Mastery weapons
The 130 top weapons and shields, thirteen per tier: damage, defense, real requirement and the rule that stops a pure strength Dark Knight from equipping a mastery shield.
Updated on August 10, 2026The mastery weapon line follows the armor one: the same ten tiers, from Bloodangel to Lightning, with thirteen items in each. That is 130 pieces in all, covering the seven classes. They are the only hand equipment that grows after level 400, and the damage difference between the first and the last is big: the Dark Knight sword starts at 252 and reaches 827.
- 130weapons and shields
- 13items per tier
- 1500total level on Lightning
- 100standard durability
The thirteen items of each tier
| Item | Class | Size | Note |
|---|---|---|---|
| Sword | Dark Knight | 1x4 | one handed sword |
| Magic Sword | Magic Gladiator | 1x4 | one handed magic sword |
| Claw | Rage Fighter | 1x2 | claw |
| Magic Two-Handed Sword | Magic Gladiator | 2x4 | the highest raw damage in the game |
| Scepter | Dark Lord | 1x4 | adds the command value |
| Bow | Fairy Elf | 1x4 | goes in the main slot |
| Quiver | Fairy Elf | 1x3 | goes in the off slot and is infinite ammunition |
| Staff | Dark Wizard and Magic Gladiator | 1x4 | the only item two classes use |
| Stick | Summoner | 1x4 | the Summoner staff |
| Book | Summoner | 1x2 | it has no weapon damage, it has durability 150 |
| Shield | Dark Knight | shield | energy requirement only |
| Fairy Shield | Fairy Elf | shield | energy requirement only |
| Lord Shield | Dark Lord | shield | the only shield that asks for strength and agility |
Damage and defense, tier by tier
| Item | Bloodangel | Darkangel | Holyangel | Soul | Blue Eye | Silver Heart | Manticore | Brilliant | Apocalypse | Lightning |
|---|---|---|---|---|---|---|---|---|---|---|
| Sword | 252-263 | 302-313 | 365-376 | 428-439 | 492-502 | 556-567 | 620-632 | 684-697 | 748-762 | 812-827 |
| Magic Sword | 246-257 | 300-311 | 364-375 | 427-438 | 491-501 | 555-565 | 619-629 | 683-693 | 747-757 | 812-822 |
| Claw | 147-157 | 214-224 | 277-287 | 340-350 | 404-414 | 468-480 | 532-546 | 596-612 | 660-678 | 725-745 |
| Magic 2H Sword | 296-325 | 351-382 | 425-463 | 499-542 | 606-656 | 711-761 | 816-866 | 921-971 | 1026-1076 | 1131-1181 |
| Scepter | 188-200 | 223-233 | 318-330 | 403-416 | 490-504 | 577-593 | 664-682 | 751-771 | 838-860 | 924-948 |
| Bow | 290-310 | 320-340 | 375-392 | 501-518 | 628-646 | 755-778 | 882-910 | 1009-1042 | 1136-1174 | 1263-1306 |
| Quiver | 239-266 | 291-316 | 345-369 | 398-422 | 451-475 | 504-527 | 557-579 | 610-631 | 663-683 | 717-736 |
| Staff | 90-96 | 120-126 | 135-148 | 157-170 | 179-193 | 199-212 | 219-231 | 239-250 | 259-269 | 279-288 |
| Stick | 81-87 | 111-117 | 127-135 | 145-153 | 164-172 | 183-194 | 202-216 | 221-238 | 240-260 | 259-282 |
| Book | no damage | no damage | no damage | no damage | no damage | no damage | no damage | no damage | no damage | no damage |
| Shield, defense | 45 | 54 | 63 | 72 | 81 | 92 | 95 | 98 | 101 | 104 |
| Fairy Shield, defense | 30 | 40 | 51 | 63 | 74 | 86 | 95 | 105 | 117 | 129 |
| Lord Shield, defense | 51 | 59 | 67 | 77 | 87 | 97 | 107 | 117 | 127 | 137 |
The magic items also carry the rise, which multiplies magic damage instead of adding weapon damage. The Staff goes from 155 on the Bloodangel to 361 on the Lightning, the Scepter from 78 to 168 and the Magic Sword from 112 to 185.
Total level and class generation
The weapon asks for total level (normal level plus master level), and its ladder is higher than that of the armor with the same name: the Holyangel armor asks for 600, the Holyangel weapon asks for 800. That is not a mistake, it is how the server is configured, and it has a direct consequence: from Holyangel on the weapon requires the fourth class while the armor still does not.
| Tier | Weapon total level | Armor total level | Generation required by the weapon |
|---|---|---|---|
| Bloodangel | 400 | 400 | third or above |
| Darkangel | 600 | 500 | third or above |
| Holyangel | 800 | 600 | fourth or above |
| Awakening Soul | 900 | 700 | fourth or above |
| Blue Eye | 1000 | 800 | fourth or above |
| Silver Heart | 1100 | 900 | fourth or above |
| Manticore | 1200 | 1000 | fifth |
| Brilliant | 1300 | 1100 | fifth |
| Apocalypse | 1400 | 1200 | fifth |
| Lightning | 1500 | 1300 | fifth |
The three requirement rules
The stat requirement of the mastery weapons follows the official Season 20 numbers, and the server and the client calculate the same value. Three rules change the way you read the tooltip.
| Rule | What it means |
|---|---|
| A weapon asks for strength or energy | Meet either one and you equip it. The 'you are missing' warning for the other stat goes away. It exists because the strength Dark Knight and the energy Dark Knight use the same sword. It is always slack, never one more lock. |
| A shield asks for energy only | On the shields that have energy (Dark Knight and Fairy Elf) strength and agility leave the math. Twenty of the thirty shields work that way. |
| The Lord Shield is the exception | The ten Dark Lord Lord Shields do not ask for energy in the original source, so they kept strength and agility. Without that they would literally have no requirement. |
The Summoner Book has its own energy formula, different from the rest of the group. And it only applies to the books of the old regime, up to the Book of Soul: from Blue Eye on the source changes regime and the old formula would miss by a wide margin.
Common weapon: requirement = (multiplier x effectiveDropLevel x requirementValue / 100) + 20 multiplier 3 for strength and agility, 4 for energy strength also gains + (additional option level x 4) Summoner Book (up to the Book of Soul): requirement = (energy x (dropLevel + item level) x 3 / 100) + 20
The Blue Eye step
From Bloodangel to Soul the stat requirement climbs on every tier. On the Blue Eye it drops and then it practically freezes until the Lightning. The Dark Knight sword asks for 762 strength on the Bloodangel, 866 on the Soul, and from there it falls to 568, finishing at 575 on the Lightning.
The step is on purpose. Fourth and fifth generation equipment was designed around the level gate, which runs from 400 to 1500, and not around stat points. In practice that frees up builds: you do not have to dump everything into strength to wear the top gear, you need total level.
The requirements common to the five top tiers, as requirement values for strength, agility and energy: sword 127 / 39 / 77 · magic sword and two handed 95 / 57 / 11 · claw 77 / 23 / 0 · scepter 90 / 18 / 0 · bow 23 / 151 / 0 · quiver 22 / 150 / 0 · staff 40 / 11 / 0 · stick 36 / 12 / 0 · book 0 / 24 / 65 · Dark Knight shield 0 / 0 / 79 · fairy shield 0 / 0 / 76 · lord shield 87 / 17 / 0.
How you get them
Until then, the realistic hand equipment for the endgame is the well refined excellent and ancient classic weapons. The six top classic weapons (Beuroba, Phoenix Soul Star, Stryker Scepter, Air Lyn Bow, Chromatic Staff and Raven Stick) started dropping from monsters precisely so that a reachable ceiling exists while mastery has no door.
- Bloodangel SwordRaro

Dark Knight, first tier
- Bloodangel ShieldRaro

the shield that asks for around 1,097 energy at excellent +13
- Soul BowÉpico

Fairy Elf
- Manticore ScepterÉpico

Dark Lord, requires the fifth class
- Lightning Magic Two-Handed SwordLendário

Magic Gladiator, the highest raw damage