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All the classes

The seven Zaikan lineages side by side: how each one plays, where it starts and the whole evolution chain up to the fifth generation.

Updated on August 10, 2026

The game has seven lineages and you only create the first generation of each. Everything else comes from evolution: each lineage has up to five generations, and the server holds 32 classes in total. What changes from one generation to the next is the name, the gear it unlocks and the system it opens, not the stat formulas, which are inherited from the first one.

  • 7lineages
  • 32classes in total
  • 5generations per lineage
  • 5characters per account

The seven lineages

The how to create column is the server rule for unlocking the class on the character creation screen. Magic Gladiator, Dark Lord and Rage Fighter only show up once you have a character at that level on the same account.

LineageStarting cityHow to createStyleDamage statPoints per level
Dark KnightLorenciafreeMelee, lots of health, comboStrength5
Dark WizardLorenciafreeArea magic, long rangeEnergy5
Fairy ElfNoriafreeRanged bow and party supportAgility5
SummonerElvenlandfreeCurses, debuffs and sustained damageEnergy5
Rage FighterLorencialevel 150 character on the accountClaws, multiple hits, mobilityVitality7
Magic GladiatorLorencialevel 220 character on the accountSword and magic in the same bodyStrength or Energy7
Dark LordLorencialevel 250 character on the accountCommand, raven, mount, party buffsCommand and Strength7
Starting city and creation requirement read from the production database (classes.csv).

The evolution chain

All the names below are Webzen's official ones. The three lineages with no second class jump straight from the starting one to the master class, on the same quest the others use to become third class.

Lineage1st generation2nd generation3rd generation4th generation5th generation
Dark KnightDark KnightBlade KnightBlade MasterDragon KnightIgnition Knight
Dark WizardDark WizardSoul MasterGrand MasterSoul WizardDarkness Wizard
Fairy ElfFairy ElfMuse ElfHigh ElfNoble ElfRoyal Elf
SummonerSummonerBloody SummonerDimension MasterDimension SummonerEndless Summoner
Magic GladiatorMagic GladiatornoneDuel MasterMagic KnightDuple Knight
Dark LordDark LordnoneLord EmperorEmpire LordForce Emperor
Rage FighterRage FighternoneFist MasterFist BlazerBloody Fighter
  1. level 150
    First to second

    The Treasures of MU quest, with Sebina in Devias. It only exists for Dark Knight, Dark Wizard, Fairy Elf and Summoner.

  2. level 400
    To the master class

    The Into the 'Darkness' Zone quest, with Priest Devin. It opens master level, the master skill tree and your third class skills.

  3. total level 800
    Fourth class

    Three trials against Cent, in the Trial Area map. It opens the Enhance Skill Tree and the top end gear.

  4. total level 1200
    Fifth class

    Eunice, in Devias. It gives 200 stat points and the new name.

Starting stats side by side

These are the values a character is born with, before any point is spent. Note that the three classes with 7 points per level start with high stats and none of them gets the Gain Hero Status quest bonus.

ClassStrengthAgilityVitalityEnergyCommandHealthManaPoints/level
Dark Knight282025100110205
Dark Wizard18181530060605
Fairy Elf22252015080305
Summoner21211823070405
Rage Fighter322725200100407
Magic Gladiator262626260110607
Dark Lord262020152590407
Starting stats from the production database (classe_stats.csv).

Choosing by how you want to play

I want to hit up close
  • Dark Knight: more health per level than any class (2 per level, 3 per vitality), its own combo and Death Stab.
  • Rage Fighter: damage comes from vitality, so he is thick and strong at the same time. Multiple hits per package.
  • Magic Gladiator: sword with strength damage and magic with energy damage, 7 points per level to pay for both.
I want to attack from far
  • Dark Wizard: the longest area list in the game, from Twister to Inferno, plus Meteor Strike with 200 base damage.
  • Fairy Elf: agility damage with a bow, range 8 on Starfall and Ice Arrow, and Infinity Arrow, which zeroes the arrow cost.
  • Summoner: curses, poison and the Weakness, Innovation and Sleep debuffs, which change the fight for the whole party.
I want to carry the party
  • Dark Lord: Crown Force, Divine Force and Divine Aura raise everyone's four stats, damage and defense for up to 20 minutes.
  • Fairy Elf: the only one with real healing (Heal, Party Healing) and with Bless, Greater Damage and Greater Defense.
  • Dark Knight: Swell Life and Solid Protection add health and defense to the whole party.

What changes in each generation

  1. 1
    1st generation

    The basic game. Starting skills, shop orbs and your first set of gear.

    creation
  2. 2
    2nd generation

    Opens mid level gear and the skills that require second class. It does not exist for MG, DL and RF.

    level 150
  3. 3
    3rd generation

    The big turn: it unlocks master level, the master skill tree (400 points) and your class Season 20 skills.

    level 400
  4. 4
    4th generation

    Opens the Enhance Skill Tree on the N key, with another 400 points, and the top end mastery gear.

    total 800
  5. 5
    5th generation

    Gives 200 stat points and the final name. Today it unlocks no new system.

    total 1200

Details worth knowing before you create

  • There is no character reset on Zaikan. The ranking is by total level, and the levels you gain stay.
  • Spent your points wrong? The `/resetstats` command gives them back for 1,000,000 zen, in a safe zone.
  • Level caps at 400. From there experience turns into master level, which goes up to 1100, and the number top end items and maps look at is the total level (level plus master level, ceiling 1500).
  • A few old skills show up in the class list (Stun, Swell Mana, Invisibility, Cancel Stun) but there is no item that teaches them today: they are event leftovers.