Pets and mounts
From the Guardian Angel to the Divine Spirit: what each creature gives, how you get it, how it levels up and which skills it grants.
Updated on August 10, 2026A pet in MU is not decoration: it is an equipment slot with a permanent effect. Most of them sit in the pet slot and simply apply a bonus while worn. Two of them, the mount and the Dark Lord raven, are different: they level up, they earn experience along with you and they become part of your damage.
- 255durability on every pet
- 50maximum level of the trainable pets
- 20%of your experience goes to the pet
- 9pets with a combat effect
Every pet in the game
| Pet | Required level | Classes | Effect | Skill it grants |
|---|---|---|---|---|
| Guardian Angel | 23 | all | minus 20% damage taken, +50 health | none |
| Imp | 28 | all | plus 30% damage | none |
| Horn of Uniria | 25 | all | movement speed 15 | none |
| Horn of Dinorant | 110 | all | speed 15, minus 10% damage taken, plus 15% damage | Fire Breath |
| Dark Horse | 218 | Dark Lord only | mount, speed 17 | Earthshake |
| Dark Raven | no level requirement | Dark Lord only | no fixed bonus, all the damage comes from the creature's level | none |
| Divine Horse | 300 | Dark Lord only | mount, speed 17, options 10% above the Dark Horse | Earthshake and Divine Aura |
| Divine Spirit | 300 | Dark Lord only | evolved raven, all the damage comes from the level | Divine Force |
| Horn of Fenrir | 300 | all | it lets you fly, speed 17, takes 2x2 in the inventory | Plasma Storm |
| Demon | 1 | all | base damage multiplied by 1.4, +10 attack speed | none |
| Spirit of Guardian | 1 | all | minus 30% damage taken, +50 health | none |
| Pet Panda | 1 | all | +50% experience, +50 final defense | none |
| Pet Unicorn | 28 | all | zen received multiplied by 1.5, +50 final defense | none |
| Pet Skeleton | 1 | all | base damage multiplied by 1.2, +10 attack speed, +30% experience | none |
| Pet Rudolf | 28 | all | none | none |
The Imp is the pet the game shows as Satan. It, the Guardian Angel and the Horn of Uniria are the only ones that drop from monsters, and they are also in the jewel drop group, so they show up early. Everything else comes from the Chaos Machine or from an event.
- Spirit of Guardian: minus 30% damage taken, the best in the game on that line.
- Guardian Angel: minus 20% and plus 50 health, and this one drops from monsters.
- Horn of Dinorant: minus 10% damage and plus 15% damage, the middle ground.
- Pet Panda: plus 50% experience.
- Pet Skeleton: plus 30% experience and 20% damage on top.
- Pet Unicorn: zen received times 1.5, the only one that touches money.
- Imp: plus 30% damage, straight up.
- Demon: base damage times 1.4 and attack speed.
- Horn of Fenrir: it flies, it runs at 17 and it unlocks Plasma Storm.
The pets that level up
Dark Horse, Dark Raven, Divine Horse and Divine Spirit have an experience bar of their own. They go up to level 50 and the curve is quite steep.
experience for the next level = level x level x level x 100 x (level + 10)
- The pet takes 20% of the experience you earn. With both out, mount and raven, each one takes 10%.
- Every level gained adds +1 to the raven or horse level stat, and that stat is what feeds the damage.
- The raven requires command to be used, and the requirement grows with it: pet level times 15, plus 185. A level 50 raven asks for 935 command.
- ⚠️ Zeroed durability makes the pet lose experience. The server cuts the bar to 90% of its current value, respecting the floor of the level, and its behavior resets. Keep the creature repaired.
| What the pet level does for the Dark Lord | The math |
|---|---|
| Raven minimum damage | base 180, plus command divided by 8, plus 15 per level |
| Raven maximum damage | base 200, plus command divided by 4, plus 15 per level |
| Raven attack speed | base 20, plus command divided by 50, plus 0.8 per level |
| Raven hit rate | base 1000, plus roughly 1.07 per level |
| Earthshake damage | plus 10 per mount level |
| Defense while mounted | a bonus of its own added to your final defense while you are riding |
The raven attacks on its own within a radius of 7 tiles, hits up to 3 targets per round and the interval between rounds shrinks as its attack speed goes up. There are four behavior modes: idle, attack a random target, attack along with the owner and attack a specific target.
Divine Horse and Divine Spirit
They are the evolved versions of the mount and the raven, brought from Season 20. Both ask for level 300 and are exclusive to the Dark Lord. What they give is not a stat bonus: they give skills, and that is the only option they carry in the original source.
| Pet | Skills it grants | Difference from the classic one |
|---|---|---|
| Divine Horse | Earthshake and Divine Aura | the defense and damage reduction options are 10% stronger than the Dark Horse ones, and it has an exclusive third option that adds up to 7% defense at level 50 |
| Divine Spirit | Divine Force | it is the raven required by the Spirit Blast, which does not fire with the classic raven out |
The raven activated from the inventory grid
In the classic design the raven takes the off hand, which is the same space as the shield. Here that changed: you can activate the raven straight from the inventory cell, without moving it and without giving up your shield.
- 1Find the raven in the inventory
It sits in a normal grid cell, it does not need to be equipped.
- 2Right click the cell
That turns the creature on or off.
- 3The active cell gains a gold outline
It is the visual mark that the raven is out.
- The grid raven attacks, deals damage and levels up normally, exactly like the equipped one.
- One raven at a time counts. If you already have a raven in the off hand, activating another from the grid is refused.
- Selling, dropping or storing the active raven takes it out of play on the spot.
- ⚠️ With a shield equipped, other players do not see your raven. You do. The appearance packet has one place per slot, and there the shield is what shows.
- ⚠️ The durability of the grid raven does not drop when it hits. What loses durability is the equipped item.
The Fenrir and the four colors
There are not four Fenrirs: there is a single item and four different options that can be attached to it. The color you see is a consequence of the option.
| Variant | How it is born | What it gives beyond the basics |
|---|---|---|
| Red | the freshly made Fenrir, with no option | only the flight and speed 17 |
| Black | evolution using a weapon | plus 10% damage |
| Blue | evolution using an armor piece | minus 10% damage taken |
| Gold | four options at the same time | maximum health and mana each add half your total level, physical damage adds total level divided by 12 and magic damage adds total level divided by 25 |
Any evolved variant also raises movement speed from 17 to 19, the highest in the game.
Where the material comes from
The three steps ask for Splinter of Armor, Bless of Guardian and Claw of Beast, and all three drop in Crywolf, each one from a different monster bracket. It is the only map in the game that drops them.
| Material | Who drops it | Chance |
|---|---|---|
| Splinter of Armor | Hammer Scout, Lance Scout and Bow Scout (97) | 10% |
| Bless of Guardian | Werewolf (118) and Werewolf (Hero) (127) | 10% |
| Claw of Beast | Balram (132) and Soram (134) | 3% |
Brace yourself for the volume. Counting the 30% and 50% failures of the first two steps, a single Broken Horn consumes on average 286 Bless of Guardian, 286 Splinter of Armor and 20 Claw of Beast, which comes to something close to 24 thousand Werewolves killed just for the Bless of Guardian part. The Fenrir is the most expensive mount in the game in time, and it is that way on purpose.
How to get each one
| Pet | Source |
|---|---|
| Guardian Angel, Imp, Horn of Uniria | they drop from monsters, and they are in the jewel drop group too |
| Horn of Dinorant | Chaos Machine: 1 Jewel of Chaos and 10 Horn of Uniria, 500 thousand zen, 70% |
| Dark Horse | Pet Trainer: 1 level 0 Spirit, 5 Bless, 5 Soul, 1 Chaos, 1 Creation, 5 million, 60% |
| Dark Raven | Pet Trainer: 1 level 1 Spirit, 2 Bless, 2 Soul, 1 Chaos, 1 Creation, 1 million, 60% |
| Spirit, the material for the two above | 0.1% drop: level 0 from monsters of level 102 or more, level 1 from monsters of level 96 or more |
| Horn of Fenrir | three steps in the Chaos Machine, with material farmed in Crywolf |
| Divine Horse and Divine Spirit | new content, with no in game source defined yet |
| Demon, Spirit of Guardian, Panda, Unicorn, Skeleton, Rudolf | event and shop items, they do not drop from monsters |
- Guardian Angel

drops from monsters
- Horn of DinorantRaro

10 Horn of Uniria in the machine
- Dark RavenRaro

Dark Lord exclusive
- Horn of FenrirRaro

the gold one counts as legendary
- Divine SpiritRaro

it unlocks the Spirit Blast