All the classes
The seven Zaikan lineages side by side: how each one plays, where it starts and the whole evolution chain up to the fifth generation.
Updated on August 10, 2026The game has seven lineages and you only create the first generation of each. Everything else comes from evolution: each lineage has up to five generations, and the server holds 32 classes in total. What changes from one generation to the next is the name, the gear it unlocks and the system it opens, not the stat formulas, which are inherited from the first one.
- 7lineages
- 32classes in total
- 5generations per lineage
- 5characters per account
The seven lineages
The how to create column is the server rule for unlocking the class on the character creation screen. Magic Gladiator, Dark Lord and Rage Fighter only show up once you have a character at that level on the same account.
| Lineage | Starting city | How to create | Style | Damage stat | Points per level |
|---|---|---|---|---|---|
| Dark Knight | Lorencia | free | Melee, lots of health, combo | Strength | 5 |
| Dark Wizard | Lorencia | free | Area magic, long range | Energy | 5 |
| Fairy Elf | Noria | free | Ranged bow and party support | Agility | 5 |
| Summoner | Elvenland | free | Curses, debuffs and sustained damage | Energy | 5 |
| Rage Fighter | Lorencia | level 150 character on the account | Claws, multiple hits, mobility | Vitality | 7 |
| Magic Gladiator | Lorencia | level 220 character on the account | Sword and magic in the same body | Strength or Energy | 7 |
| Dark Lord | Lorencia | level 250 character on the account | Command, raven, mount, party buffs | Command and Strength | 7 |
The evolution chain
All the names below are Webzen's official ones. The three lineages with no second class jump straight from the starting one to the master class, on the same quest the others use to become third class.
| Lineage | 1st generation | 2nd generation | 3rd generation | 4th generation | 5th generation |
|---|---|---|---|---|---|
| Dark Knight | Dark Knight | Blade Knight | Blade Master | Dragon Knight | Ignition Knight |
| Dark Wizard | Dark Wizard | Soul Master | Grand Master | Soul Wizard | Darkness Wizard |
| Fairy Elf | Fairy Elf | Muse Elf | High Elf | Noble Elf | Royal Elf |
| Summoner | Summoner | Bloody Summoner | Dimension Master | Dimension Summoner | Endless Summoner |
| Magic Gladiator | Magic Gladiator | none | Duel Master | Magic Knight | Duple Knight |
| Dark Lord | Dark Lord | none | Lord Emperor | Empire Lord | Force Emperor |
| Rage Fighter | Rage Fighter | none | Fist Master | Fist Blazer | Bloody Fighter |
- level 150First to second
The Treasures of MU quest, with Sebina in Devias. It only exists for Dark Knight, Dark Wizard, Fairy Elf and Summoner.
- level 400To the master class
The Into the 'Darkness' Zone quest, with Priest Devin. It opens master level, the master skill tree and your third class skills.
- total level 800Fourth class
Three trials against Cent, in the Trial Area map. It opens the Enhance Skill Tree and the top end gear.
- total level 1200Fifth class
Eunice, in Devias. It gives 200 stat points and the new name.
Starting stats side by side
These are the values a character is born with, before any point is spent. Note that the three classes with 7 points per level start with high stats and none of them gets the Gain Hero Status quest bonus.
| Class | Strength | Agility | Vitality | Energy | Command | Health | Mana | Points/level |
|---|---|---|---|---|---|---|---|---|
| Dark Knight | 28 | 20 | 25 | 10 | 0 | 110 | 20 | 5 |
| Dark Wizard | 18 | 18 | 15 | 30 | 0 | 60 | 60 | 5 |
| Fairy Elf | 22 | 25 | 20 | 15 | 0 | 80 | 30 | 5 |
| Summoner | 21 | 21 | 18 | 23 | 0 | 70 | 40 | 5 |
| Rage Fighter | 32 | 27 | 25 | 20 | 0 | 100 | 40 | 7 |
| Magic Gladiator | 26 | 26 | 26 | 26 | 0 | 110 | 60 | 7 |
| Dark Lord | 26 | 20 | 20 | 15 | 25 | 90 | 40 | 7 |
Choosing by how you want to play
- Dark Knight: more health per level than any class (2 per level, 3 per vitality), its own combo and Death Stab.
- Rage Fighter: damage comes from vitality, so he is thick and strong at the same time. Multiple hits per package.
- Magic Gladiator: sword with strength damage and magic with energy damage, 7 points per level to pay for both.
- Dark Wizard: the longest area list in the game, from Twister to Inferno, plus Meteor Strike with 200 base damage.
- Fairy Elf: agility damage with a bow, range 8 on Starfall and Ice Arrow, and Infinity Arrow, which zeroes the arrow cost.
- Summoner: curses, poison and the Weakness, Innovation and Sleep debuffs, which change the fight for the whole party.
- Dark Lord: Crown Force, Divine Force and Divine Aura raise everyone's four stats, damage and defense for up to 20 minutes.
- Fairy Elf: the only one with real healing (Heal, Party Healing) and with Bless, Greater Damage and Greater Defense.
- Dark Knight: Swell Life and Solid Protection add health and defense to the whole party.
What changes in each generation
- 11st generation
The basic game. Starting skills, shop orbs and your first set of gear.
- 22nd generation
Opens mid level gear and the skills that require second class. It does not exist for MG, DL and RF.
- 33rd generation
The big turn: it unlocks master level, the master skill tree (400 points) and your class Season 20 skills.
- 44th generation
Opens the Enhance Skill Tree on the N key, with another 400 points, and the top end mastery gear.
- 55th generation
Gives 200 stat points and the final name. Today it unlocks no new system.
Details worth knowing before you create
- There is no character reset on Zaikan. The ranking is by total level, and the levels you gain stay.
- Spent your points wrong? The `/resetstats` command gives them back for 1,000,000 zen, in a safe zone.
- Level caps at 400. From there experience turns into master level, which goes up to 1100, and the number top end items and maps look at is the total level (level plus master level, ceiling 1500).
- A few old skills show up in the class list (Stun, Swell Mana, Invisibility, Cancel Stun) but there is no item that teaches them today: they are event leftovers.