Master level
The second experience bar: when it starts, why it demands level 95 monsters and what each step up to 1100 costs.
Updated on August 10, 2026When your character reaches level 400, the experience bar does not stop filling: it starts feeding the master level, a second count that goes from 1 to 1100 and is what actually gives you power at the end of the game. Each master level is worth one skill tree point, and that is where your skills stop being the level 200 ones and become endgame skills.
- 400normal level required
- 95minimum monster level
- 1100max master level
- 1500total level at the cap
The two conditions to gain master experience
Reaching 400 is not enough. The server only converts kill experience into master experience when both conditions below are true at the same time.
- The character has to be third generation or above (Blade Master, Grand Master, High Elf, Duel Master, Lord Emperor, Dimension Master, Fist Master, and the fourth and fifth classes).
- And the normal level has to be at the cap, meaning exactly 400.
- A second class character at level 400 gains nothing: it needs to do the evolution quest first.
- The minimum configured on the server is 95.
- Killing anything below that gives no master experience, and the client tells you on screen that the monster is too weak.
- That rules out Lorencia, Noria, Elvenland, Devias, Dungeon, Lost Tower and most of Atlans as master farming grounds.
The formula
Just like normal experience, the value is accumulated: it is how much you need in total to be at that master level.
505 * level^3 + 228,045 * level^2 + 35,278,500 * level
The first master level costs 35,507,050, roughly the same as going from level 1 to level 130 in the normal game. The last one, 1100, costs 2.37 billion on its own, more than half of everything you spent going from 1 to 400.
Table by range
| Master level | Accumulated experience | Cost of this master level |
|---|---|---|
| 1 | 35,507,050 | 35,507,050 |
| 2 | 71,473,220 | 35,966,170 |
| 5 | 182,156,750 | 37,361,710 |
| 10 | 376,094,500 | 39,748,210 |
| 25 | 1,032,381,250 | 47,362,210 |
| 50 | 2,397,162,500 | 61,567,210 |
| 100 | 6,313,300,000 | 95,658,460 |
| 200 | 20,217,500,000 | 186,565,960 |
| 300 | 44,742,600,000 | 307,773,460 |
| 400 | 82,918,600,000 | 459,280,960 |
| 500 | 137,775,500,000 | 641,088,460 |
| 600 | 212,343,300,000 | 853,195,960 |
| 700 | 309,652,000,000 | 1,095,603,460 |
| 800 | 432,731,600,000 | 1,368,310,960 |
| 900 | 584,612,100,000 | 1,671,318,460 |
| 1000 | 768,323,500,000 | 2,004,625,960 |
| 1100 | 986,895,800,000 | 2,368,233,460 |
The order of magnitude, so you get the picture
The whole journey from level 1 to 400 costs 3.82 billion points. Compare that with the master milestones and it becomes clear that the real game starts after 400.
Where to farm master level
Since the floor is level 95 monsters, the list of useful maps is short and gets better as you can take more punishment. From left to right, from the most accessible to the toughest.
| Map | Monster levels | Entrance |
|---|---|---|
| Icarus | 75 to 108 | warp level 170, needs a wing |
| Kanturu Ruins | 80 to 129 | warp level 160 |
| Karutan 1 and 2 | 99 to 120 | warp level 170 |
| Vulcanus | 90 to 124 | warp level 30 |
| Crywolf | 97 to 134 | through Valley of Loren |
| Swamp of Calmness | 95 to 137 | warp level 400 |
| Raklion | 102 to 148 | warp level 280 |
| Debenter, Urk Mountain and Nars | 105 to 120 | internal Acheron portals, level 300 |
| Ferea | 150 to 190 | Ferea warp |
| Nixie's Lake | 192 to 194 | total level 630 |
| Deep Dungeon 1 to 5 | 170 to 300 | total level 770 |