion | 3 Medium Complex Potion | 1,000,000 | 30% | Large Shield Potion |
| Fruits | 1 Chaos, 1 Creation | 3,000,000 | 90% | a Fruit of a rolled level |
Options, refine stones and Harmony
| Recipe | NPC | Ingredients | Zen | Rate |
|---|---|---|---|---|
| Chaos Weapon | Chaos Goblin | 1 item from +4 to +15 with an option, 1 Chaos, Bless and Soul to inflate | according to the rate | it goes up with the value of the ingredients |
| Level 380 Guardian option | Chaos Goblin | 1 item with the option slot and an additional option, 1 Jewel of Harmony, 1 Jewel of Guardian | 10,000,000 | 50%, 60% or 70% according to the item level |
| Gemstone Refinery | Elphis | 1 Gemstone | 0 | 80%, it makes 1 Jewel of Harmony |
| Refine Stone | Osbourne | up to 32 excellent items and up to 32 common items, from +0 to +15 | 0 | 50% per excellent item, 20% per common item |
| Restore Item | Jerridon | 1 item with a Harmony option | 0 | 100%, it removes the option |
| Complete Secromicon | Chaos Goblin | the 6 fragments, one of each | 1,000,000 | 100% |
| Cherry Blossom Event Mix | Cherry Blossom Spirit | 255 Golden Cherry Blossom Branch | 0 | 100%, it makes a random excellent armor piece |
The Gemstone that feeds this whole section drops in Kanturu Ruins and Kanturu Relics, at 0.5%, from monsters of level 93 or more. It is where the Jewel of Harmony comes from, and it is the Jewel of Harmony that opens the 380 Guardian option, Seed creation and the whole socket system. The Secromicon is what remains stuck here: the six fragments have no source, because the event that consumes the complete book does not exist on the server.
Socket and Seed
| Recipe | NPC | Ingredients | Zen | Rate |
|---|---|---|---|---|
| Seed Creation | Seed Master | 1 excellent from +4 to +15, 1 ancient from +4 to +15, 1 Chaos, 1 Creation, 1 Jewel of Harmony | 1,000,000 | 80%, ceiling 90% |
| Seed Sphere Creation | Seed Master | 1 Chaos, 1 Creation, 1 Seed, 1 Sphere | 1,000,000 | 80%, ceiling 90% |
| Mount Seed Sphere | Seed Researcher | 1 Seed Sphere, 1 item with a free socket, 1 Chaos, 1 Creation | 1,000,000 | 100% |
| Remove Seed Sphere | Seed Researcher | 1 item with an occupied socket | 1,000,000 | 100% |
All four run. The Seed comes out of a Jewel of Harmony, which comes from the Kanturu Gemstone, and the spheres drop from monsters: Sphere Mono, Di and Tri from level 102, 122 and 132 up, and the top two, Sphere (4) and Sphere (5), with drop level 142 and 148.
Event tickets
| Ticket | Ingredients | Zen | Rate |
|---|---|---|---|
| Blood Castle | 1 Scroll of Archangel, 1 Blood Bone of the same level, 1 Chaos | from 50 thousand to 1.05 million according to the level | 80% |
| Devil's Square | 1 Devil's Eye, 1 Devil's Key of the same level, 1 Chaos | from 100 thousand to 2 million according to the level | 80% up to level 4, 70% above |
| Illusion Temple | 1 Old Scroll, 1 Illusion Sorcerer Covenant of the same level, 1 Chaos | from 3 to 13 million according to the level | 70% |