Bosses
Every boss on the server on one page: where they are, how they show up, how hard they hit and how much they take.
Updated on August 10, 2026Zaikan has eight bosses you can reach today, spread between classic Season 6 and the maps imported from Season 20. Some spawn on their own on the map and come back after a while, others depend on an event. Every number on this page came out of the production database, not out of the original game.
Health comparison
The bars below use the health that is in the database today. Notice that the three Season 20 bosses are on a completely different scale from the classic ones, even with the general reduction applied.
The Season 6 bosses
Kundun, in Kalima
The Illusion of Kundun is the boss of each of the seven Kalima levels, and the one in Kalima 7 is the strongest of them. He spawns on his own at 26.76 on the map and comes back every 3 hours. To enter Kalima you need the Lost Map of the matching level, which shows up when you stack five Symbol of Kundun, and you talk to Marlon.
| Level | Monster level | Health | Damage | Defense |
|---|---|---|---|---|
| Illusion of Kundun 1 | 52 | 1,470 | 115 to 120 | 38 |
| Illusion of Kundun 2 | 65 | 2,520 | 150 to 155 | 47 |
| Illusion of Kundun 3 | 81 | 4,536 | 219 to 225 | 65 |
| Illusion of Kundun 4 | 100 | 11,000 | 339 to 353 | 92 |
| Illusion of Kundun 5 | 117 | 13,500 | 428 to 447 | 95 |
| Illusion of Kundun 6 | 140 | 14,000 | 529 to 547 | 110 |
| Illusion of Kundun 7 | 140 | 14,000 | 529 to 547 | 110 |
He has no drop of his own. What falls is what any monster of that level drops, meaning jewels, excellent and ancient through the global groups, which require a monster of level 76 or higher.
Selupan, in Raklion
Selupan is the boss of the Raklion Boss map, and he is the most dangerous enemy of classic Season 6 on the server. He sits at 145,31, surrounded by spider nests and by Coolutins, and comes back 10 seconds after dying, which in practice means he is always there.
| Stat | Value |
|---|---|
| Level | 145 |
| Health | 456,000 |
| Physical damage | 1,231 to 1,477 |
| Defense | 152 |
| Attack rate and defense rate | 2,200 and 578 |
| Skill damage multiplier | 2, meaning his skills hit twice as hard |
| Resistances | ice and poison at 99%, fire and water at 58% |
| How to get there | portal in Raklion at 171,23, with level 240 |
The boss of the Balgass Refuge
The Balgass Refuge is the third step of the Crywolf line, and the boss who lives in it is the Dark Elf, with the Trainee Soldier title, at 97,187. You get in through the Gatekeeper NPC, for free, with legacy quest number 6 active.
| Stat | Value |
|---|---|
| Level | 128 |
| Health | 168,000 |
| Physical damage | 400 to 450 |
| Defense | 116 |
| Poison resistance | 99% |
| Respawn | 10 seconds |
Kanturu and the Nightmare
Here the answer is short and worth saying: the Nightmare does not exist on the server. The Kanturu event map is registered, with the NPC Elpis, the 37 laser traps and the requirement of an equipped Moonstone Pendant, but neither the event engine nor the boss itself was implemented. The comment is in the code of the map itself. The ruins and the central Kanturu area work normally as a hunting map.
The Season 20 bosses
The four bosses below came from the imported maps. Three of them spawn on their own on the map, with a respawn of 23 hours, and Nix is the only one that depends on a timed event.
| Boss | Map | Level | Health in the database | Damage | Defense | How it shows up |
|---|---|---|---|---|---|---|
| Lord of Ferea | Ferea | 190 | 15,000,000 | 3,150 to 3,500 | 1,830 | fixed spawn on the map, respawn of 23 hours |
| Lord Silvester | Urk Mountain | 180 | 4,800,000 | 3,500 to 4,200 | 840 | fixed spawn at 124,105, respawn of 23 hours |
| Core Magriffy | Nars | 190 | 5,850,000 | 5,250 to 5,600 | 990 | fixed spawn at 145,138, respawn of 23 hours |
| Deep Dungeon Gorgon | Deep Dungeon 5 | 300 | 673,655 | 3,448 to 3,518 | 1,793 | fixed spawn at 235,228, respawn of 23 hours |
| Nix | Nixie's Lake | 190 | 18,000,000 | 4,200 to 5,250 | 1,860 | daily event, stays alive 5 minutes |
How to reach each one: Ferea asks for total level 420, Urk Mountain and Nars are entered through portals in Acheron with level 300, Deep Dungeon 5 asks for total level 770 and Nixie's Lake asks for total level 630, entering through Raklion at 208,219.
Lord of Ferea, the only one with phase mechanics
Beyond the fixed spawn, the Lord of Ferea is the target of an event of his own, which starts with the Crystal Orb at 24,123. Destroying the orb summons the Lord, and from there he fights in phases.
| Health left | Knights called | Archers called | Fighters called |
|---|---|---|---|
| 90% | 1 | 2 | 2 |
| 70% | 2 | 2 | 3 |
| 50% | 3 | 3 | 4 |
| 30% | 3 | 3 | 4 |
- WhirlWind: area damage in a radius of 3, every 3 seconds.
- Land Mine: plants five real mines on the tiles of the players, every 6 seconds. They last 20 seconds and explode when you step on them.
- Roar of Lord: radius 6, pushes 4 tiles and stuns for a real 3 seconds, every 8 seconds.
Nix, the only one on a schedule
Nix spawns once a day, at a time drawn between 18:00 and 24:00 UTC, which is between 15:00 and 21:00 in Brasilia. He appears at a fixed point of the lake, at 30,218, and sinks after 5 minutes, whether he died or not. There is only one Nix alive at a time.
His mechanic revolves around Knowledge Absorb: every 180 seconds he summons a Crystal Stone and channels for 30 seconds. If the group destroys the stone, Nix is stunned for 10 seconds. If you let the channeling finish, he heals 10% of maximum health and gains 25% damage, stacking each time.
- Energy Sphere: range 7, damage multiplied by 1.2.
- Ice Lane: range 5, damage by 0.9.
- Ice Breath: radius 4, damage by 0.6, freezes for 3 seconds.
- Ice Boom: radius 5, full damage.
- Devil Ice: radius 6, damage by 1.4, freezes for 2 seconds. It is the most dangerous one.
What the bosses drop
This is the part that disappoints, and it is better said right away: no boss on the server has a drop table of its own. They all use the global groups, the same ones as any monster of their level, with at most three items per kill.
- Since all of them are above level 76, the jewel and excellent groups are unlocked.
- The new maps, including Ferea, Acheron, Urk Mountain, Nars, Nixie's Lake and the Deep Dungeons, have no drop of their own at all. They use the four global groups, so what comes out is zen, a random item, a jewel and excellent. Ten of those maps spent a while dropping nothing, not even zen, and that has been fixed.
- The only exceptions of directed drops in the game are the Statue of Saint of Blood Castle, the golden monsters of the invasion and the Red Dragon, which drops a guaranteed jewel.