Potions and consumables
What to drink, what to keep and the items that solve problems: potions, orbs, scrolls, quest items and utilities.
Updated on August 10, 2026A consumable is anything that disappears after use. In MU that goes far beyond potions: it is how you learn a skill, it is how you get back to town and it is what opens the door to half the events. This page splits them by job, because that is how you use them.
Potions
Potions take a single space and stack up to 255 units. That changed recently: they used to stack up to three, which filled the inventory for nothing. They are all bought from the Potion Girls in the towns and drop from monsters starting at the level shown.
| Potion | Monster level | Drops from monsters | What it is for |
|---|---|---|---|
| Apple | 1 | yes | it heals the least, it is what you drink at level 1 |
| Small Healing Potion | 10 | yes | health |
| Medium Healing Potion | 25 | yes | health |
| Large Healing Potion | 40 | yes | health, the one you use from the middle to the end |
| Small Mana Potion | 10 | yes | mana |
| Medium Mana Potion | 25 | yes | mana |
| Large Mana Potion | 40 | yes | mana |
| Small Shield Potion | 50 | yes | recovers shield |
| Medium Shield Potion | 80 | no | recovers shield |
| Large Shield Potion | 100 | no | recovers shield |
| Small Complex Potion | 68 | yes | health and mana in the same gulp |
| Medium Complex Potion | 96 | yes | health and mana |
| Large Complex Potion | 118 | yes | health and mana |
| Antidote | 10 | yes | cures poison |
The shield potion deserves attention because a lot of people ignore it. The shield (the SD bar) absorbs 90% of every hit you take and only regenerates on its own in a safe zone. Outside town, the only way to fill it is the potion. In a long fight, it is worth more than the health potion.
Utilities worth an inventory space
| Item | Size | What it does |
|---|---|---|
| Town Portal Scroll | 1x2 | back to town on the spot; it drops with the jewel group |
| Ale | 1x2 | an event drink, it also comes from the jewel group |
| Lost Map | 1x1 | access to Kalima, it goes up to level 7 |
| Symbol of Kundun | 1x1 | five pieces become a Lost Map |
| Life Stone | 1x1 | a recipe result, a Fenrir ingredient |
| Fruits | 1x1 | redistributes stat points; a recipe result |
The Symbol of Kundun is the most consistent farming consumable in the game: it has seven drop brackets, all at 0.3% and on every map, and the bracket that drops depends on the monster level. It is the natural path to Kalima and it does not depend on an event or on a schedule.
| Piece | Monster level |
|---|---|
| +1 | 25 to 46 |
| +2 | 47 to 65 |
| +3 | 66 to 77 |
| +4 | 78 to 84 |
| +5 | 85 to 91 |
| +6 | 92 to 107 |
| +7 | 108 or more |
Orbs: how you learn a skill
A skill in MU does not come on its own when you level up. It comes from an orb, a scroll or a weapon. Orbs are for the physical classes and for the Dark Lord; scrolls are for the magic ones. The use is the same: double click with the item in the inventory, and the skill joins your list forever.
| Orb | Skill | Drop | Level | Zen | Class |
|---|---|---|---|---|---|
| Orb of Summoning | summon goblin | 3 | 150 | Fairy Elf | |
| Orb of Healing | heal | 8 | 800 | Fairy Elf | |
| Orb of Greater Defense | party defense | 13 | 3,000 | Fairy Elf | |
| Orb of Greater Damage | party damage | 18 | 7,000 | Fairy Elf | |
| Orb of Impale | Impale | 20 | 28 | 10,000 | Dark Knight and Magic Gladiator |
| Orb of Twisting Slash | Twisting Slash | 47 | 80 | 29,000 | Dark Knight and Fairy Elf |
| Orb of Greater Fortitude | Swell Life | 60 | 120 | 43,000 | Dark Knight |
| Orb of Fire Slash | Fire Slash | 60 | 51,000 | Magic Gladiator | |
| Orb of Penetration | Penetration | 64 | 130 | 72,000 | Fairy Elf |
| Orb of Death Stab | Death Stab | 72 | 160 | 85,000 | Dark Knight |
| Orb of Rageful Blow | Rageful Blow | 78 | 170 | 150,000 | Dark Knight |
| Orb of Ice Arrow | Ice Arrow | 81 | 195,000 | Fairy Elf | |
| Scroll of FireBurst | Fire Burst | 74 | 115,000 | Dark Lord | |
| Scroll of Critical Damage | increase critical damage | 82 | 220,000 | Dark Lord | |
| Scroll of Electric Spark | Electric Spike | 92 | 295,000 | Dark Lord | |
| Scroll of Summon | summon | 98 | 375,000 | Dark Lord | |
| Scroll of Fire Scream | Fire Scream | 102 | 300,000 | Dark Lord | |
| Crystal of Recovery | Recovery | 100 | 220 | 250,000 | Fairy Elf |
| Crystal of Multi-Shot | Multi-Shot | 100 | 220 | 380,000 | Fairy Elf |
| Crystal of Flame Strike | Flame Strike | 100 | 220 | 380,000 | Magic Gladiator |
| Crystal of Destruction | Strike of Destruction | 100 | 220 | 380,000 | Dark Knight, requires the Hero quest |
| Scroll of Chaotic Diseier | Chaotic Diseier | 100 | 220 | 380,000 | Dark Lord |
Above those there are two more recent batches, both level 400 and restricted to the third class: the thirteen orbs of the third class base skills, at 500,000 zen each, and the twenty orbs of the Season 20 attack skills, at 600,000 each. They drop from high level monsters and they are sold too.
Scrolls: the skills of the magic classes
The scrolls are all 1x2, they drop from monsters and they are sold. What decides whether you can use one is the energy requirement, which climbs fast: the Scroll of Fire Ball asks for 40, and the Scroll of Nova asks for 1,052.
| Scroll | Energy | Zen | Class |
|---|---|---|---|
| Scroll of Fire Ball | 40 | 300 | Dark Wizard, Magic Gladiator and Summoner |
| Scroll of Power Wave | 56 | 1,100 | Dark Wizard, Magic Gladiator and Summoner |
| Scroll of Lighting | 72 | 3,000 | Dark Wizard and Magic Gladiator |
| Scroll of Teleport | 88 | 5,000 | Dark Wizard |
| Scroll of Meteorite | 104 | 11,000 | Dark Wizard, Magic Gladiator and Summoner |
| Scroll of Ice | 120 | 14,000 | Dark Wizard, Magic Gladiator and Summoner |
| Scroll of Poison | 140 | 17,000 | Dark Wizard and Magic Gladiator |
| Scroll of Evil Spirit | 220 | 35,000 | Dark Wizard and Magic Gladiator |
| Scroll of Hellfire | 260 | 60,000 | Dark Wizard and Magic Gladiator |
| Scroll of Aqua Beam | 345 | 100,000 | Dark Wizard and Magic Gladiator |
| Scroll of Soul Barrier | 408 | 135,000 | Dark Wizard |
| Scroll of Cometfall | 436 | 175,000 | Dark Wizard and Magic Gladiator |
| Scroll of Inferno | 578 | 265,000 | Dark Wizard and Magic Gladiator |
| Scroll of Teleport Ally | 644 | 245,000 | second class Dark Wizard |
| Scroll of Ice Storm | 849 | 315,000 | second class Dark Wizard |
| Scroll of Decay | 953 | 345,000 | second class Dark Wizard |
| Scroll of Nova | 1,052 | 410,000 | second class Dark Wizard |
| Scroll of Gigantic Storm | 118 | 380,000 | Magic Gladiator, asks for level 220 |
| Drain Life Parchment | 150 | 100,000 | Summoner |
| Sleep Parchment | 180 | 135,000 | Summoner |
| Chain Lightning Parchment | 245 | 175,000 | Summoner |
| Berserker Parchment | 620 | 265,000 | Summoner |
| Weakness Parchment | 663 | 410,000 | second class Summoner |
| Innovation Parchment | 912 | 450,000 | second class Summoner |
| Increase Block Parchment | 80 | 60,000 | Rage Fighter, asks for level 50 |
| Chain Drive Parchment | 175,000 | Rage Fighter, asks for level 150 | |
| Dragon Roar Parchment | 265,000 | Rage Fighter, asks for level 150 | |
| Dark Side Parchment | 345,000 | Rage Fighter, asks for level 180 | |
| Dragon Slasher Parchment | 345,000 | Rage Fighter, asks for level 200 | |
| Ignore Defense Parchment | 404 | 345,000 | Rage Fighter, asks for level 120 |
Quest and event items
These are not used: they are handed in. They are all bound to the character and the server keeps at most one of each per character, so there is no point in piling them up.
| Item | What for |
|---|---|
| Scroll of Emperor and Ring of Honor | first evolution quest |
| Broken Sword and Dark Stone | first evolution quest |
| Tear of Elf and Soul Shard of Wizard | second quest |
| Flame of Death Beam Knight | third quest |
| Horn of Hell Maine | third quest |
| Feather of Dark Phoenix | third quest |
| Eye of Abyssal | third quest |
| Event ticket | Level of the monster that drops it |
|---|---|
| Scroll of Archangel and Blood Bone (Blood Castle) | from 32 up, climbing by brackets to 95 |
| Devil's Eye and Devil's Key (Devil Square) | from 36 up, climbing to 90 |
| Old Scroll (Chaos Castle) | from 66 to 96, by brackets |
| Illusion Sorcerer Covenant (Illusion Temple) | from 70 to 100, by brackets |
Seasonal event consumables
There are eight party items that give a temporary buff. They all last 30 minutes, with one exception at 32.
| Item | Effect | Duration |
|---|---|---|
| Jack O'Lantern Blessings | +10 attack speed | 32 min |
| Jack O'Lantern Wrath | +25 damage | 30 min |
| Jack O'Lantern Cry | +50 defense | 30 min |
| Jack O'Lantern Food | +500 maximum health | 30 min |
| Jack O'Lantern Drink | +500 maximum mana | 30 min |
| Cherry Blossom Wine | +700 maximum mana | 30 min |
| Cherry Blossom Rice Cake | +700 maximum health | 30 min |
| Cherry Blossom Flower Petal | +40 damage | 30 min |