Item options
Excellent, luck, skill, additional option and ancient: what to look for on each piece and how much each line is really worth.
Updated on August 10, 2026Two pieces with the same name can be separated by an abyss. What separates them are the options: extra lines the item rolls when it drops, gains in the Chaos Machine or receives from a jewel. This page explains each family, what it gives and how often it shows up.
| Family | How many per item | How it shows in the tooltip |
|---|---|---|
| Excellent | up to 6, in pairs from three groups | the name gains the Excellent prefix |
| Additional option | 1 | a second number, from +4 to +16 |
| Luck | 1 | the word Lucky |
| Skill | 1 | the item brings a usable skill |
| Ancient | 1 set and 1 bonus | blue name and a stat bonus |
| Wing option | 1 | its own line on the wing |
| Harmony | 1 | a Jewel of Harmony line |
| Socket | up to 5 | the fitted spheres |
| Guardian | 1 pair | only on level 380 pieces |
Excellent
The excellent options are what everybody hunts for. There are three groups, and each piece belongs to only one of them: physical attack, magic attack or defense. Each group has six classic options, and the server puts up to two per group on the same item.
Physical attack (physical weapons)
| No. | Effect | It is worth it when |
|---|---|---|
| 1 | recovers 12.5% of maximum mana per monster killed | you farm without stopping to drink |
| 2 | recovers 12.5% of maximum health per monster killed | always, it is one of the best |
| 3 | +7 attack speed | always, and it is the most wanted |
| 4 | +2% base physical damage | it scales with the rest of your damage |
| 5 | adds damage equal to your total level divided by 20 | it grows on its own as you level |
| 6 | +10% excellent damage chance | it pairs with excellent damage bonuses |
| 7 | +5% chance to ignore defense | an option created on this server |
The magic attack group is identical, swapping options 4 and 5 for the magic damage versions. It also has the seventh option.
Defense (armor, shields and rings)
| No. | Effect | Comment |
|---|---|---|
| 1 | +40% zen from monsters | the best farming option in the game |
| 2 | +10% defense rate against monsters | |
| 3 | +5% damage reflection | it gives part of the hit back |
| 4 | +4% damage reduction | it adds up, and it is very good as a set |
| 5 | +4% maximum mana | |
| 6 | +4% maximum health |
How often excellent drops
- An excellent item only drops from monsters of level 25 or more, and the piece rolled comes from the bracket of the monster level minus 25.
- The global excellent drop group has a 0.01% chance per monster.
- When an item comes out excellent, the first option is guaranteed. From the second on, each one goes through a 0.1% draw.
- Every excellent item comes with a skill. That is not a draw.
- That explains why an excellent item with four or more options is genuinely rare, and why it is legendary on the color ladder.
Additional option, from +4 to +16
It is the line that adds a flat number. It has four levels and the effect depends on the type of the piece.
| Piece type | What it adds | Level 1 | Level 2 | Level 3 | Level 4 |
|---|---|---|---|---|---|
| Armor | defense | +4 | +8 | +12 | +16 |
| Physical weapon | physical damage | +4 | +8 | +12 | +16 |
| Staff and stick | magic damage | +4 | +8 | +12 | +16 |
| Summoner book | curse damage | +4 | +8 | +12 | +16 |
| MG magic sword | physical and magic damage | +4 | +8 | +12 | +16 |
| Shield | defense rate | +5 | +10 | +15 | +20 |
In the drop, the additional option shows up on 25% of items, and the maximum level that can drop today is 4, that is, an item can drop straight at +16. Outside the drop, what creates and raises this option is the Jewel of Life.
| Situation | Chance | Result of failure |
|---|---|---|
| The item does not have the option | 50% | nothing happens, the jewel is spent |
| The item already has the option and you want to raise it | 50% | the option is removed completely |
Each level of the additional option adds 4 points to the strength requirement of the piece. A +16 item asks for 16 more strength than the same item with no option, which occasionally takes the item out of your hand right after you improved it.
Luck
A single line, with four effects. Luck shows up on 25% of items in the drop and it is offered by every weapon and every armor piece.
- +5%critical damage chance
- +25 ppof success on the Jewel of Soul
- +25 ppof success from +10 to +15
- +25%on the selling price
The critical bonus is what shows up in the tooltip, but it is not the main reason to look for Luck. The reason is refining: without Luck, the +15 on an excellent and ancient item comes out at 30%. With Luck, at 55%. On a piece you intend to take to the top, Luck is practically mandatory.
Skill
Almost every weapon in groups 0 to 5 has a skill built into its definition, but not every copy of that weapon comes with it active. The skill flag is rolled at the drop.
| Where the item came from | Chance of coming with a skill |
|---|---|
| Normal drop | 50% |
| Excellent drop | always |
| Ancient drop | always |
| Bought from an NPC | always, if the weapon has a skill |
| Result of excellent crafting | always |
A skill is worth +150% on the price of the item, except for four skills the server treats as having no commercial value (Force Wave, Explosion, Requiem and Pollution). There is a cruel detail: in the Chaos Weapon and first wing recipes, failing has a 50% chance of stripping the skill from the item, if it is not excellent.
Ancient
An ancient item brings two things: an individual stat bonus (+5 or +10, decided on a coin flip when it drops) and membership in an ancient set, which lights up bonuses according to the number of pieces worn. Every ancient item comes with a skill, and its minimum color is blue.
- Ancient raises the requirement of the piece: it adds 30 to the effective drop level, more than the 25 from excellent.
- Ancient takes 10 percentage points off the chance in the Chaos Machine.
- Ancient is not worth more zen. The server price calculation ignores the ancient condition, which makes an ancient piece worth the same as the common version when sold to an NPC.
- The Jewel of Harmony does not work on an ancient item. The jewel is refused.