Summoner
Curses, poison and the three debuffs that change a whole fight: the class that weakens the enemy instead of just hitting it.
Updated on August 10, 2026The Summoner is a magic class that attacks through two channels: Wizardry, ordinary magic damage, and Curse, which is exclusive to her. Both come out of the same formula, energy divided by 9 up to energy divided by 4, so one build pays for both. What sets her apart from the other magic classes are the debuffs: Weakness, Innovation and Sleep exist nowhere else in the game.
- 5points per level
- ENE/9 to ENE/4magic and curse damage
- AGI/3defense from agility
- 3exclusive debuffs
How she plays in practice
She is born with Lance and levels early with the skills inherited from the wizard (Fire Ball, Power Wave, Meteorite and Ice). Her game changes when the books come in: Book of Sahamutt, Book of Neil and Book of Lagle are weapons that lend a curse skill while equipped, and each one covers a different area.
From the midgame on, the Summoner is worth more for what she takes away from the enemy than for the damage she deals. Innovation knocks down the defense of up to five targets at once, Weakness knocks down their damage, and Sleep simply switches a target off. In a party that pays more than any extra damage she could add.
Starting stats and points
| Item | Value |
|---|---|
| Starting strength | 21 |
| Starting agility | 21 |
| Starting vitality | 18 |
| Starting energy | 23 |
| Starting health | 70 |
| Starting mana | 40 |
| Points per level | 5 (6 after the Gain Hero Status quest) |
The formulas that matter
| What | Formula |
|---|---|
| Magic and curse damage, minimum | Energy / 9 |
| Magic and curse damage, maximum | Energy / 4 |
| Maximum health | 39 + level + (2 × vitality) |
| Maximum mana | 6 + (1.7 × energy) + (1.5 × level) |
| Base defense | Agility / 3 |
| Final defense | half the base defense |
| Hit rate (PvM) | (5 × total level) + (1.5 × agility) + (0.25 × strength) |
| Attack speed | Agility / 20 |
| Maximum Ability Gauge | (0.15 × energy) + (0.25 × agility) + (0.2 × strength) |
| Maximum shield (SD) | 1.2 × (strength + agility + vitality + energy) + final defense + (total level² / 30) |
The evolution chain
| Generation | Name | Requirement |
|---|---|---|
| 1st | Summoner | free creation, starts in Elvenland |
| 2nd | Bloody Summoner | level 150, Treasures of MU quest (Sebina, Devias) |
| 3rd | Dimension Master | level 400, Into the 'Darkness' Zone quest (Priest Devin) |
| 4th | Dimension Summoner | total level 800, the three Cent trials in the Trial Area map |
| 5th | Endless Summoner | total level 1200, Eunice in Devias |
Attack skills
| No. | Skill | Damage | Range | Mana | AG | Energy | How you learn it |
|---|---|---|---|---|---|---|---|
| 45 | Lance | 90 | 6 | 150 | 10 | 0 | Comes with the character at creation |
| 4 | Fire Ball | 8 | 6 | 3 | 0 | 40 | Scroll of Fire Ball |
| 11 | Power Wave | 14 | 6 | 5 | 0 | 56 | Scroll of Power Wave |
| 2 | Meteorite | 21 | 6 | 12 | 0 | 104 | Scroll of Meteorite |
| 7 | Ice | 10 | 6 | 38 | 0 | 120 | Scroll of Ice |
| 223 | Explosion | 40 | 6 | 90 | 5 | 100 | Book of Sahamutt equipped. Area radius 2, curse with bleeding |
| 224 | Requiem | 65 | 6 | 110 | 10 | 99 | Book of Neil equipped. Area radius 2, curse with bleeding |
| 225 | Pollution | 80 | 6 | 120 | 15 | 115 | Book of Lagle equipped. Radius 3, 4 to 8 hits |
| 214 | Drain Life | 35 | 6 | 50 | 0 | 150 | Drain Life Parchment |
| 215 | Chain Lightning | 70 | 6 | 85 | 0 | 245 | Chain Lightning Parchment |
| 230 | Lightning Shock | 95 | 6 | 115 | 7 | 823 | Lightning Shock Parchment. Diameter 14, 5 to 12 hits |
| 76 | Plasma Storm | 60 | 6 | 50 | 20 | 0 | Horn of Fenrir equipped, level 110 |
The three book skills are the heart of the class in the midgame, and they have a quirk: since they come from the weapon, you switch skills by switching books, without spending a single orb.
The three Season 20 skills
| No. | Skill | Damage | Range | Mana | AG | What it does |
|---|---|---|---|---|---|---|
| 288 | Death Scythe | 75 | 6 | 120 | 27 | Area centered on the target, radius 6, curse with wind |
| 729 | Fire Beast | 100 | 7 | 95 | 16 | Area centered on the target, radius 2, curse with fire |
| 730 | Aqua Beast | 100 | 7 | 95 | 16 | Area centered on the target, radius 2, curse with ice |
Buffs and debuffs
Here is what nobody else in the game does. All of them scale with the Summoner's energy at the moment of the cast.
| No. | Skill | Target | Duration | Effect | Mana | AG | Energy |
|---|---|---|---|---|---|---|---|
| 221 | Weakness | up to 5 enemies, diameter 10 | 4 s plus energy/100, capped at 44 s | Cuts the target's physical damage by 4% plus energy/5800, capped at 73% | 50 | 15 | 663 |
| 222 | Innovation | up to 5 enemies, diameter 10 | same as Weakness | Cuts the target's defense by 20% plus energy/9000, capped at 64% | 70 | 15 | 912 |
| 219 | Sleep | one enemy | 5 s plus energy/100, capped at 20 s | The target falls asleep and stops acting | 20 | 3 | 180 |
| 217 | Damage Reflection | one player | 30 s plus energy/24, capped at 180 s | Reflects 30% plus energy/4200 of incoming damage, capped at 60% | 40 | 10 | 375 |
| 218 | Berserker | self | 30 s plus energy/20 | Greatly raises physical damage and mana, but lowers health and defense | 100 | 50 | 620 |
| 289 | Darkness | self | 60 s | +25 curse damage and +10 base defense | 90 | 20 | 0 |
| 461 | Blind | one enemy | 5 s | Halves the target's hit rate | 115 | 25 | 201 |
Blind is a master skill tree node, not a parchment. The first five come from parchments bought at the Skill Master, and Darkness is the third class base skill, handed out on the evolution quest.
In the master skill tree
The Dimension Master tree has 65 nodes, the smallest among the classes with five generations. The nodes that pay the most are the Darkness ones, which raise curse damage, and the ones for the three book skills. Blind is the only new active skill the tree hands out.
Gear
| Category | How many pieces the Dimension Master can use |
|---|---|
| Staffs, sticks and books | 21 |
| Swords | 3 |
| Axes | 3 |
| Shields | none |
| Helms, armor, pants, gloves and boots | 10 of each |
| Wings and back items | 10 |
| Skill parchments | 12 |
Strengths and weaknesses
- Three exclusive debuffs that no other class has: Weakness, Innovation and Sleep.
- One stat pays for everything: magic damage, curse damage, mana and the strength of every debuff.
- Defense from agility of 1/3, the best among the magic classes.
- The book skills swap themselves when you swap weapons, without spending an orb.
- Damage Reflection sends up to 60% of incoming damage back for an ally.
- No shield, in any generation.
- The smallest armor catalog in the game: 10 pieces per slot at third class.
- The good debuffs ask for very high energy: Innovation requires 912 and Weakness 663.
- Skill damage multiplier of 1, half what the physical classes get.
- 5 points per level until you do Gain Hero Status.