ALPHAClosed test. Bugs and wipes may happen. Open beta coming soon.Closed test, beta soon

Mastery weapons

The 130 top weapons and shields, thirteen per tier: damage, defense, real requirement and the rule that stops a pure strength Dark Knight from equipping a mastery shield.

Updated on August 10, 2026

The mastery weapon line follows the armor one: the same ten tiers, from Bloodangel to Lightning, with thirteen items in each. That is 130 pieces in all, covering the seven classes. They are the only hand equipment that grows after level 400, and the damage difference between the first and the last is big: the Dark Knight sword starts at 252 and reaches 827.

  • 130weapons and shields
  • 13items per tier
  • 1500total level on Lightning
  • 100standard durability

The thirteen items of each tier

ItemClassSizeNote
SwordDark Knight1x4one handed sword
Magic SwordMagic Gladiator1x4one handed magic sword
ClawRage Fighter1x2claw
Magic Two-Handed SwordMagic Gladiator2x4the highest raw damage in the game
ScepterDark Lord1x4adds the command value
BowFairy Elf1x4goes in the main slot
QuiverFairy Elf1x3goes in the off slot and is infinite ammunition
StaffDark Wizard and Magic Gladiator1x4the only item two classes use
StickSummoner1x4the Summoner staff
BookSummoner1x2it has no weapon damage, it has durability 150
ShieldDark Knightshieldenergy requirement only
Fairy ShieldFairy Elfshieldenergy requirement only
Lord ShieldDark Lordshieldthe only shield that asks for strength and agility

Damage and defense, tier by tier

ItemBloodangelDarkangelHolyangelSoulBlue EyeSilver HeartManticoreBrilliantApocalypseLightning
Sword252-263302-313365-376428-439492-502556-567620-632684-697748-762812-827
Magic Sword246-257300-311364-375427-438491-501555-565619-629683-693747-757812-822
Claw147-157214-224277-287340-350404-414468-480532-546596-612660-678725-745
Magic 2H Sword296-325351-382425-463499-542606-656711-761816-866921-9711026-10761131-1181
Scepter188-200223-233318-330403-416490-504577-593664-682751-771838-860924-948
Bow290-310320-340375-392501-518628-646755-778882-9101009-10421136-11741263-1306
Quiver239-266291-316345-369398-422451-475504-527557-579610-631663-683717-736
Staff90-96120-126135-148157-170179-193199-212219-231239-250259-269279-288
Stick81-87111-117127-135145-153164-172183-194202-216221-238240-260259-282
Bookno damageno damageno damageno damageno damageno damageno damageno damageno damageno damage
Shield, defense4554637281929598101104
Fairy Shield, defense30405163748695105117129
Lord Shield, defense515967778797107117127137
Minimum and maximum weapon damage at +0. Refining adds up to 66 points at +15, on both ends.

The magic items also carry the rise, which multiplies magic damage instead of adding weapon damage. The Staff goes from 155 on the Bloodangel to 361 on the Lightning, the Scepter from 78 to 168 and the Magic Sword from 112 to 185.

Maximum weapon damage of each class on the Lightning tier
  • Bow, Fairy Elf1.306
  • Magic 2H Sword, Magic Gladiator1.181
  • Scepter, Dark Lord948
  • Sword, Dark Knight827
  • Magic Sword, Magic Gladiator822
  • Claw, Rage Fighter745
  • Quiver, Fairy Elf736
  • Staff, Dark Wizard288the caster damage comes from the rise, not from the weapon
  • Stick, Summoner282same here

Total level and class generation

The weapon asks for total level (normal level plus master level), and its ladder is higher than that of the armor with the same name: the Holyangel armor asks for 600, the Holyangel weapon asks for 800. That is not a mistake, it is how the server is configured, and it has a direct consequence: from Holyangel on the weapon requires the fourth class while the armor still does not.

TierWeapon total levelArmor total levelGeneration required by the weapon
Bloodangel400400third or above
Darkangel600500third or above
Holyangel800600fourth or above
Awakening Soul900700fourth or above
Blue Eye1000800fourth or above
Silver Heart1100900fourth or above
Manticore12001000fifth
Brilliant13001100fifth
Apocalypse14001200fifth
Lightning15001300fifth

The three requirement rules

The stat requirement of the mastery weapons follows the official Season 20 numbers, and the server and the client calculate the same value. Three rules change the way you read the tooltip.

RuleWhat it means
A weapon asks for strength or energyMeet either one and you equip it. The 'you are missing' warning for the other stat goes away. It exists because the strength Dark Knight and the energy Dark Knight use the same sword. It is always slack, never one more lock.
A shield asks for energy onlyOn the shields that have energy (Dark Knight and Fairy Elf) strength and agility leave the math. Twenty of the thirty shields work that way.
The Lord Shield is the exceptionThe ten Dark Lord Lord Shields do not ask for energy in the original source, so they kept strength and agility. Without that they would literally have no requirement.

The Summoner Book has its own energy formula, different from the rest of the group. And it only applies to the books of the old regime, up to the Book of Soul: from Blue Eye on the source changes regime and the old formula would miss by a wide margin.

Common weapon:
requirement = (multiplier x effectiveDropLevel x requirementValue / 100) + 20
  multiplier 3 for strength and agility, 4 for energy
  strength also gains + (additional option level x 4)

Summoner Book (up to the Book of Soul):
requirement = (energy x (dropLevel + item level) x 3 / 100) + 20
The number stored on the server is the requirement value, not the final tooltip number.

The Blue Eye step

From Bloodangel to Soul the stat requirement climbs on every tier. On the Blue Eye it drops and then it practically freezes until the Lightning. The Dark Knight sword asks for 762 strength on the Bloodangel, 866 on the Soul, and from there it falls to 568, finishing at 575 on the Lightning.

Strength required by the Dark Knight sword, per tier
  • Bloodangel762 strength
  • Darkangel812 strength
  • Holyangel840 strength
  • Awakening Soul866 strengththe peak
  • Blue Eye568 strengththe step
  • Lightning575 strength

The step is on purpose. Fourth and fifth generation equipment was designed around the level gate, which runs from 400 to 1500, and not around stat points. In practice that frees up builds: you do not have to dump everything into strength to wear the top gear, you need total level.

The requirements common to the five top tiers, as requirement values for strength, agility and energy: sword 127 / 39 / 77 · magic sword and two handed 95 / 57 / 11 · claw 77 / 23 / 0 · scepter 90 / 18 / 0 · bow 23 / 151 / 0 · quiver 22 / 150 / 0 · staff 40 / 11 / 0 · stick 36 / 12 / 0 · book 0 / 24 / 65 · Dark Knight shield 0 / 0 / 79 · fairy shield 0 / 0 / 76 · lord shield 87 / 17 / 0.

How you get them

Until then, the realistic hand equipment for the endgame is the well refined excellent and ancient classic weapons. The six top classic weapons (Beuroba, Phoenix Soul Star, Stryker Scepter, Air Lyn Bow, Chromatic Staff and Raven Stick) started dropping from monsters precisely so that a reachable ceiling exists while mastery has no door.

  • Bloodangel Sword
    Bloodangel SwordRaro
    • Damage 252-263
    • Total level 400

    Dark Knight, first tier

  • Bloodangel Shield
    Bloodangel ShieldRaro
    • Defense 45
    • High energy

    the shield that asks for around 1,097 energy at excellent +13

  • Soul Bow
    Soul BowÉpico
    • Damage 501-518
    • Total level 900

    Fairy Elf

  • Manticore Scepter
    Manticore ScepterÉpico
    • Damage 664-682
    • Total level 1200

    Dark Lord, requires the fifth class

  • Lightning Magic Two-Handed Sword
    Lightning Magic Two-Handed SwordLendário
    • Damage 1131-1181
    • Total level 1500

    Magic Gladiator, the highest raw damage