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Dying

What you lose when you die, what you do not lose, where you respawn and what changes depending on whether a monster or a player killed you.

Updated on August 10, 2026

Dying here is cheaper than on many servers, and it is worth knowing that before you play too defensively. No item drops on the ground, no durability is lost and your character comes back with all four bars full. What hurts is the experience and a slice of your zen, and even those only when a monster is what killed you.

  • 3 suntil you respawn
  • 0items lost
  • 1%of experience, in the common case
  • 1% to 4%of the zen in your inventory and vault

What happens right away

  1. 1Death

    Your character stops walking and is marked as dead for everyone around.

  2. 2Penalties

    If a monster did the killing, the experience and zen loss is applied here.

  3. 33 second wait

    Nothing happens during that interval.

  4. 4Cleanup

    Your summon is dismissed and the buffs flagged to disappear on death are removed.

  5. 5Respawn

    All four bars go back to maximum and you appear at the map's respawn point.

Experience loss

The loss is a percentage of your current level's bar, not of your total experience. And there is a floor: you never lose a level. If the loss would go past the start of the bar, it stops there.

Level rangeRegular playerMurderer warningMurderer 1st stageMurderer 2nd stage
Level 10 or higher1%5%6%7%
Level 150 or higher1%4%5%6%
Level 220 or higher1%3%4%5%
Master character0.7%2%3%4%
PlayerLosesExperienceAfterDeathPlugIn.cs

For a master character, the loss comes out of the master experience, not out of the normal bar, which is already locked at 400.

Zen loss

This also only happens when a monster does the killing, and it also does not happen inside an event. The percentage is taken from your inventory and your vault at the same time, and it does not change if you are a PK.

Level rangeFrom the inventoryFrom the vault
Level 10 or higher1%1%
Level 150 or higher2%2%
Level 220 or higher3%3%
Master character4%4%
PlayerLosesMoneyAfterDeathPlugIn.cs

What you do not lose

ThingSituation
Inventory itemsnothing drops on the ground, under any circumstance, not even as a PK
Equipped itemsthey stay equipped
Durabilitydurability only drops when you take a hit and when you land one with the weapon, never from the death itself
Tree pointsnever lost, and the server checks that on every login
Zen outside the inventory and the vaultthere is no other place to keep zen

Where you respawn

The default is simple: each map points to a respawn map. If the map has its own entry point, you come back on it, in the safe zone. If it does not, you end up in Lorencia.

Map where you diedWhere you respawn
Most field mapson the map itself, in its safe zone
Maps with no entry point of their ownLorencia
IcarusLost Tower
Santa VillageDevias
Urk Mountain and NarsAcheron
Karutan 2Karutan 1
Raklion's lairRaklion
Devil Square, levels 1 to 4Noria
Duel ArenaLorencia
Defined per map in src/Persistence/Initialization/

Two situations break the rule. Inside a duel, you respawn in your corner of the arena itself, with everything full, and your opponent is repositioned for the next round. In guild football, you come back inside the field.

Dying to another player

It is the cheapest death in the game: zero experience and zero zen. Both penalties require the final blow to come from a monster. What a death to a player does happens on the other side of the screen: the killer can become a PK, depending on the situation.

If you are a PK

  • You lose far more experience when a monster kills you: 2% to 7%, against 0.7% or 1%.
  • There is no difference in zen, items, durability, respawn point or wait time.
  • Guards start hunting you outside the safe zone from the second step on.