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Master level

The second experience bar: when it starts, why it demands level 95 monsters and what each step up to 1100 costs.

Updated on August 10, 2026

When your character reaches level 400, the experience bar does not stop filling: it starts feeding the master level, a second count that goes from 1 to 1100 and is what actually gives you power at the end of the game. Each master level is worth one skill tree point, and that is where your skills stop being the level 200 ones and become endgame skills.

  • 400normal level required
  • 95minimum monster level
  • 1100max master level
  • 1500total level at the cap

The two conditions to gain master experience

Reaching 400 is not enough. The server only converts kill experience into master experience when both conditions below are true at the same time.

Condition 1: be a master class at level 400
  • The character has to be third generation or above (Blade Master, Grand Master, High Elf, Duel Master, Lord Emperor, Dimension Master, Fist Master, and the fourth and fifth classes).
  • And the normal level has to be at the cap, meaning exactly 400.
  • A second class character at level 400 gains nothing: it needs to do the evolution quest first.
Condition 2: the monster has to be level 95 or higher
  • The minimum configured on the server is 95.
  • Killing anything below that gives no master experience, and the client tells you on screen that the monster is too weak.
  • That rules out Lorencia, Noria, Elvenland, Devias, Dungeon, Lost Tower and most of Atlans as master farming grounds.

The formula

Just like normal experience, the value is accumulated: it is how much you need in total to be at that master level.

505 * level^3  +  228,045 * level^2  +  35,278,500 * level
Master experience formula configured on the server (MasterExperienceFormula field).

The first master level costs 35,507,050, roughly the same as going from level 1 to level 130 in the normal game. The last one, 1100, costs 2.37 billion on its own, more than half of everything you spent going from 1 to 400.

Table by range

Master levelAccumulated experienceCost of this master level
135,507,05035,507,050
271,473,22035,966,170
5182,156,75037,361,710
10376,094,50039,748,210
251,032,381,25047,362,210
502,397,162,50061,567,210
1006,313,300,00095,658,460
20020,217,500,000186,565,960
30044,742,600,000307,773,460
40082,918,600,000459,280,960
500137,775,500,000641,088,460
600212,343,300,000853,195,960
700309,652,000,0001,095,603,460
800432,731,600,0001,368,310,960
900584,612,100,0001,671,318,460
1000768,323,500,0002,004,625,960
1100986,895,800,0002,368,233,460
Values calculated with the server formula.

The order of magnitude, so you get the picture

The whole journey from level 1 to 400 costs 3.82 billion points. Compare that with the master milestones and it becomes clear that the real game starts after 400.

How many times the 1 to 400 journey fits into each milestone
  • master 10,01x35.5 million, about 1% of the journey
  • master 1001,7x6.3 billion
  • master 400 (fills the 3rd tree)21,7x82.9 billion
  • master 800 (fills the 4th tree)113x432.7 billion
  • master 1100 (cap)258x986.9 billion

Where to farm master level

Since the floor is level 95 monsters, the list of useful maps is short and gets better as you can take more punishment. From left to right, from the most accessible to the toughest.

MapMonster levelsEntrance
Icarus75 to 108warp level 170, needs a wing
Kanturu Ruins80 to 129warp level 160
Karutan 1 and 299 to 120warp level 170
Vulcanus90 to 124warp level 30
Crywolf97 to 134through Valley of Loren
Swamp of Calmness95 to 137warp level 400
Raklion102 to 148warp level 280
Debenter, Urk Mountain and Nars105 to 120internal Acheron portals, level 300
Ferea150 to 190Ferea warp
Nixie's Lake192 to 194total level 630
Deep Dungeon 1 to 5170 to 300total level 770