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Bosses

Every boss on the server on one page: where they are, how they show up, how hard they hit and how much they take.

Updated on August 10, 2026

Zaikan has eight bosses you can reach today, spread between classic Season 6 and the maps imported from Season 20. Some spawn on their own on the map and come back after a while, others depend on an event. Every number on this page came out of the production database, not out of the original game.

Health comparison

The bars below use the health that is in the database today. Notice that the three Season 20 bosses are on a completely different scale from the classic ones, even with the general reduction applied.

Current health in the database
  • Nix18.000.000 healthwith the test divisor, in the fight you face about 36,000
  • Lord of Ferea15.000.000 healthwith the test divisor, about 30,000 in the fight
  • Core Magriffy5.850.000 healthwith the test divisor, about 11,700
  • Lord Silvester4.800.000 healthwith the test divisor, about 9,600
  • Deep Dungeon Gorgon673.655 healthno divisor, the full health counts
  • Selupan456.000 health
  • Dark Elf of Balgass168.000 health
  • Illusion of Kundun 714.000 health

The Season 6 bosses

Kundun, in Kalima

The Illusion of Kundun is the boss of each of the seven Kalima levels, and the one in Kalima 7 is the strongest of them. He spawns on his own at 26.76 on the map and comes back every 3 hours. To enter Kalima you need the Lost Map of the matching level, which shows up when you stack five Symbol of Kundun, and you talk to Marlon.

LevelMonster levelHealthDamageDefense
Illusion of Kundun 1521,470115 to 12038
Illusion of Kundun 2652,520150 to 15547
Illusion of Kundun 3814,536219 to 22565
Illusion of Kundun 410011,000339 to 35392
Illusion of Kundun 511713,500428 to 44795
Illusion of Kundun 614014,000529 to 547110
Illusion of Kundun 714014,000529 to 547110
The seven Kundun have attack range 10, the longest in the game among ordinary monsters.

He has no drop of his own. What falls is what any monster of that level drops, meaning jewels, excellent and ancient through the global groups, which require a monster of level 76 or higher.

Selupan, in Raklion

Selupan is the boss of the Raklion Boss map, and he is the most dangerous enemy of classic Season 6 on the server. He sits at 145,31, surrounded by spider nests and by Coolutins, and comes back 10 seconds after dying, which in practice means he is always there.

StatValue
Level145
Health456,000
Physical damage1,231 to 1,477
Defense152
Attack rate and defense rate2,200 and 578
Skill damage multiplier2, meaning his skills hit twice as hard
Resistancesice and poison at 99%, fire and water at 58%
How to get thereportal in Raklion at 171,23, with level 240

The boss of the Balgass Refuge

The Balgass Refuge is the third step of the Crywolf line, and the boss who lives in it is the Dark Elf, with the Trainee Soldier title, at 97,187. You get in through the Gatekeeper NPC, for free, with legacy quest number 6 active.

StatValue
Level128
Health168,000
Physical damage400 to 450
Defense116
Poison resistance99%
Respawn10 seconds

Kanturu and the Nightmare

Here the answer is short and worth saying: the Nightmare does not exist on the server. The Kanturu event map is registered, with the NPC Elpis, the 37 laser traps and the requirement of an equipped Moonstone Pendant, but neither the event engine nor the boss itself was implemented. The comment is in the code of the map itself. The ruins and the central Kanturu area work normally as a hunting map.

The Season 20 bosses

The four bosses below came from the imported maps. Three of them spawn on their own on the map, with a respawn of 23 hours, and Nix is the only one that depends on a timed event.

BossMapLevelHealth in the databaseDamageDefenseHow it shows up
Lord of FereaFerea19015,000,0003,150 to 3,5001,830fixed spawn on the map, respawn of 23 hours
Lord SilvesterUrk Mountain1804,800,0003,500 to 4,200840fixed spawn at 124,105, respawn of 23 hours
Core MagriffyNars1905,850,0005,250 to 5,600990fixed spawn at 145,138, respawn of 23 hours
Deep Dungeon GorgonDeep Dungeon 5300673,6553,448 to 3,5181,793fixed spawn at 235,228, respawn of 23 hours
NixNixie's Lake19018,000,0004,200 to 5,2501,860daily event, stays alive 5 minutes

How to reach each one: Ferea asks for total level 420, Urk Mountain and Nars are entered through portals in Acheron with level 300, Deep Dungeon 5 asks for total level 770 and Nixie's Lake asks for total level 630, entering through Raklion at 208,219.

Lord of Ferea, the only one with phase mechanics

Beyond the fixed spawn, the Lord of Ferea is the target of an event of his own, which starts with the Crystal Orb at 24,123. Destroying the orb summons the Lord, and from there he fights in phases.

Health leftKnights calledArchers calledFighters called
90%122
70%223
50%334
30%334
At each threshold he also heals 70,000. The cap of reinforcements alive at the same time is 25.
  • WhirlWind: area damage in a radius of 3, every 3 seconds.
  • Land Mine: plants five real mines on the tiles of the players, every 6 seconds. They last 20 seconds and explode when you step on them.
  • Roar of Lord: radius 6, pushes 4 tiles and stuns for a real 3 seconds, every 8 seconds.

Nix, the only one on a schedule

Nix spawns once a day, at a time drawn between 18:00 and 24:00 UTC, which is between 15:00 and 21:00 in Brasilia. He appears at a fixed point of the lake, at 30,218, and sinks after 5 minutes, whether he died or not. There is only one Nix alive at a time.

His mechanic revolves around Knowledge Absorb: every 180 seconds he summons a Crystal Stone and channels for 30 seconds. If the group destroys the stone, Nix is stunned for 10 seconds. If you let the channeling finish, he heals 10% of maximum health and gains 25% damage, stacking each time.

  • Energy Sphere: range 7, damage multiplied by 1.2.
  • Ice Lane: range 5, damage by 0.9.
  • Ice Breath: radius 4, damage by 0.6, freezes for 3 seconds.
  • Ice Boom: radius 5, full damage.
  • Devil Ice: radius 6, damage by 1.4, freezes for 2 seconds. It is the most dangerous one.

What the bosses drop

This is the part that disappoints, and it is better said right away: no boss on the server has a drop table of its own. They all use the global groups, the same ones as any monster of their level, with at most three items per kill.

  • Since all of them are above level 76, the jewel and excellent groups are unlocked.
  • The new maps, including Ferea, Acheron, Urk Mountain, Nars, Nixie's Lake and the Deep Dungeons, have no drop of their own at all. They use the four global groups, so what comes out is zen, a random item, a jewel and excellent. Ten of those maps spent a while dropping nothing, not even zen, and that has been fixed.
  • The only exceptions of directed drops in the game are the Statue of Saint of Blood Castle, the golden monsters of the invasion and the Red Dragon, which drops a guaranteed jewel.