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Endgame checklist

What to chase after level 400, in the order that pays off, with the number that unlocks each step.

Updated on August 10, 2026

Reaching 400 is not the end: it is the moment the game switches rulers. From there on what matters is the total level, which is your level plus your master level, and that is what items, the new maps and the two class evolutions look at. This page is the practical order of things, not a complete list of everything that exists.

  • 1,500maximum total level
  • 800for the fourth class
  • 1,200for the fifth class
  • 400 + 400points across the two trees

The order that pays off

  1. total 400
    Buy the third class skills

    The thirty skills on the second tab of the Skill Master cost 16,700,000 zen all together and require level 400 plus the third class. They are the base of almost everything the tree will strengthen later, so they come first.

  2. total 400
    Switch to the Bloodangel tier

    First step of the mastery equipment: Bloodangel armor and weapons ask for exactly level 400. It is the only tier that still uses the normal level as its requirement.

  3. master 1 and up
    Hunt where master experience counts

    A monster below level 95 gives no master experience at all. If you stay on the map where you closed out 400, your master level simply will not go up.

  4. total 500
    Fourth generation wing and Darkangel armor

    The fourth generation wing asks for total level 500 and by itself it moves the character up a bracket: 140 defense and 100 damage at +0, and much more as it goes up. Darkangel armor opens at the same mark.

  5. total 600
    Fifth generation wing, Holyangel armor and Darkangel weapon

    Three steps at once. The fifth generation wing starts at 900 defense and 300 damage at +0. Weapons move slower than armor: the Darkangel one only opens now.

  6. total 800
    The fourth class

    Here you finish the 400 points of the Master Skill Tree and can take the fourth class trial with Cent, in three stages inside the Trial Area. It is mandatory: whoever does not evolve stops earning tree points at this point.

  7. total 801 to 1200
    Fill the Enhance Skill Tree

    The fourth class tree has its own 400 points, in a separate pool, spent in the window on the N key. Every master level from here on feeds it, and no longer the old tree.

  8. total 1200
    The fifth class

    Last evolution. From here up neither tree grows anymore: what keeps rising is the total level, which still unlocks the four top equipment tiers.

  9. total 1300 to 1500
    The top of the equipment

    Lightning armor at 1300, Lightning weapon at 1500. The master level cap is 1100, which closes the total level at exactly 1500: the last weapon tier opens at the last point possible.

The two total level ladders

Armor and weapons do not open together. The armor of a tier always arrives before the weapon of the same tier, and the gap grows to two steps. Plan the set first and the weapon after.

TierArmor asksWeapon asks
Bloodangel400400
Darkangel500600
Holyangel600800
Awakening Soul700900
Blue Eye8001,000
Silver Heart9001,100
Manticore1,0001,200
Brilliant1,1001,300
Apocalypse1,2001,400
Lightning1,3001,500

What to do with your master level

Master level rangeTotal levelWhere the point goes
1 to 400401 to 800Master Skill Tree, the third class tree
401 to 800801 to 1,200Enhance Skill Tree, the fourth class tree
801 to 1,1001,201 to 1,500neither one: only total level, for item requirements

The pieces still to fit in

  • Wing: fourth generation at total 500, fifth at 600. Both give defense and attack damage, and absorption rises 2% per refining level.
  • Mastery set: ten tiers, five pieces each, with set bonuses that only light up with the piece equipped and the requirement met.
  • Mastery weapon: 130 pieces, thirteen per tier. The server rule is strength or energy, not both, and mastery shields ask for energy only.
  • Refining: every item level is worth a lot in gear score and in defense. From +13 to +15 the gain per level drops, but the gear score keeps rising.
  • Gear score: the sum of the twelve equipped items. The ranks turn over at 300, 900, 1,500 and 2,200.